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==Charms==
 
==Charms==
'''Pyrian'''<br>
+
'''Ophidian''' <br>
1. Factual Determination Analysis<br>
+
First Ebon Dragon Excellency x4 <br>
2. Analytical Modeling Intuition<br>
+
Shadow Spite Curse <br>
3. Counterpoint Inquisition Defence<br>
+
Ebon Dragon Mythos Exultant <br>
4. Cosmic Transcendence of Compassion (against chaos)v
+
So Speaks the Ebon Dragon <br>
5. Essence-Dissecting Stare<br>
+
Loom-Snarling Deception <br>
6. Counter-Conceptual Interposition<br>
+
Witness to Darkness <br>
7. Mind-Hand Manipulation<br>
+
Eldritch Secrets Mastery <br>
8. Principle-Invoking Onslaught<br>
+
Life-Blighting Emptiness Attack <br>
9. Force-Suppression Barrier<br>
+
Hollowing Echo Venom <br>
11. Tool-Transcending Constructs<br>
+
Nemesis Self Imagined Anew <br>
12. Experimental Acceleration Mastery<br>
+
Soul Crack Exploitation <br>
13. Flames Lit Within (BWC)<br>
+
Endless Suspicion Vigilance* <br>
14. Sensory Corona Endowment (custom)<br>
+
Feast of Falling Tears* <br>
 +
Golden Years Tarnished Black (IM) <br>
 +
Memory Poison Mastery (IM) <br>
 +
Twisted Yesterdays Curse (IM) <br>
 +
Everything Gets Worse (IM) <br>
 +
Unreasoning Prejudice Infliction (IM) <br>
 +
Glories That Never Were (IM) <br>
 +
Want Becomes Need (IM) <br>
 +
A World of Fools (HFE) x2 <br>
 +
Resplendent Shadow Heart (HFE) x2
  
'''Cecelynian'''<br>
+
'''Pyrian''' <br>
First Excellency of Cecelyne<br>
+
Factual Determination Analysis <br>
Second Excellency of Cecelyne<br>
+
Cosmic Transcendence of Conviction <br>
15. Cecelyne Mythos Exultant<br>
+
Essence-Dissecting Stare <br>
16. Cecelyne Inevitability Technique<br>
+
Counter-Conceptual Interposition <br>
17. Effortless Cecelyne Dominance<br>
+
Mind-Hand Manipulation <br>
18. So Speaks Cecelyne<br>
+
Principle-Invoking Onslaught <br>
19. Hellscry Chakra<br>
+
Analytical Modelling Intuition <br>
20. Demonic Primacy of Essence<br>
+
Counterpoint Inquisition Defence <br>
21. Penitents Like Scattered Grains<br>
+
Force Suppression Barrier <br>
22. Temple Self Apotheosis<br>
+
Tool-Transcending Constructs <br>
23. Transcendent Desert Creature<br>
+
Experimental Acceleration Mastery <br>
24. Verdant Emptiness Endowment<br>
+
Flames Lit Within (Broken-Winged Crane)
25. Scoured Perfection of Form<br>
 
26. Bestowal of Accursed Fortune<br>
 
27. As You Wish<br>
 
28. Holy Land Infliction<br>
 
29. Draught of Sweet Infinity (IMC)<br>
 
30. Miracle Gift Mastery (IMC)<br>
 
31. Holy Land Infliction<br>
 
32. Transcendent Desert Within (BWC)<br>
 
33. Untouchable Infinitude Reflection<br>
 
34. Counter-Pronouncement of Enthymemic Law<br>
 
  
'''Malfeas'''
+
'''Cecelyne''' <br>
Hardened Devil Body x2 (gratis)<br>
+
Transcendent Desert Creature <br>
By Pain Reforged<br>
+
Stone-Flayer Touch
Blight Internalisation Technique<br>
 
  
'''Ophidian'''
+
'''Malfeas''' <br>
Loom-Snarling Deception<br>
+
By Pain Reforged <br>
Eldritch Secrets Mastery<br>
+
By Rage Recast
Endless Suspicion Vigilance <br>
 
  
'''Kimbery'''
+
'''Adorjan''' <br>
Mother Sea Mastery<br>
+
Sacred Kamilla's Inhalation <br>
 +
Broken Silence Laughter Defence
  
'''Heretical'''
+
'''Heretical''' <br>
Nomads of Wave and Waste<br>
+
Emerald Angel Unfurling
Unsurpassed Devil Craft x2<br>
 
  
'''Sorcery'''
+
'''Sorcery''' <br>
35. Sorcerous Enlightenment of Cecelyne<br>
+
Sorcerous Enlightenment of the Ebon Dragon x1
1. Emerald Countermagic<br>
 
