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can find redemption for the blood on her hands.
 
can find redemption for the blood on her hands.
  
=== [[Astral Sea Freebooters: Samhain|Samhain]] ===
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=== Samhain ===
 
<i>(Eladrin, Wizard, Unaligned)</i>
 
<i>(Eladrin, Wizard, Unaligned)</i>
  
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So Samhain studied, hard, for over the next few years. Being labeled a rogue arcanist helped him move up the ranks to become the captain's right-hand man.  
 
So Samhain studied, hard, for over the next few years. Being labeled a rogue arcanist helped him move up the ranks to become the captain's right-hand man.  
  
That is about when their piracy got noticed by  The Varian Confederation. It wasn't the raiding of small communities, the plundering of local ships, or even housing lesser criminals that got their attention. It was Raiding a Confederation ship and holding it's captain ransom ( The ship was The S.S. Armageddon, one of the largest Varian battle ships they have. The captain, who is still alive, is the Notorious Capt. Franicis "Bulldog" Valleymen). The Varian Confederation blew the Flying Hydra out of the astral sea and into the bowels of  pandemonium. Very few crew members survived the attack and Captain Kid betrayed his own crew to flee.  
+
That is about when their piracy got noticed by  The Varian Confederation. It wasn't the raiding of small communities, the plundering of local ships, or even housing lesser criminals that got their attention. It was Raiding a Confederation ship and holding it's captain ransom. The Varian Confederation blew the Flying Hydra out of the astral sea and into the bowels of  pandemonium. Very few crew members survived the attack and Captain Kid betrayed his own crew to flee.  
  
Samhain was blamed for putting the Varian Confederation in harms way (as they snuck out of Hegemony territory) and they gave him a one way ticket express trip to Carceri (no trial and no paper trial).
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Samhain was blamed for putting the Varian Confederation in harms way (as they snuck out of Hegemony territory) and they gave him a one way ticket express trip to Carceri.
  
  
[[Image:EdwinToken.png|frame|<center>Edwin Cocalas</center>]]
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=== Edwin Cocalas ===
 
 
=== [[Astral Sea Freebooters: Edwin|Edwin Cocalas]] ===
 
 
<i>(Human, Sorcerer, Unaligned)</i>
 
<i>(Human, Sorcerer, Unaligned)</i>
  
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Earth.
 
Earth.
  
This path to power culminated in an all-out invasion of the former
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Cocalas' path to power culminated in an all-out invasion of the former
Empire.  Edwin Cocalas' arcane power swept the mundane armies from before his
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Empire.  His arcane power swept the mundane armies from before his
 
devoted mob in a blitzkrieg that left him in complete control of a
 
devoted mob in a blitzkrieg that left him in complete control of a
 
large chunk of the Imperial lands.  He was preparing to press his
 
large chunk of the Imperial lands.  He was preparing to press his
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== Plot Synopsis ==
 
== Plot Synopsis ==
 
http://heroeshavenohomes.pbworks.com/Plot-(Freebooters)
 
 
=== Current Job ===
 
 
(Session 10)
 
 
-Go to a water temple and jump the claim of arcanologists working there.
 
 
-Acquire a reverse synchronized actuator from the ancient water-filled tomb.
 
 
=== Bookkeeping ===
 
Rations: 1800 man/days (as of Session 10 10:00)
 
 
Residdum (Jumps): 1000 R (2 J) (as of Session 10 11:00)
 
 
Party Gold: 14,485 GP (as of Session 10 12:00)
 
 
Total Ship's Complement (Rations per day): 16+Hg (20) (as of Session 10 10:00)
 
 
(Breakdown: Party- 5;
 
Human Crew (1gp/day)- 6 (Mr. Christian, Horatio + 4);
 
Dwarven Marines (5gp/day)- 5 (Hamshanks, Ironsides, Woodtop, Rustarms, Sven);
 
Animals - Hippogriff (Large)
 
Passengers - 0 of 10)
 
 
Tonnage: 38 free, 2 provisions.
 
  
 
=== Session 1 ===
 
=== Session 1 ===
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The question remains, what is the purpose of the Banshrae aboard the ship?
 
The question remains, what is the purpose of the Banshrae aboard the ship?
 
