Editing Arlaan
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= Arlaan, Dwarf Defender = | = Arlaan, Dwarf Defender = | ||
− | Arlaan Abarakolor | + | Arlaan Abarakolor |
− | =Background= | + | ==Background== |
==== On Mithral ==== | ==== On Mithral ==== | ||
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He left his people, and while in the winderness, he saved a bear cub from a mountain puma. The cub's mother was a talking bear (dire bear, or "Awakened" bear). She taught him how to fight, and taught him of his own value to others. She have him his new name, which means, "boulder of the wild's strength" (Arlaan Abarakolor) | He left his people, and while in the winderness, he saved a bear cub from a mountain puma. The cub's mother was a talking bear (dire bear, or "Awakened" bear). She taught him how to fight, and taught him of his own value to others. She have him his new name, which means, "boulder of the wild's strength" (Arlaan Abarakolor) | ||
− | = 10 questions = | + | == 10 questions == |
* Describe what your hero's glorious death might be. | * Describe what your hero's glorious death might be. | ||
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** Kevin :) Okay, with less sucking up... I love working toward having a great story to tell. Building interesting twists in the history of the characters that comes together in the end to be really intriguing. Many times, this comes through killing bad guys, which I love. Especially if I get to keep their stuff and get rich. Not so big on the puzzles. | ** Kevin :) Okay, with less sucking up... I love working toward having a great story to tell. Building interesting twists in the history of the characters that comes together in the end to be really intriguing. Many times, this comes through killing bad guys, which I love. Especially if I get to keep their stuff and get rich. Not so big on the puzzles. | ||
− | = 3x3 = | + | == 3x3 == |
===Contacts=== | ===Contacts=== | ||
* '''Tiede Ciuchtu''' - Tiede (pronunciation: Teed, Kee-OOCH-too) is a snow elf tracker who's lived in the northlands at large for several decades. Tiede is exceptionally skilled at keeping her tracks hidden and avoiding drawing attention to herself. She trailed Arlaan for nearly an arc as he wandered aimlessly in the wilderness. During a particularly rough time for him, Tiede left some food with him while he slept. Curious about it, Arlaan spent the next few days trying to track down the source of the gift. Tiede eventually introduced herself to him, and they formed a basic friendship. They spent about two weeks together, her showing him some basics about how to survive in the Northlands. Tiede remained guarded during their time together, and rarely got close enough for the unusually large dwarf to touch her. She is generally untrusting toward everyone, elves included, and wastes no time in killing those she determines to be an enemy, or even a threat. Tiede knew that Arlaan was incapable of hurting her as long as she kept her distance, and so enjoyed spending some time with someone that didn't pose a direct threat. Tiede continues to think of Arlaan as being a nice enough man, and fascinating for his unusual size and situation in life. Arlaan never quite warmed up to her as much, but respected and appreciated her help and company. Because of how interesting he is to her, Tiede may have motivation enough in the future to spend time with him again, and to help him out if he needs it. ''Other Thoughts:'' I envision her as being highly intelligent, but course and clumsy in how she deals with people. Not unattractive, but her Charisma is low because she simply doesn't understand how to interact. She is capable of travelling on foot for days without rest, and without leaving enough of a trail for her to be tracked by non-magical means. Perhaps she's an Elven Raider? She has absolutely no compunction about killing (especially orcs and those who serve the Shadow) but does so only when she is sure that it is necessary. She will calculate and examine a situation, her prey, or a person for long periods of time if necessary, in order to determine the best way to kill them (should the need arise) and whether the risk is acceptable if she involves herself. Because of this, she has an extreme level of confidence in her deductions, which have been anylized to the Nth degree - this and her cold detachment makes it difficult for others to tolerate her friendly involvement for long. | * '''Tiede Ciuchtu''' - Tiede (pronunciation: Teed, Kee-OOCH-too) is a snow elf tracker who's lived in the northlands at large for several decades. Tiede is exceptionally skilled at keeping her tracks hidden and avoiding drawing attention to herself. She trailed Arlaan for nearly an arc as he wandered aimlessly in the wilderness. During a particularly rough time for him, Tiede left some food with him while he slept. Curious about it, Arlaan spent the next few days trying to track down the source of the gift. Tiede eventually