Editing Ashadar Shan
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==Attributes== | ==Attributes== | ||
− | + | Strength ●● Charisma ●●●● Perception ●● | |
− | + | Dexterity ●●●●● Manipulation ●●●●● Intelligence ●●●●● | |
− | + | Stamina ●● Appearance ●● Wits ●● | |
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'''PHYSICAL:''' | '''PHYSICAL:''' | ||
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|'''''Linguistics''''' | |'''''Linguistics''''' | ||
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|'''''Melee''''' | |'''''Melee''''' | ||
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|- | |- | ||
|War | |War | ||
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|Survival | |Survival | ||
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* Performance 5 (could start a riot with a speech or entrance a horde of demons with a song) | * Performance 5 (could start a riot with a speech or entrance a horde of demons with a song) | ||
* Presence 5 (capable of convincing a Wyld Hunt to kneel and worship the Unconquered Sun) | * Presence 5 (capable of convincing a Wyld Hunt to kneel and worship the Unconquered Sun) | ||
− | ** Specialty: "Persuasion" + | + | ** Specialty: "Persuasion" +2 |
* Occult 3 (able to successfully bargain with moderately powerful gods) | * Occult 3 (able to successfully bargain with moderately powerful gods) | ||
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* Lore 3 (is familiar with specific details & customs of lands thousands of miles away) | * Lore 3 (is familiar with specific details & customs of lands thousands of miles away) | ||
* Resistance 1 (can keep his head after a night of hard drinking) | * Resistance 1 (can keep his head after a night of hard drinking) | ||
− | * War | + | * War 3 (able to lead a squad to victory even if outnumbered & outflanked) |
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==Willpower and Virtues== | ==Willpower and Virtues== | ||
− | '''Willpower: | + | '''Willpower: 8''' (unwavering & resolute)<br> |
'''Virtues:''' | '''Virtues:''' | ||
− | * Compassion: | + | * Compassion: 1 "Your point being?" |
− | * Conviction: | + | * Conviction: 4 "Some sacrifices are necessary." |
* Temperance: 2 "Let's keep this civil, shall we?" | * Temperance: 2 "Let's keep this civil, shall we?" | ||
− | * Valor: 3 "''Though hell itself shall set its teeth against me'' | + | * Valor: 3 "''Though hell itself shall set its teeth against me''" |
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'''Graces:''' | '''Graces:''' | ||
* '''Sword Grace: 1''' | * '''Sword Grace: 1''' | ||
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==Essence and Anima== | ==Essence and Anima== | ||
'''Essence: 3''' | '''Essence: 3''' | ||
− | * Personal Essence: | + | * Personal Essence: 17 |
− | * Peripheral Essence: | + | * Peripheral Essence: 39 |
* Committed Essence: 0 | * Committed Essence: 0 | ||
'''Anima Banner''' | '''Anima Banner''' | ||
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==Charms== | ==Charms== | ||
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'''ATHLETICS:''' | '''ATHLETICS:''' | ||
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Graceful_Crane_Stance '''Graceful Crane Stance:'''] 3m; Reflexive; One Scene.<br>Automatically keep balance on any surface at least as strong and wide as a human hair. This surface is treated as a 3 ft wide ledge capable of supporting 1000 lbs. when determining what movement and Athletics actions can be taken and what penalties to them might apply. | * [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Graceful_Crane_Stance '''Graceful Crane Stance:'''] 3m; Reflexive; One Scene.<br>Automatically keep balance on any surface at least as strong and wide as a human hair. This surface is treated as a 3 ft wide ledge capable of supporting 1000 lbs. when determining what movement and Athletics actions can be taken and what penalties to them might apply. | ||
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'''LINGUISTICS:''' | '''LINGUISTICS:''' | ||
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Sagacious_Reading_of_Intent '''Sagacious Reading of Intent:'''] 3m; Reflexive; Social; Instant.<br>Receive a one-sentence summary of what the person making a statement hopes to gain. Perfect Defense vs social attacks hostile to the Exalt or his Motivation. | * [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Sagacious_Reading_of_Intent '''Sagacious Reading of Intent:'''] 3m; Reflexive; Social; Instant.<br>Receive a one-sentence summary of what the person making a statement hopes to gain. Perfect Defense vs social attacks hostile to the Exalt or his Motivation. | ||
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<br> | <br> | ||
'''MELEE:''' | '''MELEE:''' | ||
+ | * [http://wiki.white-wolf.com/exalted/index.php?title=Charms:First_(Ability)_Excellency_(Solar) '''First Melee Excellency - Essence Overwhelming:'''] 1m per die; Reflexive; Instant.<br>May buy up to Melee + Ability in dice that can be added to a Melee roll or rolled with successes applied directly to an unrolled value. | ||
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Dipping_Swallow_Defense '''Dipping Swallow Defense:'''] 2m; Reflexive; Instant.<br>In response to an attack, all penalties to PDV are ignored for that attack. PDV is still 0 if inapplicable, but it takes no further penalties. | * [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Dipping_Swallow_Defense '''Dipping Swallow Defense:'''] 2m; Reflexive; Instant.<br>In response to an attack, all penalties to PDV are ignored for that attack. PDV is still 0 if inapplicable, but it takes no further penalties. | ||
