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== Ertiam ==
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God of good, the forgiver, the quest giver
  
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'''Specialty priest (Cleric)'''
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Allowed Weapons:      Any blunt weapon
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Armor restriction:    Any armor
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Alignment restriction: Any good
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Requirements:          Wisdom greater than 12
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Special powers:
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    * At first level, each priest receive a major access to all spheres
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    * They turn undead
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    * At 5th level, they receive the power to perform a ritual (once in a lifetime) with a group and gain telepathic ability amongst themselves.
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    * At 10th level, they receive the power to make a wish per level. If the wish is not used for a level it is not cumulative with the next one.
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== Noh ==
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'''Specialty priest (Cleric)'''
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Allowed Weapons:      Noh priests prefer hiding than fighting. They will fight only in last resort. They may use dagger, knife, quarterstaff, dart, sling
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Armor restriction:    Any armor may be worn by the priest.
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Alignment restriction: Any Neutral
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Requirements:          Wisdom 15, Intelligence 12, Charisma 10
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Special powers:
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    * At first level, each priest of Noh receive the bonus proficiency 'Law'
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    * At first level, they receive access to restricted spheres (see below)
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    * They Pacify* humanoids instead of turning undead (see below)
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    * At 5th level, they receive the ability of sanctuary at will
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    * At 10th level, they receive the ability of true seeing at will
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Sphere of casting
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Spheres        Degree  Reverse only
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All         Major No
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Animal         Minor No
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Astral         Major No
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Charm         Major No
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Creation Major No
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Divination Major No
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Elemental Minor No
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Guardian Major No
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Healing Minor No
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Plant         Minor No
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Protection Major No
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Summoning Minor No
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Pacify skill
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Target's Priest's Level
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HD 1 2 3 4 5 6 7 8 9 10-11 12-13 14+
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1 10 7 4 P P F F F F F F F
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2 13 10 7 4 P P F F F F F F
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3 16 13 10 7 4 P P F F F F F
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4 19 16 13 10 7 4 P P F F F F
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5 20 19 16 13 10 7 4 P P F F F
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6 -- 20 19 16 13 10 7 4 P P F F
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7 -- -- 20 19 16 13 10 7 4 P P F
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8 -- -- -- 20 19 16 13 10 7 4 P P
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9 -- -- -- -- 20 19 16 13 10 7 4 P
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10 -- -- -- -- -- 20 19 16 13 10 7 4
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11 -- -- -- -- -- -- 20 19 16 13 10 7
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12 -- -- -- -- -- -- -- 20 19 16 13 10
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13+ -- -- -- -- -- -- -- -- 20 19 16 13
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Skill description: The table is used exactly as the 'Turn Undead' table. The skill affects only humanoids creatures having an intelligence between 5 and 18 (including 5 and 18). The sole exception, is bonus for high wisdom applies. (ex: a 4th level priest attempting to pacify a 5th level bard with 16 of wisdom would need at least 15 on his die roll.) When a creature is pacified; it will cease any immediate hostile action. (ex: A thief attacking a peasant will stop.) Also, the creature will not engage any hostile action towards the priest while he's in the creature's sight. (ex: A king will not order his guards to attack the priest, he wont stop them neither.) A threat towards the creature will negate the effects, but not towards the priest. (Unless the priest threaten the creature; which is against the priest's beliefs.) (ex: a ranger fighting a dragon will be pacified but an instant.) A creature having more than 13HD is entitled a saving throw vs spells if the pacify roll succeeds. P means the creature is automatically pacified regardless of wisdom bonus. F means the creature is friendly to the priest. The rules used are the same as the first level wizard spell friends.
