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Artur Calenor
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Back to: [http://wiki.rpg.net/index.php/Young_Paragons Young Paragons Main Page] Alignment: Lawful Good Race: Human Level: Human Paragon 3//Beguiler 6 Hit Dice: 3d8+3d6+12 [54hp] Initative: +3 [+3 Dex] Armor Class: 17 [+3 Dex, +4 mage armour] Base Attack: +4 Grapple: +3 [-1 Str, +4 BAB] Attack: MW Rapier +4 melee (1d6-1, 18-20/x2) or MW Hand Crossbow +8 ranged (1d4, 19-20/x2) or Touch spell +3 melee (by spell) or Ranged spell +7 ranged (by spell) Fortitude: +4 [+2 Con, +2 base] Reflex: +5 [+3 Dex, +2 base] Willpower: +6 [+1 Wis, +5 base] Strength 8 -1 [8 base] Dexterity 16 +3 [16 base] Constitution 14 +2 [14 base] Intelligence 19 +4 [16 base, +2 paragon, +1 level] Wisdom 12 +1 [12 base] Charisma 14 +2 [14 base] Skills: 9/4.5 Bluff +16 [9 ranks, +2 Cha, +3 competence, +2 circumstance] Diplomacy +22 [9 ranks, +2 Cha, +6 synergy, +3 competence, +2 circumstance] Intimidate* +18 [9 ranks, +2 Cha, +2 synergy, +3 competence, +2 circumstance] Sense Motive +12 [9 ranks, +1 Wis, +2 circumstance] Concentration +13 [9 ranks, +2 Con, +2 circumstance] Spellcraft +15 [9 ranks, +4 Int, +2 circumstance] Know (local) +14 [8 ranks, +4 Int, +2 circumstance] Know (royalty) +11 [5 ranks, +4 Int, +2 circumstance] Hide +14 [9 ranks, +3 Dex, +2 circumstance] Move Silently +14 [9 ranks, +3 Dex, +2 circumstance] Forgery +15 [9 ranks, +4 Int, +2 circumstance] *Adaptive Learning Languages: Common, Elven, Dwarven, Goblin, Orc Feats: E Automatic Still Spell [bonus Epic feat] H Spell Focus: Enchantment 1 Wanderer's Diplomacy 2 Eschew Materials [Paragon bonus feat] 3 Unsettling Enchantment 5 Silent Spell [Beguiler bonus feat] 6 Leadership [campaign bonus feat] 6 Master Manipulator Class Abilities: Human Paragon- Skill list: Knowledge (local), Knowledge (nobility and royalty), Intimidate, Ride, Handle Animal, Craft, Perform, Survival, Sleight of Hand, Gather Information Adaptive Learning - Intimidate is a class skill for all classes Martial Weapon Proficiency: Shortbow Bonus Feat (Eschew Materials) Ability Increase +2 (Intelligence) Beguiler- Armoured Mage (light armour) Trapfinding Surprise Casting (move action) Cloaked Casting (+1 DC) Advanced Learning (1st: Serene Visage, SpC182) Spells per day: 6/7/7/6/4, Caster Level 8th, DC14 + spell level Enchantment spells save DC 15 + spell level Equipment: 13000gp Everyday- Calenor Signet Ring 55gp [MW Diplomacy tool] Periapt of Calm Thoughts 50gp [MW Concentration tool] Tome of Elven Magic 50gp [MW Spellcraft tool] Zigerbauer's "Who's Who" 50gp [MW Knowledge (royalty) tool] "Great Cities of Our Times" 50gp [MW Knowledge (local) tool] "The Prince" 150gp [MW Sense Motive, Intimidate, and Bluff tool] Dark Silk Cloak 50gp [MW Hide tool] Soft-Soled Boots 50gp [MW Move Silently tool] Appropriate Inks 50gp [MW Forgery tool] Magic- Potion of Cure Light Wounds 100gp Ring of the Diplomat 9000gp [as Circlet of Persuasion] Weapons and armour- Masterwork Rapier 320gp Masterwork Hand Crossbow 400gp 10 bolts 1gp Masterwork Dagger 302gp Travel gear- Backpack 2gp Rations x10 1gp Waterskin 1gp Light Warhorse 150gp MW Military Saddle 70gp Saddlebags 4gp Remaining: 2094gp
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