Editing Ash and Bone (A Other Dust Adventure)
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Despite the constant issue of the unnatural plant growth. The farming community here has learned the best ways to deal with the local land and productive ( if primitive ) farms are lain out around the outskirts of the village. With a small, healthy following of hunters and light scavengers as well prowling the wasteland. Surplus food is sold onto traders who sell it again on to the nearby town of Digger Springs. A rough mining town set up some 40 years prior amid the mud flats by a gang of raiders who settled down in the aims to dig out the treasures of the lost city deep below the mud flats. | Despite the constant issue of the unnatural plant growth. The farming community here has learned the best ways to deal with the local land and productive ( if primitive ) farms are lain out around the outskirts of the village. With a small, healthy following of hunters and light scavengers as well prowling the wasteland. Surplus food is sold onto traders who sell it again on to the nearby town of Digger Springs. A rough mining town set up some 40 years prior amid the mud flats by a gang of raiders who settled down in the aims to dig out the treasures of the lost city deep below the mud flats. | ||
− | + | Rumors | |
+ | *The Buckmillers and Cass families have been at odds more than ever. The former are a defacto family of mutants. Mostly associated by adoption. As highshined infants tend to be given to them to look after. Over half the family are mutated. The Casses believe all mutants should be outcast from the wider community. And make a brag about leaving their mutated young to fend for themselves in the woods. | ||
− | + | *The Xia family on the south side of the village are having hard times. They are one of the newer families in town and have sunk all their resources into laboriously clearing new land to farm and tend to. The problem apart from the tough, overgrown land though is the activity seems to have attracted mutant wildlife that keeps attacking them. The fauna seem to always be wildly mutated and unnaturally aggressive. Even by wasteland standards. | |
− | + | *Lyken trading post. Vincent there is always looking for folk willing to take risks to help Broketree. | |
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'''Bullseye Hotzone''' | '''Bullseye Hotzone''' | ||
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=Player Characters= | =Player Characters= | ||
− | [[Buck Ely]] | L1 Slayer | AC 4 HP | + | [[Buck Ely]] | L1 Slayer | AC 4 HP 4 AB +2 | Rifle 1d20+3, 1d12+1 dmg |
<br> | <br> | ||
[[Saleh]] | L1 Speaker | AC 5 HP 3 AB +1 | Knife 1d20+2, 1d4+1 dmg | [[Saleh]] | L1 Speaker | AC 5 HP 3 AB +1 | Knife 1d20+2, 1d4+1 dmg | ||
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[[Tully]] | L1 Survivor | AC 4 HP 7 AB +1 | Knife 1d20+2, 1d4+1 dmg | [[Tully]] | L1 Survivor | AC 4 HP 7 AB +1 | Knife 1d20+2, 1d4+1 dmg | ||
<br>[[Hop]] | L1 Scrounger | AC 6 HP 3 AB +1 | Laser Pistol 1d20+2, 1d6 dmg | <br>[[Hop]] | L1 Scrounger | AC 6 HP 3 AB +1 | Laser Pistol 1d20+2, 1d6 dmg | ||
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=Mechanic references= | =Mechanic references= | ||
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Every night characters gain 1 hunger and 1 thirst. If Hunger reaches 5 or thirst 2. Penalties result. Ending in death for extreme situations. <br> | Every night characters gain 1 hunger and 1 thirst. If Hunger reaches 5 or thirst 2. Penalties result. Ending in death for extreme situations. <br> | ||
− | Foraging and hunting can be done once daily. Requires either 4 hours or 8 if they want a +1 to their survival roll | + | Foraging and hunting can be done once daily. Requires either 4 hours or 8 if they want a +1 to their survival roll.<br> |
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