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=== Paragraph 1: What Is It Like? ===
 
=== Paragraph 1: What Is It Like? ===
Bayantai Altanjin ("Rich in Gold") is a prosperous town in the centre of the land of Avramistan.  It has much in common with the huge expanse of territory covered by the Tartars: a broad expanse of plain covered with grasses, with the flatness broken by hilly uplands and the occasional mountain in whose valleys the Nomads find shelter.  It has a large walled-in bazaar, making it the centre of commerce for the region.  It is protected by the hordes of the Bek, the military ruler of the land, who is in service to the Khagan, or spiritual king, a descendant of King David himself, and grandson of the Khan who took the name Avram on his conversion to Judaism.  It is a comfortable, prosperous town, one valued by Khagan and Bek, nomad and farmer, alike.
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Bayati Altanjin ("Rich in Gold") is a prosperous town in the centre of the land of Avramistan.  It has much in common with the huge expanse of territory covered by the Tartars: a broad expanse of plain covered with grasses, with the flatness broken by hilly uplands and the occasional mountain in whose valleys the Nomads find shelter.  It has a large walled-in bazaar, making it the centre of commerce for the region.  It is protected by the hordes of the Bek, the military ruler of the land, who is in service to the Khagan, or spiritual king, a descendant of King David himself, and grandson of the Khan who took the name Avram on his conversion to Judaism.  It is a comfortable, prosperous town, one valued by Khagan and Bek, nomad and farmer, alike.
  
 
=== Map  2 ===
 
=== Map  2 ===
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* Rituals of Hospitality
 
* Rituals of Hospitality
- Only after a guest has drunk tea to you begin inquiries into who he is or what his business may be.  "Take my bread and salt and tell me the whole truth," is the local saying.
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- Only after a guest has drunk tea to you begin inquiries into who he is or what his business may be.  "Take may bread and salt and tell me the whole truth," is the local saying.
  
- "Be attentive and receptive to guests.  A true man expresses his dignity not only in combat, but in how he treats his fellow humans.  You can be dying from fatigue but never let it show to a guest.  Always be modest about yourself and curious about your guest" (Khazak saying).
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- "Be attentive and receptive to guests.  A true man expresses his dignity not only in combat, but in how he treats his fellow humans.  You can be dying from fatigue but never let it show to a guest.  always be modest about yourself and curious about your guest" (Khazak saying).
 
 
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=== Character Types ===
 
* Farmer
 
: You work the land but feel yourself the equal of those who wander and those who ride
 
: Don't choose if low Endurance or Strength
 
: 2 Gear, 1 map, 1 arm or map, 1 map or spell, 1 person
 
: Special Ability: Tireless
 
* Nomad
 
: You tend sheep and goats and drive them great distances in search of fresh pasturage and good markets
 
: Don't choose if low Endurance or Perception
 
: 1 Gear + herd animals, 1 map or spell, 1 arm, 1 person, 1 from any area, 1 person
 
: Special Ability: Survive Extremes
 
* Khan's Rider
 
: The most honoured Tartar class: you herd horses and ride with your khan's horde to seek glory and treasure
 
: Don't choose if low Strength or Skill
 
: 3 arms, horse + 2 gear, 1 map or spell, 1 from any list, 1 person
 
: Special Ability: Mounted Horseman (horse gives 1 blue, red or green)
 
* Merchant
 
: Local trader or exotic foreigner far from home, you travel far and wide to buy low and sell high
 
: Don't choose if Low Skill or Low Perception
 
: 3 gear, 3 maps, 1 arm, 1 from any list, 2 persons
 
: Special Ability: Social Training
 
* Rabbi
 
: You combine the functions of teacher, judge, and "priest"
 
: Don't choose if Low Command or Low Perception
 
: 3 gear, 3 Spells, 2 from any list, 1 person
 
: Special Ability: Initiation
 
* Wise One
 
: You keep ancient ways alive, often under the guise of being a master of your trade
 
