Editing Axra the Air Elemental
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'''Speed''': 30 feet (+10 on ground from Wanderlust trait)<br><br> | '''Speed''': 30 feet (+10 on ground from Wanderlust trait)<br><br> | ||
'''Energy Resistance''': Sylphs have electricity resistance 5<br><br> | '''Energy Resistance''': Sylphs have electricity resistance 5<br><br> | ||
− | '''Whispering Wind''': Some sylphs are especially thin and wispy, as though they were made more of air than flesh. Sylphs with this racial trait gain a +4 racial bonus on Stealth checks.<br><br> | + | '''Whispering Wind''': Some sylphs are especially thin and wispy, as though they were made more of air than flesh. Sylphs with this racial trait gain a +4 racial bonus on Stealth checks. This racial trait replaces the sylph's spell-like ability racial trait. - Taken in place of feather fall ability.<br><br> |
'''Darkvision''': Sylphs can see perfectly in the dark up to 60 feet.<br><br> | '''Darkvision''': Sylphs can see perfectly in the dark up to 60 feet.<br><br> | ||
'''Breeze-Kissed''': Breezes seem to follow most sylphs wherever they go, but some sylphs are better able to control these winds than others. A Sylph with this racial trait surrounds herself with swirling winds, gaining a +2 racial bonus to AC against non-magical ranged attacks. The Sylph can calm or renew these winds as a swift action. Once per day, the Sylph can channel this wind into a single gust, making a bull rush or trip combat maneuver attempt against one creature within 30 feet. Whether or not the attempt succeeds, the winds are exhausted and no longer provide a bonus to the sylph's AC for 24 hours. This is a supernatural ability. | '''Breeze-Kissed''': Breezes seem to follow most sylphs wherever they go, but some sylphs are better able to control these winds than others. A Sylph with this racial trait surrounds herself with swirling winds, gaining a +2 racial bonus to AC against non-magical ranged attacks. The Sylph can calm or renew these winds as a swift action. Once per day, the Sylph can channel this wind into a single gust, making a bull rush or trip combat maneuver attempt against one creature within 30 feet. Whether or not the attempt succeeds, the winds are exhausted and no longer provide a bonus to the sylph's AC for 24 hours. This is a supernatural ability. |