=== Session 3 ===
 
 
http://heroeshavenohomes.pbworks.com/Session-3-(Freebooters)
 
 
The fight continues, Armorantium vs. Honor, a grudge match.  With the help of Samhain's friendly magic plants and disgusting maggots, the Freebooters are victorious.
 
 
=== Session 4 ===
 
 
http://heroeshavenohomes.pbworks.com/Session-4-(Freebooters)
 
 
The Freebooters are faced with the choice between looting the vaults and securing the storm forge.  Unexpectedly, they choose the course of Right over Profit.  Edwin learns Hestin Anvilsound's name temporarily, but then the group is ambushed somehow.  Beating back their opponents, they encounter Otto the Automaton, who threatens or warns them in a cliffhanger ending!
 
 
=== Session 5 ===
 
 
http://heroeshavenohomes.pbworks.com/Session-5-(Freebooters)
 
 
The Freebooters successfully recruit the deactivated Otto as their new ship's chef.  During a long interlude where Edwin becomes increasingly annoying, Hestin discovers that the other dwarf miners fled to Earth.  Fancy flying allows the group to evade the Varian patrols and land on Earth, where they immediately find a whorehouse.
 
 
=== Session 6 ===
 
 
http://heroeshavenohomes.pbworks.com/Session-6-(Freebooters)
 
 
Edwin cleverly beds the Whore Queen for no reason, since they already got all the information they need.  Then the Freebooters set out into the wilderness with limited supplies, looking for Clues from isolated monastics.  Along the way they discover a brutal local conflict raging between two rival groups of goblins, and become entangled in a swarming army of ambushers.  The mages watch from their two towers as the fighters engage their foe.
 
 
=== Session 7 ===
 
 
http://heroeshavenohomes.pbworks.com/Session-7-(Freebooters)
 
 
The swarms dispersed, inept hunting occurs.  Ronaldo encounters Gnoll Sex Witches and Gnome Crones, to mixed results.  Finally the Freebooters emerge on a snowy plain in front of a Dwarven Citadel, where swarms of goblins are assaulting the dwarf miners trapped within.  A fight occurs.
 
 
=== Session 8 ===
 
 
http://heroeshavenohomes.pbworks.com/Session-8-(Freebooters)
 
 
Our Heroes, led by the glib Ronaldo, had journeyed far and long in the treacherous human wilds.  Danger nipping at their heels and time running out, they pursued the fleeing dwarves over hill and dale.  Arriving at a grand hall, left by ancient dwarves from a different time in Earth's history, the paragons of adventure were thrust into an epic battle between armies of goblins and the refugee dwarves.  Though they were grossly outnumbered, the mighty band of adventurers cut through the goblin ranks like a hot knife through butter...
 
 
Hestin, torn between Chaedi's urging to caution and Edwin's brash enthusiasm, finds the true courage within himself to run away as the Freebooters press through the Great Hall of the Citadel in a marathon battle.  Edwin climbs a statue, accomplishing very little of consequence, and Chaedi gets captured in a moment of inattention.  The Goblin King threatens to kill her if the Freebooters do not surrender, but the other goblin horde approaches and everybody is caught in-between!
 
 
=== Session 9 ===
 
 
http://heroeshavenohomes.pbworks.com/Session-9-(Freebooters)
 
 
Chaedi fell in combat, kidnapped by cunning bugbear ambushers, and now our heroes have a choice to make: to negotiate with the goblins or to free their ally through force.  It was there that we left them...
 
 
Edwin attempts diplomacy, but fails to impress.  The goblin king thinks he recognizes the ineptly glib sorcerer from his days as a warlord.  Ronaldo saves the day, and the goblin surrenders.  Hestin rejoins his people and the group is finally promised payment.  The Freebooters leave by a secret passage to find the commander of the opposing side, Chaedi vowing to kill him.  After fighting their way through the cunning goblin war machines, the freebooters find themselves facing Clanlord Grunshlar himself.  But, before Chaedi can kill him, Edwin Cocalas is recognized by his former subordinate and is able to convince him to allow the dwarf miners safe passage out for the head of the other goblin, the run of the Citadel, and old time's sake.  Chaedi is not pleased.
 
