Editing Atlantis (Tobyverse)

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 45: Line 45:
  
 
'''The Hall of Visionaries:''' The original building in which the Island's founders met and planned their various operations and schemes. Today it has been converted into a museum to the Visionaries and Atlantis's early history, and draws not only locals, but historians from universities all over the world.
 
'''The Hall of Visionaries:''' The original building in which the Island's founders met and planned their various operations and schemes. Today it has been converted into a museum to the Visionaries and Atlantis's early history, and draws not only locals, but historians from universities all over the world.
 
+
'''
'''The Tesla Center for Futurism and Technology:''' While some private labs are superior in individual fields, the finest general research and development center on the island is still run by a private corporation consisting mainly of family and close employees. The Tesla Center is well-known for its various advances and developments in a variety of different fields. The Tesla Center is also notable for its agreement with several of the island's super-heroes, and many strange devices and objects have been studied at the Center.
+
The Tesla Center for Futurism and Technology:''' While some private labs are superior in individual fields, the finest general research and development center on the island is still run by a private corporation consisting mainly of family and close employees. The Tesla Center is well-known for its various advances and developments in a variety of different fields. The Tesla Center is also notable for its agreement with several of the island's super-heroes, and many strange devices and objects have been studied at the Center.
  
 
'''The Gates of the Future:''' The two lighthouses flanking Neptune Bay are elaborate stone Goliaths, serving dual purpose of guiding ships and being incredibly ostentatious. Built in the early days of Atlantis, their history means they will never be torn down and despite their style they are still seen as awe-inspiring greetings to all who would visit Atlantis.
 
'''The Gates of the Future:''' The two lighthouses flanking Neptune Bay are elaborate stone Goliaths, serving dual purpose of guiding ships and being incredibly ostentatious. Built in the early days of Atlantis, their history means they will never be torn down and despite their style they are still seen as awe-inspiring greetings to all who would visit Atlantis.
 
+
'''
'''Atlantis's view on Superheroes:''' Is rather schizophrenic. On one hand, the spirit of innovation, technological freedom and supremacy means that many people from Atlantis take up the mantle of super-heroics. Over the years there have been many individuals, from brilliant inventors who took their tech to the streets to paragons of mental and physical will who shaped their bodies into living weapons. The same, sadly, can be said of the super-villains, however, and Atlantis's role as a super-villain created island, as well as Doctor Xyle's takeover, has made it a bit of a “tourist spot” for aspiring villains. The other side of the coin is Atlantis's government, which is often not supportive of super-heroics. Especially in the early years, the Visionaries hoped to keep a stronger grip on the island, and there were even clashes between law enforcement and super-heroes. Today, the government does not openly approve of many heroes, but the days of clashes with the police are long gone.  
+
Atlantis's view on Superheroes:''' Is rather schizophrenic. On one hand, the spirit of innovation, technological freedom and supremacy means that many people from Atlantis take up the mantle of super-heroics. Over the years there have been many individuals, from brilliant inventors who took their tech to the streets to paragons of mental and physical will who shaped their bodies into living weapons. The same, sadly, can be said of the super-villains, however, and Atlantis's role as a super-villain created island, as well as Doctor Xyle's takeover, has made it a bit of a “tourist spot” for aspiring villains. The other side of the coin is Atlantis's government, which is often not supportive of super-heroics. Especially in the early years, the Visionaries hoped to keep a stronger grip on the island, and there were even clashes between law enforcement and super-heroes. Today, the government does not openly approve of many heroes, but the days of clashes with the police are long gone.  
 
 
[[СOПРАСH and Atlantis]]
 
  
 
[[Tobyverse]]
 
[[Tobyverse]]

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)