Editing Ash and Bone (A Other Dust Adventure)
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[[Category:Other Dust]] | [[Category:Other Dust]] | ||
− | A Other Dust supplement for Stars Without Number game. Following a group of friends either native or currently resident of the sleepy backwater town of Broketree in the Northeast American wastelands bordering the Bonelands region. This is using the namesake region in the main supplement and the factions presented within it as a base for the campaign world | + | A Other Dust supplement for Stars Without Number game. Following a group of friends either native or currently resident of the sleepy backwater town of Broketree in the Northeast American wastelands bordering the Bonelands region. This is using the namesake region in the main supplement and the factions presented within it as a base for the campaign world. As well as the map and region from the free adventure Granfather's Rain. Albeit with customized and tweaked events to keep those who have read/ run either on their toes. This is also using community made upgrades system which lets you pick a perk from a long list as long as you meet requirements once per time you level. As well as ( should someone use it ) The option to play as a feral psychic. Called the Deceiver class. |
[http://www.drivethrurpg.com/product/103502/Other-Dust Other Dust rulebook]<br> | [http://www.drivethrurpg.com/product/103502/Other-Dust Other Dust rulebook]<br> | ||
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[https://forum.rpg.net/showthread.php?796074-Other-Dust-Ash-and-Bone OOC thread current]<br> | [https://forum.rpg.net/showthread.php?796074-Other-Dust-Ash-and-Bone OOC thread current]<br> | ||
[https://forum.rpg.net/showthread.php?796073-Other-Dust-Ash-and-Bone IC thread current]<br> | [https://forum.rpg.net/showthread.php?796073-Other-Dust-Ash-and-Bone IC thread current]<br> | ||
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[[File:Broketree.jpeg|400px|thumb|none|The village of Broketree]] | [[File:Broketree.jpeg|400px|thumb|none|The village of Broketree]] | ||
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Despite the constant issue of the unnatural plant growth. The farming community here has learned the best ways to deal with the local land and productive ( if primitive ) farms are lain out around the outskirts of the village. With a small, healthy following of hunters and light scavengers as well prowling the wasteland. Surplus food is sold onto traders who sell it again on to the nearby town of Digger Springs. A rough mining town set up some 40 years prior amid the mud flats by a gang of raiders who settled down in the aims to dig out the treasures of the lost city deep below the mud flats. | Despite the constant issue of the unnatural plant growth. The farming community here has learned the best ways to deal with the local land and productive ( if primitive ) farms are lain out around the outskirts of the village. With a small, healthy following of hunters and light scavengers as well prowling the wasteland. Surplus food is sold onto traders who sell it again on to the nearby town of Digger Springs. A rough mining town set up some 40 years prior amid the mud flats by a gang of raiders who settled down in the aims to dig out the treasures of the lost city deep below the mud flats. | ||
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− | + | '''Player Characters''' | |
− | + | [[Buck Ely]] | L1 Slayer | AC 4 HP 4 AB +2 | Rifle 1d20+3, 1d10+3 dmg | |
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− | + | [[Saleh]] | L1 Speaker | AC 5 HP 3 AB +1 | Knife 1d20+2, 1d4+1 dmg | |
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− | + | '''Mechanic references''' | |
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General maximum travel time per day is 10 hours. 2 hours per hex of movement for mudflats, grassland, desert. 3 for Ironwood/scrub forest/ normal forest, wetlands. 4 for hills/hot zones, jungle, heavy forest. 5 for mountains, forested wetlands, Dense Jungle, 6 for forested mountains, 8 for broken lands, | General maximum travel time per day is 10 hours. 2 hours per hex of movement for mudflats, grassland, desert. 3 for Ironwood/scrub forest/ normal forest, wetlands. 4 for hills/hot zones, jungle, heavy forest. 5 for mountains, forested wetlands, Dense Jungle, 6 for forested mountains, 8 for broken lands, | ||
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Every night characters gain 1 hunger and 1 thirst. If Hunger reaches 5 or thirst 2. Penalties result. Ending in death for extreme situations. <br> | Every night characters gain 1 hunger and 1 thirst. If Hunger reaches 5 or thirst 2. Penalties result. Ending in death for extreme situations. <br> | ||
− | Foraging and hunting can be done once daily. Requires either 4 hours or 8 if they want a +1 to their survival roll | + | Foraging and hunting can be done once daily. Requires either 4 hours or 8 if they want a +1 to their survival roll.<br> |
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