introduced herself to him, and they formed a basic friendship. They spent about two weeks together, her showing him some basics about how to survive in the Northlands. Tiede remained guarded during their time together, and rarely got close enough for the unusually large dwarf to touch her. She is generally untrusting toward everyone, elves included, and wastes no time in killing those she determines to be an enemy, or even a threat. Tiede knew that Arlaan was incapable of hurting her as long as she kept her distance, and so enjoyed spending some time with someone that didn't pose a direct threat. Tiede continues to think of Arlaan as being a nice enough man, and fascinating for his unusual size and situation in life. Arlaan never quite warmed up to her as much, but respected and appreciated her help and company. Because of how interesting he is to her, Tiede may have motivation enough in the future to spend time with him again, and to help him out if he needs it. ''Other Thoughts:'' I envision her as being highly intelligent, but course and clumsy in how she deals with people. Not unattractive, but her Charisma is low because she simply doesn't understand how to interact. She is capable of travelling on foot for days without rest, and without leaving enough of a trail for her to be tracked by non-magical means. Perhaps she's an Elven Raider? She has absolutely no compunction about killing (especially orcs and those who serve the Shadow) but does so only when she is sure that it is necessary. She will calculate and examine a situation, her prey, or a person for long periods of time if necessary, in order to determine the best way to kill them (should the need arise) and whether the risk is acceptable if she involves herself. Because of this, she has an extreme level of confidence in her deductions, which have been anylized to the Nth degree - this and her cold detachment makes it difficult for others to tolerate her friendly involvement for long. | ||
* '''Kunkel Stonebraker''' - Kunkel is a highly skilled dwarf carpenter who lived close to Arlaan when he was a boy. Kunkel was in a caravan carrying three families, one of which was his own. They were ferrying the supplies necessary to build three houses for them when they arrived in a new location, their intention being to start a new settlement in the hills to the east. An orc raiding party slaughtered everyone in the caravan and carried off the supplies. Only Kunkel survived, and just barely. He eventually made his way back to his original home and regained his health. His family killed and his home taken over by another family, he had nothing to live for and no where to do it. He left, heading east, claiming that he would build a ship and sail the coastline of Aryth, seeing the world. He has the skills necessary to build the ship, and may have succeeded eventually. If so, he could be anywhere now. He is a friendly enough dwarf, though now has a dark sadness about him whenever he thinks of his past. He is the type who would remarry and start over, if given the chance. Arlaan was still young when last they saw each other, but Kunkel's for dwarves, especially old friends, would be enough to give him reason to help Arlaan, if asked. Kunkel is tremendously brave and has an adventurer's spirit. He lead the group that set off to start a new settlement, and he thought little of heading off alone with no more of a plan than "I'll build a boat," though he'd never had a boat or built one (this may have involed a lot of trial and error, but he probably had some plans with him). It's just as likely that he became a pirate as it is that he found a woman, then settled on an island that no one's ever seen before, braving the wilds like a conquistador. | * '''Kunkel Stonebraker''' - Kunkel is a highly skilled dwarf carpenter who lived close to Arlaan when he was a boy. Kunkel was in a caravan carrying three families, one of which was his own. They were ferrying the supplies necessary to build three houses for them when they arrived in a new location, their intention being to start a new settlement in the hills to the east. An orc raiding party slaughtered everyone in the caravan and carried off the supplies. Only Kunkel survived, and just barely. He eventually made his way back to his original home and regained his health. His family killed and his home taken over by another family, he had nothing to live for and no where to do it. He left, heading east, claiming that he would build a ship and sail the coastline of Aryth, seeing the world. He has the skills necessary to build the ship, and may have succeeded eventually. If so, he could be anywhere now. He is a friendly enough dwarf, though now has a dark sadness about him whenever he thinks of his past. He is the type who would remarry and start over, if given the chance. Arlaan was still young when last they saw each other, but Kunkel's for dwarves, especially old friends, would be enough to give him reason to help Arlaan, if asked. Kunkel is tremendously brave and has an adventurer's spirit. He lead the group that set off to start a new settlement, and he thought little of heading off alone with no more of a plan than "I'll build a boat," though he'd never had a boat or built one (this may have involed a lot of trial and error, but he probably had some plans with him). It's just as likely that he became a pirate as it is that he found a woman, then settled on an island that no one's ever seen before, braving the wilds like a conquistador. | ||