2. Slave-Spawn Summons<br>
 
3. Infallible Messenger<br>
 
  
 +
Spells Emerald Countermagic, Slave-Spawn Summons, Summoning the Heart of Darkness
 +
 +
Martial Arts Black Claw Style: Open Palm Caress <br>
 
<nowiki>*</nowiki>custom Charm
 
<nowiki>*</nowiki>custom Charm
  
'''Sensory Corona Endowment
+
'''Endless Suspicion Vigilance'''<br>
Cost:''' -- (1wp); '''Mins''': Essence 3; '''Type''': Permanent
+
'''Cost:''' 1m (or 0m); '''Mins:''' Essence 2; '''Type:''' Reflexive (Step 2)<br>
'''Keywords''': None
+
'''Keywords:''' Combo-OK<br>
'''Duration''': Permanent
+
'''Duration:''' Instant<br>
'''Prerequisite Charms''': Mind-Hand Manipulation
+
'''Prerequisite Charms:''' Witness to Darkness (and Nemesis Self Imagined Anew)<br>
The mental force extruded by the Infernal's Mind-Hand Manipulation is endlessly versatile, but even its utility is sometimes hampered by insufficient informaiton. This Charm seeks to prevent such incidences by furnishing Mind-Hand Manipulation with tactile sensitivity. The Infernal has always 'known' what his telekinetic force is doing, but this information usually imposes itself on his mind as purely objective data rather than sensory input. The Infernal can now choose to feel through his Mind-Hand, which applies all things that the telekinetic force is capable of interacting with (he could detect dematerialised entities even if blind, as the Mind-Hand can interact with dematerialised entities, but he can't smell or hear or taste, as the Hand can't meaningfully interact with those qualities of an object. He can tell that an apple is ripe by squeezing it slightly but he can't know if it's green or red). He doesn't feel pain even if the thing he is touching would ordinarily cause that sensation (moulding red-hot metal). For a 1wp surcharge while activating Mind-Hand Manipulation, he may choose to extrude such a sensory field to the maximum range of his Mind-Hand Manipulation, simultaneously perceiving all valid objects in that range. At Essence 4+, this becomes a two-way affair: the Infernal may bestow Touch effects through his Mind-Hand as readily as through his actual physical limbs.
+
The Ebon Dragon suspects everyone. He knows better than anyone else how good intentions and sweet words scab over treachery only to break open raw to disgorge betrayal at inopportune moments. He would betray anyone, anything, and he expects to be treated no differently. As such, surprise attacks can scarcely take him by surprise. The Infernal pays 1 mote to remove the unexpected quality from any attack (physical or social); if he knows the Charm Nemesis Self Imagined Anew and his target is the one assaulting him, he can forego the mote expenditure, but this Charm still counts as a Charm activation for his turn.
 +
 
 +
'''Feast of Falling Tears'''
 +
'''Cost:''' -- ; '''Mins:''' Essence 4; '''Type:''' Permanent<br>
 +
'''Keywords:''' Overdrive<br>
 +
'''Duration:''' Permanent<br>
 +
'''Prerequisite Charms:''' Life-Blighting Emptiness Attack, Golden Memories Tainted Black<br>
 +
Heroes battle for any number of reasons. Some fight for a righteous cause, while others are possessed of a fiery fury. Some are reluctant to do battle, moved to fight only by an iron code that demands they sacrifice their pacifism in defence of others, while still more are eager to cross blades with a despicable adversary. But sometimes, they move to battle dully, moving as though leaden, moving by instinct and reflex when their wills have already been crushed by some horrendous revelation that makes their achievements and power feel hollow even to themselves. At such moments, the Ebon Dragon laughs.
 +
Purchase of this Charm grants the Infernal an Overdrive pool of ten motes, which is initially empty. The Infernal gains (opponent's Essence) offensive motes if someone who Join Battle against her meet any of the following criteria. If she is attacked by a group, she only gains motes equal to the highest Essence rating possessed by any one member.
 +
 
 +
- gained Limit for suppressing a Virtue<br>
 +
- believes himself or herself to be fighting someone to whom they have a positive or negative Intimacy (the Ebon Dragon finds succulent both misguided, betrayed love and seething hate)<br>
 +
- believes himself or herself to be violating a taboo in engaging in battle against the Infernal (or who the Infernal claims to be), such as someone attacking kin, or their superior in an organisation. This taboo has to be part of a code that the victim truly believes himself beholden to: a soldier who attacks a superior officer is a valid target for this Charm, but a member of a secret society which encourages murdering one's way to the top as a means of promotion is not. Unless an individual is zealously law-abiding (or is a law-enforcement officer of some sort), laws against murder and assault don't count as taboos. An idiosyncratic taboo (I can't hit a woman; I'm supposed to take care of my little sister; my order is sworn to defend all blue-eyed women wearing pink taffeta) is valid.<br>
 +
 
 +
If the target believes that he has been unlawfully or unreasonably attacked (eg the Infernal disguised as his mother tries to stab him to death for no reason in the middle of a genial conversation at the dinner table; a soldier is backstabbed by his superior officer for no discernible reason on a battlefield) he is not a valid target for this Charm, and may engage in combat normally. Similarly, if the target is disabused of one of the above perceptions (he thinks he's fighting his sister, but then his real sister walks in the door; he thinks he's fighting a superior officer, but someone else points out that the Infernal's unit insignia is wrong and he must be an imposter) he immediately stops being a valid target for this Charm.  
  