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== Nythysiss ==
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(The Undead god)
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Greater Power of Asseasse, Neutral Evil
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Portfolio: Death, disease, undead
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Aliases: None
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Domain Name: Alvanas/The Pyramid of Power
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Superior: None
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Allies: None
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Foes:         Ertiam
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Symbol: Ank
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Wor. Align.: LE, NE, CE
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Nythyssis (NEE-THEE-sess) is the twisted goddess that is now holding the Realms in her grasp, doing with it and its people as she pleases. As feared as she is worshiped around the Realms, she has spread out her follower base at a frightening pace, promising riches and power to all that venerate her while dealing out death and despair to those that do not.
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Strangely enough, Alvanah is an elf turned deity who holds power in the human pantheon of gods and yet holds no direct influence in the elven pantheon. She is mainly worshiped by humans, although her followers come from all humanoid races in Faerûn.
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After acquiring the sought after Mask of Myrkul as a mortal, she fell into the servitude of Cyric, who claimed the mask as his own. At this time she attained the status of a Demipower, given control of the portfolio of envy since in exchange for her power, the mask took the beauty she so adored. Serving the Dark Sun unwillingly, she spent this time shaping her plans of freedom and eventual true godhood. She saw it as her destiny. Upon the trial of Cyric due to Mask's manipulation and the Cyrinishad event, his loss of power and sanity weakened his attention on the activities of the then enslaved Alvanah. She slipped from his control at this time to aid in the destruction of Zhentil Keep, effectively reducing Cyric's followers enough to weaken him and usurp the portfolio of murder from him. This is when her follower base began to grow and due to the dramatic increase in its numbers, she claimed the portfolios of power and power hunger as her own.
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'''Specialty priest (Cleric)'''
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Allowed Weapons:      Dagger, dart, Morning Star, whip, scythe
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Armor restriction:    The armor must be crafted by a priest of the same cult, and must be non metallic
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Alignment restriction: Any evil
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Requirements:          Wisdom greater than 9, Charisma at most 13
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Special powers:
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    * At first level, each priest of Nythysiss receive the physiological alteration: face becomes white and skeletal
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    * At first level, they receive access to restricted spheres and mage school (see below)
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    * They control undead instead of turning them. During 'Zombie Fest' period, they control any undead at will without a die roll.
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    * At 5th level, they receive the power to create three undead per week (see below)
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    * At 10th level, they receive the power to cause lycantrophy once a month at full moon (see below)
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Spheres
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Access                  Degree  Reverse only
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Necromancy (Wizard)* Major No
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Necromancy (Priest) Major No
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All                 Minor Yes
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Chaos                 Minor No
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Divination         Minor Yes
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Guard                 Major Yes
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Protection         Minor Yes
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Healing         Major  **
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* The spells are acquired the same fashion a cleric spell would be (ie: no spellbook needed)
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** Powers granted only to heal non-good characters. Otherwise, reverse only
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'''Guardian'''
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Weapon restriction:    Same as above plus bardiche, fauchard, halberd
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Armor restriction:    They may wear any kind of armor crafted by the same cult
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Alignment restriction: Lawful Evil
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Requirements:          Wisdom greater than 9, Charisma at most 13
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Special powers:
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    * The guardians receive only the physiological alteration
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    * They cannot turn or control undeads
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    * The have the THAC0 of a fighter
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    * They have access to certain spheres (see below)
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Spheres
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Access                  Degree  Reverse only
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Necromancy (Priest) Minor Yes
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All                 Minor Yes
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Chaos                 Minor No
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Divination         Minor Yes
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Guard                 Major No
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Protection         Major No
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Healing         Minor Yes
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Combat                 Major No
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War                 Major No
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'''Undead                          Level'''
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Skeleton                 5
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Zombie                         6
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Ghoul                         7
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Feyr (Forgotten Realms) 8
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Wight                         9
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Ghast                         10
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Wraith                         11
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Mummy                         12
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Beast Undead (Dragon Lance) 13
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Doomsphere (Forgotten Realms) 14
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Quake                         15
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'''Lycantropy                      Level'''
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Wererat                 10
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Werewolf                 15

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