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Urferberf has too much business savvy and professionalism to claim that axemasters are strictly superior to his other students, who cling less closely to Urferberf's personal style.  However, Urferberf does personally certify axemasters, offering refunds to those who hire axemasters that don't get the job done.  This is a mixed blessing for axemaster soldiers, assassins and mercenaries.  On the one hand, it puts them in high demand and sells them to wealthy employers who can afford to hire the best.  On the other hand, it also makes them popular among employers who don't really expect their plans to work, and are looking to recoup some expenses in the likely case that their hired champion gets slaughtered.
 
Urferberf has too much business savvy and professionalism to claim that axemasters are strictly superior to his other students, who cling less closely to Urferberf's personal style.  However, Urferberf does personally certify axemasters, offering refunds to those who hire axemasters that don't get the job done.  This is a mixed blessing for axemaster soldiers, assassins and mercenaries.  On the one hand, it puts them in high demand and sells them to wealthy employers who can afford to hire the best.  On the other hand, it also makes them popular among employers who don't really expect their plans to work, and are looking to recoup some expenses in the likely case that their hired champion gets slaughtered.
  
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To become an axemaster, a character must receive Urferberf's personal recommendation.  This is mostly a matter of demonstrating a broad mastery of combat without any glaring weaknesses; Urferberf is known to test would-be axemasters in on-on-one duels before approving them, to ensure that there isn't some simple trick that causes their combat techniques to crumble.  Urferberf has his biases, as well.  He is known to favor dwarves to a small degree, to prefer axe-and-shield fighters to those who use two-handed axes or dual-wield, and to make women jump through unnecessary hoops (sometimes literally).  As a result, axemasters are disproportionately dwarven and almost all male.
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To become an axemaster, a character must receive Urferberf's personal recommendation.  This is mostly a matter of demonstrating a broad mastery of combat without any glaring weaknesses; Urferberf is known to test would-be axemasters in on-on-one duels before approving them, to ensure that there isn't some simple trick that causes their combat techniques to crumble.  Urferberf has his biases, as well.  He is known to favor dwarves to a small degree, to prefer axe-and-shield fighter to those who use two-handed axes or dual-wield, and to make women jump through unnecessary hoops (sometimes literally).  As a result, axemasters are disproportionately dwarven and almost all male.
  
 
'''Hit Die:''' d10
 
'''Hit Die:''' d10

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