'''Nomads of Waste and Wave
+
Every time the Infernal's DV refreshes, he gains a number of offensive motes equal to the number of valid opponents who took aggressive actions against him. Valid opponents who engage in purely defensive actions (or attempt to flee, or talk the Infernal down, or attack each other) do not provide the Infernal with motes.
Cost''' --; '''Mins''': Essence 5; '''Type''': Permanent
 
'''Keywords''': Heretical
 
'''Duration''': Permanent
 
'''Prerequisite''': Mother Sea Mastery, Transcendent Desert Creature
 
Cecelyne exults in her desolation and extends her blessings to those who live in her wastes because it breeds strength; no less a hostile cradle are the depths of Kimbery, the teeming multitudes which abide within every bit a great a challenge to survival as Cecelyne's scouring sands. The Infernal who realises this is catalysed by these twin truths: that the salt sea and the silver sands are, at their heart, the same thing.
 
This allows the Infernal to treat seas as places of desolation, and vice versa with regard to her Charms. If any combination of Charms provide a similar benefit, their benefits stack. (for example, Mother Sea Mastery and Transcendent Desert Creature collectively reduce the difficulty of all attempts to forage and harvest food from 4+ to 1 and grant automatic successes equal to (Essence) when attempting such feats; Sand-Slip Trick and Mother Sea Mastery can also accelerate movement by speed by a factor of (Essence x2)). Furthermore, these benefits are transferable through any of the means of bestowing their prerequisites through an abomination mutation of the same name.
 
Charms like Locust Mana Plague manifest altered thematics when used in an adopted environment, availing Infernals of variants like Teeming Devilfish Swarm. Holy Land Infliction, when used over water, creates green stains on the surface of water, transforming a patch of ocean into an environment analogous to Kimbery's poisonous depths, with similarly dire effects on wildlife and vegetation not specifically adapted for such a change. What Lurks Beneath in the desert does not summon aquatic behemoths, but rather conjures forth creatures appropriate to the desolation, like gigantic scorpions and the terrifying godworms of the deep desert; if the Infernal knows Withered Soul Wastes, the Charm summons forth demons appropriate to the urban environment, like a cadre of Erembour's shadow-slaves.  
 
  
 
===Combo===
 
===Combo===
 
'''Invisible Weapons of Spite (gratis)'''<br>
 
'''Invisible Weapons of Spite (gratis)'''<br>
 
While Ayin does not enjoy combat, he has found it necessary to develop some capabilities in that arena, and he has done so by ensuring that he never appears to be the aggressor in any conflict. Even if prompted to open hostilities, Ayin always affects an air of injured bewilderment, as if his trust has been betrayed by a sudden and treacherous attack, and his chosen weapons never leave a trace. While in his favourite guise as a Lost Egg Terrestrial, he favours using Principle-Invoking Onslaught to duplicate the effects of an Elemental Bolt Attack.<br>
 
While Ayin does not enjoy combat, he has found it necessary to develop some capabilities in that arena, and he has done so by ensuring that he never appears to be the aggressor in any conflict. Even if prompted to open hostilities, Ayin always affects an air of injured bewilderment, as if his trust has been betrayed by a sudden and treacherous attack, and his chosen weapons never leave a trace. While in his favourite guise as a Lost Egg Terrestrial, he favours using Principle-Invoking Onslaught to duplicate the effects of an Elemental Bolt Attack.<br>
''First Cecelyne Excellency + Counter-Conceptual Interposition + Principle-Invoking Onslaught + Force-Suppression Barrier + Counter-Pronouncement of Enthymemic Law + Endless Suspicion Vigilance''
+
''First ED Excellency + Life-Blighting Emptiness Attack + Principle-Invoking Onslaught + Force-Suppression Barrier + Counter-Conceptual Interposition + Endless Suspicion Vigilance + Open Palm Caress + Broken Silence Laughter Defence + Counterpoint Inquisition Defence''
 +
 
 +
 
 +
'''Don't You Remember...'''<br>
 +
''First ED Excellency + Golden Years Tarnished Black + Soul Crack Exploitation + Broken Silence Laughter Defence + Counterpoint Inquisition Defence + Analytical Modelling Intuition''
  
 
==Artifacts and Equipment==
 
==Artifacts and Equipment==

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