 
=== Session 10 ===
 
 
http://heroeshavenohomes.pbworks.com/Session-10-(Freebooters)
 
 
A drinking contest goes horribly awry as Edwin comes to terms with his misplaced popularity and Chaedi's dislike.  Mercury the Hippogriff joins the group as Edwin's loyal companion.  The Freebooters resupply at the Stormforge and then set off to Skyfall to find work.  At the Armada, an odd halfling provides cheese and leads.  On the surface, the Freebooters encounter a gnome.  He sells them a map to a temple of a forgotten water god, and the group departs to steal the find from the arcanologists who discovered it.  Or will they?
 
 
=== Session 11 ===
 
 
http://heroeshavenohomes.pbworks.com/Session-11-(Freebooters)
 
 
The freebooters beat a hasty retreat from docking fee negotiations after Abdul mentions the presence of inquisitive Varians. Approaching the Temple, they encounter a halfling named Shades, a confederate of Ronaldo, who offers his services as a guide and equal partner in the freebooters' quest to bilk the arcanologists. Descending into the dank temple, they are almost immediately ambushed by cultists. Using the winding entrance maze to their advantage, the cultist archers shoot poison arrows from concealment as the freebooters split up to chase them down. Edwin Cocalas is hampered by his claustrophobia, but with some helpful advice from Shades and clever tactical maneuvering, he is able to bring the full force of his deadly lightning to bear. The cultists defeated, Shades tells an anachronistic joke.
 
 
=== Session 12 ===
 
 
http://heroeshavenohomes.pbworks.com/Session-12-(Freebooters)
 
 
Continuing through the water temple, the group is split up crossing a dank pool and ambushed by a pod of cultists, led by an Abomination of Leviathan.  Fortunately for the rest of the freebooters, the enemies all focus on trying to daze Edwin Cocalas.  Although successful, even this foul trick is turned against them as Edwin's tactical swoon allows Ronaldo and Chaedi to mercilessly hammer the Abomination more easily!  After yet another archer is ruthlessly hunted down in the maze, the freebooters move on to a chamber mostly submerged in inky worm goo.  From the depths appears the Serpent Queen and battle is joined.  As the freebooters maneuver with agility throughout the room, the multicephalous monstrosity lurks beneath the poisonous muck!  Will the gang be able to overcome this nightmare, or will they become it?
 
 
=== Session 13 ===
 
 
http://heroeshavenohomes.pbworks.com/Session-13-(Freebooters)
 
 
The Serpent Queen dies.  A Rotating Maze Room occurs.  Peril in equal measure for everybody.  Cliffhanger.
 
 
=== Session 14 ===
 
 
Heathcliff was a waif taken in by Mr. Earnshaw and his household.  He grows bitter as he grows older falling in love with and losing Catherine.  He seeks to destroy Hindley and Edgar Linton blaming them for losing Catherine.  He believe that Hindley caused his loss of Catherine by degrading him.  Through her marriage to Edgar Linton, Catherine becomes introduced to a world of materialism.  She dies and her death fuels Heathcliff’s rage against Hindley and Edgar.  However, soon after, Hindley also dies and the Earnshaw estate and Hareton fall into the hands of Heathcliff.  Later, Heathcliff wins the custody of his son, Linton.  He forces Cathy to marry Linton and plans to steal the Grange from Edgar through Linton.  Both Linton and Edgar dies and the Grange goes to Heathcliff who now owns both Wuthering Heights and Thrushcross Grange.  Heathcliff marries Hareton to Cathy trying to make Hareton fit his image.  Cathy is loving to Hareton and when Heathcliff dies, both Thrushcross Grange and Wuthering Heights go to them.
 
  
 
== Notable NPCs ==
 
== Notable NPCs ==
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Mysterious and inhuman fey who travel the Astral Sea.  They are known for their cruel inhuman curiosity, their industrious magical craftsmanship, and their alien mindset.  The Banshrae first encountered the Freebooters aboard the Anvilsound Forgeship, in the Astral Sea near Earth.
 
Mysterious and inhuman fey who travel the Astral Sea.  They are known for their cruel inhuman curiosity, their industrious magical craftsmanship, and their alien mindset.  The Banshrae first encountered the Freebooters aboard the Anvilsound Forgeship, in the Astral Sea near Earth.
 
=== Cultists ===
 
 
http://www.diablowiki.com/images/e/e9/Dark_cultist.png
 
 
They have black eels living inside them.
 

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