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Arturo Galeheart
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A character in the [[POA_PBP]] Princes of the Apocalypse campaign. == Arturo Galeheart == *Class: Bard (College of Lore) 5 *Race: Half-Elf *Alignment: Chaotic Neutral *Background: Sage *Proficiency Bonus: +3 == Personality and History == Arturo is the unacknowledged bastard by-blow of an Elven king. He makes a living with his wits and his music. *Personality: I would rather make a new friend than a new enemy. *Ideal: What is beautiful points us beyond itself towards what is true. *Bond: Somewhere out there, an epic ballad waits to be written about me, and I have to live a life worthy of it. *Flaw: I remember every insult I've received and nurse a grudge against everyone who's ever wronged me. == Attributes == *STR 8 -1/+2 *DEX 14 +2/+5 *CON 13 +1/+4 *INT 13 +1/+4 *WIS 14 +2/+5 *CHA 18 +4/+7 == Saves == *STR 0 *DEX +6 *CON +2 *INT +2 *WIS +3 *CHA +8 == Skills == *Arcana *History *Deception (double proficiency, +10) *Intimidation *Performance (double proficiency, +10) *Persuasion *Sleight of Hand *Stealth *Investigation *Insight *Perception *Medicine == Tools and Languages == *Thieves’ Tools *Lute *Pan flute *Horn *Languages: Common, Elven, Sylvan, Undercommon, Draconic == Traits and Abilities == *Racial Traits **Darkvision 60' **Advantage on Saves v. Charm **Can’t be put to sleep by magic *Class Traits **Researcher: If I don't know information, I know where to find it. **Bardic Inspiration: 1d8 x 4, per short rest **+1 to nonproficient checks **Add 1d6 to healing after a short rest, if the creature is healing HP **Two skills gain double proficiency bonus **Countercharm *College of Lore: **Cutting Words (hostile inspiration w/in 60 feet) *Feats **Skilled == Combat == *HP: 39 *Hit Dice: 6/6 (1d8+1) *AC: 15 *Initiative: +2 *Movement: 30 *Attack: Rapier +5, 1d8+2 == Equipment and Treasure == *Gear: **Backpack **Finely Made Cloak with a multitude of inner pockets **Ink, Quill, Pocketknife, A letter from a deceased druid, written in a cipher I can't break **Bedroll, 5 candles, 5 days rations, waterskin, disguise kit, signet ring **Healer's Kit, Chalk (several colors), 50' silk rope *Weapons & Armor: **Rapier **Studded Leather **+1 Cloak of Protection *Tools: **Lute **Horn **Thieve's Tools *Cash on Hand **Belt pouch with 10gp **6x 100gp gems. **150gp in assorted coins and gems *Loot **[http://forum.rpg.net/showthread.php?754971-Princes-of-the-Apocalypse&p=19175866#post19175866 Three Stolen Books] *Logistics **Riding horse, with tack & saddle, saddlebags. == Spellcasting == *Spell attack: +6 *Spell DC: 14 *Cantrips: **Prestidigitation **Mending **Dancing Lights *1st level (4/day) **Sleep -- knock 5d8 hit points of creatures unconscious (PHB pg 123) **Cure Wounds -- Cure 1d8+Cha HP to touched target, +1d8 with higher-level slots. Pg 230. **Unseen Servant **Identify, Pg. 252. **Tasha's Hideous Laughter *2nd level (3/day) **Crown of Madness, pg. 229 **Zone of Truth **Protection from Poison (Cleric) *3rd level (3/day) **Fear **Speak with Dead **Plant Growth (Ranger)
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