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Bulwark_Stance '''Bulwark Stance:'''] 5m; Reflexive; Until next action.<br>Ignore all penalties to PDV. Inapplicability is not a PDV penalty. | * [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Bulwark_Stance '''Bulwark Stance:'''] 5m; Reflexive; Until next action.<br>Ignore all penalties to PDV. Inapplicability is not a PDV penalty. | ||
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* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Heavenly_Guardian_Defense '''Heavenly Guardian Defense:'''] 4m; Reflexive; Obvious; Instant.<br>Perfect defence. Trumps Unblockable. Mundane weapons break when used with this charm to parry 25L+ raw damage attacks.<br>''Conviction Flaw: This Charm does not function when the Solar's actions are contrary to his Motivation.'' | * [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Heavenly_Guardian_Defense '''Heavenly Guardian Defense:'''] 4m; Reflexive; Obvious; Instant.<br>Perfect defence. Trumps Unblockable. Mundane weapons break when used with this charm to parry 25L+ raw damage attacks.<br>''Conviction Flaw: This Charm does not function when the Solar's actions are contrary to his Motivation.'' | ||
<br> | <br> | ||
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<br> | <br> | ||
'''PRESENCE:''' | '''PRESENCE:''' | ||
+ | * [http://wiki.white-wolf.com/exalted/index.php?title=Charms:First_(Ability)_Excellency_(Solar) '''First Presence Excellency - Essence Overwhelming:'''] 1m per die; Reflexive; Instant.<br>May buy up to Presence + Ability in dice that can be added to a Presence roll or rolled with successes applied directly to an unrolled value. | ||
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Hypnotic_Tongue_Technique '''Hypnotic Tongue Technique:'''] 10m, 1wp; Simple; Social, Stackable, Touch; Solar's Charisma in days.<br>Roll (Manipulation + Presence) vs target's MDV to bestow Compulsion to follow one order given. Target must spend 1w to resist order. Effect is considered Unnatural Mental Influence. Target is not aware of the Compulsion, nor the order need to be spelled out explicitly in words. Target may spend 4w (all at once) to recognize the influence or remember it later. | * [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Hypnotic_Tongue_Technique '''Hypnotic Tongue Technique:'''] 10m, 1wp; Simple; Social, Stackable, Touch; Solar's Charisma in days.<br>Roll (Manipulation + Presence) vs target's MDV to bestow Compulsion to follow one order given. Target must spend 1w to resist order. Effect is considered Unnatural Mental Influence. Target is not aware of the Compulsion, nor the order need to be spelled out explicitly in words. Target may spend 4w (all at once) to recognize the influence or remember it later. | ||
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Irresistible_Salesman_Spirit '''Irresistible Salesman Spirit:'''] 3m; Supplemental; Social; Instant.<br>Double successes on a Presence-based roll vs target’s MDV to exert mental influence and make a favorable bargain or encourage a specific action. | * [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Irresistible_Salesman_Spirit '''Irresistible Salesman Spirit:'''] 3m; Supplemental; Social; Instant.<br>Double successes on a Presence-based roll vs target’s MDV to exert mental influence and make a favorable bargain or encourage a specific action. | ||
==Combos== | ==Combos== | ||
− | + | '''Sunlit Dragon Takes the Field:''' | |
* First Melee Excellency - 1+ motes, Reflexive (Step 1 attacker, Step 2 defender) | * First Melee Excellency - 1+ motes, Reflexive (Step 1 attacker, Step 2 defender) | ||
* Dipping Swallow Defense - 2 motes, Reflexive (Step 2) | * Dipping Swallow Defense - 2 motes, Reflexive (Step 2) | ||
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* Spirit-Detecting Glance - 3 motes, Reflexive (Step 1) | * Spirit-Detecting Glance - 3 motes, Reflexive (Step 1) | ||
<br> | <br> | ||
− | + | '''First Argument of Kings:''' | |
− | * | + | * First Presence Excellency - 1+ motes, Reflexive (Step 1 attacker, Step 2 defender) |
* Irresistible Salesman Spirit - 3 motes, Supplemental, Combo-basic | * Irresistible Salesman Spirit - 3 motes, Supplemental, Combo-basic | ||
* Sagacious Reading of Intent - 3 motes, Reflexive (Step 2) | * Sagacious Reading of Intent - 3 motes, Reflexive (Step 2) | ||
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===Accounting=== | ===Accounting=== | ||
− | Freebies: | + | Freebies: 15 |
* Linguistics from 0 to 3: 3 | * Linguistics from 0 to 3: 3 | ||
− | * Melee from | + | * Melee from 3 to 5: 2 |
* Performance from 3 to 5: 2 | * Performance from 3 to 5: 2 | ||
* Presence from 3 to 5: 2 | * Presence from 3 to 5: 2 | ||
* Specialty: Presence - Persuasion +2: 1 | * Specialty: Presence - Persuasion +2: 1 | ||
* Bureaucracy from 3 to 5: 2 | * Bureaucracy from 3 to 5: 2 | ||
− | * | + | * Conviction from 3 to 4: 3 |
− | * Willpower from | + | * Willpower from 7 to 8: 2 |
* Followers from 1 to 2: 1 | * Followers from 1 to 2: 1 | ||
* Resources from 3 to 5: 4 | * Resources from 3 to 5: 4 | ||
* Flaws: -7 | * Flaws: -7 | ||
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