: Don't choose if Low Arcane or Low Perception
 
: 3 gear, 2 Spells, 1 arms or map or spell, 1 from any list, 1 person
 
: Special Ability: Alignment
 
 
 
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=== Names ===
 
* Male
 
Alp ("hero"), Baghatur ("brave warrior"), Ismail, Is-Haq, Avram, Nimrud, Moishe, Yakub, David, Corpan ("star"), Itakh ("puppy"), Kisun, Kundaj, Otemish, Samsam, Tarkhan (title = "general"), Natan, Tarnach, Tuzina, Yilig, Ziebil, Aharon, Benyamin
 
*Female
 
Zarah, Rechel, Tobit, Mariam, Anna, Agafia, Fedora, Orquina, Arigarn, Borte, Chabi, Khultulun, Toregene, Conchaka, Goland, Horelun, Heva, Nilifer, Tabita, Serakh, Khatun, Chichek ("flower")
 
 
 
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=== Arms, Gear, etc. ===
 
* Arms
 
Scimitar (2 red, 1 handed), Short Sword (1 red), Shortbow (2 red, 2 handed), Russian Axe (3 red, 2 handed), Small Shield (1 blue), Breastplate and Helm (2 blue), Chainmail (2 blue), Sling (1 red, 2 handed), Spear (2 red, 2 handed), Javelin (1 red), Throwing Daggers (1 red), Cured Leather Armour (1 blue), Whip (1 blue and 1 red), Lance (2 red, 1 handed from horseback), Han Sword (2 red, 2 handed)
 
 
 
* Gear
 
Horse, Horsegear (saddle, bridle), Yurt, Grove, Farm, Dagger (1 red), Sheep, Goats, Fine Clothes, Spices, Skins, Quilted Cotton Robes, Silk and Brocade Gowns, Skullcap, Jewelry, Provisions, Coins, Herbs, Poisons, Drugs, Healer's Kit, Tea, Musical Instrument, Yurt, Hut, Kummis, Fighting Partridge, Mule, Grain, Cheese, Silk, Cotton, Books, Spellbook, Magic Amulet, Wine, Lockpicks, Strongbox, Mattock, Pry Bar, Shovel, Pick, Rope, Parchment, Han Paper, Han Fireworks, Chess Set, Abacus, Fighting Kite, Flint and Tinder, Dye
 
 
 
* Maps
 
Nomad Songline, Farmer's Chant, Familiar Spirit, Torah Lore, Bibliomancy, Casting Lots, Trader's Map, Traveler's Map, Ancient Glyphs, Scholar's Map, Traveler's Tale, Prophetic Dream, Star Map
 
 
 
* Spells
 
A Guiding Shadow, A Warning Vision, Arrows of Flame, Bath of Healing Light, Lightnings at Command, Luck for Warriors, Passing Unnoticed, Sensitivity to Magic, Shelter of Vines, Strength of Ten
 
 
 
* Default
 
Clothes, Shoes & Hat, Snacks, Local Map
 
 
 
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=== People ===
 
Natan ben-Edrene (Khan)
 
 
 
Benyamin the Learned (Rabbi)
 
 
 
Malik the German (Rabbi in training)
 
 
 
Ishan the Aryan (Rabbi in training)
 
 
 
Unegen ("The Fox" -- hetman of the farmers)
 
 
 
Gulbudin (master of the bazaar)
 
 
 
Anwar al-Damascus (Arab factor on a long term mission to this area, weapon dealer)
 
 
 
Chichek Mongke ("eternal flower" -- wise woman of the nomads, a healer and fortune teller)
 
 
 
Burilgi ("destroyer" -- hetman of a clan of Eastern Tartars and a vicious bully)
 
 
 
Osol ("increase" -- hetman of the nomads)
 
 
 
Itakh the Tzadik (local hermit/madman/soothsayer)
 
 
 
Mujtaba Shaikh (master lute player on journey to Cordoba from his Pashtun homeland, staying at bazaar's guest house)
 

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