− | * ''' | + | * '''Name''' - |
===Allies=== | ===Allies=== | ||
− | * ''' | + | * '''Chranom''' - Chranom is the dire bear that found Arlaan not long after he left the settled areas of the Kaldruns. She is a large and old bear who was once taught some magic and fighting techniques from a dwarf friend of her youth. She took in Arlaan and taught him how to fend for himself in the wild. She toughened him up and showed him that he has worth in the world. She was able to recognize the potential he has, both because he is a Pathwalker and because he is something special among dwarves due to his unusual stature. She gave him the name Arlaan. In many ways, he sees her as his own mother, and his life after meeting her as a new start. Chranom is located in the wilderness of the northern Kaldruns. |
− | * ''' | + | * '''Name''' - |
− | + | * '''Name''' - | |
− | * ''' | ||
===Enemies=== | ===Enemies=== | ||
− | * '''Name Unknown''' - The official/police person who was in charge of capturing all of those who helped the Mithralthief. Whether or not he/she knows of Arlaan is unknown to Arlaan. | + | * '''Name Unknown''' - The official/police person who was in charge of capturing all of those who helped the Mithralthief. Whether or not he/she knows of Arlaan is unknown to Arlaan. For sure this person would know the following: 1) Arlaan lived in a town that was cursed after the Mithralthief passed through 2) Arlaan knew many of the people who were likewise cursed, and therefore helped the Mithralthief 3) Arlaan dissappeared shortly after the imprisonments started. This constable is looking for any information about the Mithralthief, and for those with the curse who helped him. The fact that this person exists is known to Arlaan. Who this person is, and whether he knows that Arlaan has the curse or not is a mystery. |
− | * ''' | + | * '''Name''' - |
− | * ''' | + | * '''Name''' - |
− | = | + | == Covenant Items == |
− | |||
− | |||
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− | = Covenant Items = | ||
[[Arlaan's old covenant items]] | [[Arlaan's old covenant items]] | ||
'''Note from Bill:''' I'm going to try to replace what I'd done before with brief idea generators, rather than something with depth in flavor or structure. | '''Note from Bill:''' I'm going to try to replace what I'd done before with brief idea generators, rather than something with depth in flavor or structure. | ||
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==== Lion-Faced Mask ==== | ==== Lion-Faced Mask ==== | ||
− | This is a mask with the face and mane of a lion. It has a long fur mane that is made to drape over the back of the wearer's head, regardless of (and not interfering with) what is normally worn on the head. Some orcs found it once in the base of a large mountain, and once it was donned, turned the wearer into a gargantuan beast. Others attempted to wear it after the death of the crushed giant (there wasn't enough space) and found that it had a different result for every wearer (generally very beneficial), but each had a burning desire to seek out a particular sword. While wearing the mask, the secrets of this sword are known, but cannot be communicated to others - after the mask is removed only the knowledge of the desire for the sword is remembered | + | This is a mask with the face and mane of a lion. It has a long fur mane that is made to drape over the back of the wearer's head, regardless of (and not interfering with) what is normally worn on the head. Some orcs found it once in the base of a large mountain, and once it was donned, turned the wearer into a gargantuan beast. Others attempted to wear it after the death of the crushed giant (there wasn't enough space) and found that it had a different result for every wearer (generally very beneficial), but each had a burning desire to seek out a particular sword. While wearing the mask, the secrets of this sword are known, but cannot be communicated to others - after the mask is removed only the knowledge of the desire for the sword is remembered. |
− | = Equipment = | + | == Equipment == |
===Carried wealth=== | ===Carried wealth=== | ||
30 vp worth of hides, tools, crude art, and food (6 days). | 30 vp worth of hides, tools, crude art, and food (6 days). | ||
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[[Midnight: North & South Portal]] <br> | [[Midnight: North & South Portal]] <br> | ||
[[Midnight: the Shadow Killers player Bill]] | [[Midnight: the Shadow Killers player Bill]] |