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Arlak Earthspeaker Vaimei-Laga
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A character in the [[POA_PBP]] Princes of the Apocalypse campaign. == Arlak Earthspeaker Vaimei-Laga == *Class: Monk (Elemental) 6 *Race: Goliath *Alignment: Lawful Neutral *Background: Hermit *Proficiency Bonus: +3 *XP: 10,500 == Personality and History == An apprentice shaman of her clan, Arlak has left the high mountains to follow her dreams. *Personality: *Ideal: *Bond: I must destroy the evil that I have seen in my dreams *Flaw: == Attributes == *STR 14 (+2) *DEX 17 (+3) *CON 14 (+2) *INT 10 (+0) *WIS 14 (+2) *CHA 8 (-1) == Saves == (* = proficiency) *STR +5* *DEX +6* *CON +2 *INT +0 *WIS +2 *CHA -1 == Skills == *Athletics +5 *History +3 *Religion +3 *Insight +5 *Medicine +5 == Tools and Languages == *Drums *Herbalism kit *Common, Giant, Primordial == Feats == * Ritual Caster, Druid == Traits and Abilities == *Racial Traits **Stone's Endurance: 1d12+2 damage reduction 1*rest **Powerful Build: Count as Large for carrying capacity, pushing, dragging and lifting **Mountain Born: Acclimatised to high altitude and cold climates *Class Traits **Class Proficiency: Simple weapons, short swords **Unarmoured defence **Martial Arts (Dex instead of str for monk weapons+unarmed, +1 bonus unarmmed strike a round) **Ki (Flurry of blows, Patient Defence, Step of the wind) **Unarmoured movement **Deflect missiles (Reaction to reduce missile damage by 1d10+9. If damage = 0 can spend a Ki to throw it back) **Slow fall (Reduce falling damage by 25 points) **Stunning strike (1 ki to attempt stun opponent for 1 round) **Elemental attunement **Earth Tremor (2 ki) *Background Traits ** Discovery: Has discovered some esoteric and potentially dangerous knowledge == Combat == *HP: 45/45 *Hit Dice: 6/6 (1d10+2) *AC: 15 (10 + Dex modifier + Wisdom modifier) *Initiative: +3 *Movement: 45' *Attack: Spear (+6, 1d6/1d8+3 (1h/2h)) *Attack: Unarmed (1d6+3, +6, counts as magical) == Equipment and Treasure == *Spear *Medium sized ritual drums *Explorer's pack **Backpack **Bedroll **Tinderbox **10 torches **10 days of rations **Waterskin **50' hemp rope **2xGreater healing potions (4d4+4?) **2xstandard healing potions (2d4+2) *Mess kit *Draft Horse *Tack for horse (riding saddle+bridle) *Sling + 100 bullets *Common clothes *Winter blanket *Herbalism kit *Spellbook - a collection of small sacred objects used to cast the ritual spells *Somewhere between 40 and 50 gp left == Spellcasting == *Spell attack: +5 *Spell DC: 13 *Ki: 6 (Max per spell = 3) *2 Ki ** Earth tremor (10' PBAoE. vs Dex, fail = 1d6 damage+prone. Loose earth or Stone becomes difficult terrain. +1 Ki = +1d6) ** Flying Boulder Strike (3d10B and 20' push and prone at 30' vs Str, success = half damage + no push or prone. +1ki = +1d10) *Ritual ** Speak with animals ** Purify food and drink
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