Editing B-Grade Stats & Skills
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==='''STATS and SKILLS'''=== | ==='''STATS and SKILLS'''=== | ||
− | *Characters in B-Grade have six Stats: Body, Coordination, Sense, Brains, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. | + | *Characters in B-Grade have six Stats: Body, Dexterity (same as Coordination in Reign), Sense, Brains, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. There are 2 derived stats (threat and resist). Skills are under each stat. (''and the skill set has been limited to about 4 per stat. I don't like massive skill sets in games'') |
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*'''BODY''' | *'''BODY''' | ||
**This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury. Also Threat is derived from this stat | **This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury. Also Threat is derived from this stat | ||
**Skills are | **Skills are | ||
− | ***Athletics (includes | + | ***Athletics (includes swimming/running/endurance/lifting/gymnastics) |
− | + | ***Vigor (determines how severe a wound really is after combat has ended, resistance to poisons) | |
− | ***Vigor (determines how | ||
***Brawling (unarmed fighting) | ***Brawling (unarmed fighting) | ||
− | ***Fight (using simple weapons | + | ***Martial arts |
− | *''' | + | ***Fight (using simple weapons taht you whack people wiht. eg. axes, clubs, hammers) |
− | ** | + | *'''DEXTERITY''' |
+ | **This Stat encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, and dexterous physical activities. Also Threat is derived from this stat | ||
**Skills are | **Skills are | ||
***Dodge/Escape | ***Dodge/Escape | ||
***Ride/Drive________ (eg horseriding, land vehicles) | ***Ride/Drive________ (eg horseriding, land vehicles) | ||
***Stealth/Thievery | ***Stealth/Thievery | ||
− | ***Weaponskill ________ (eg blades, guns, thrown weapons | + | ***Weaponskill ________ (eg blades, guns, thrown weapons) |
*'''CHARM''' | *'''CHARM''' | ||
**This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations. | **This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations. | ||
**Skills are | **Skills are | ||
− | |||
***Performance _________ (eg dance, song) | ***Performance _________ (eg dance, song) | ||
***Command | ***Command | ||
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***Persuade (includes lie/plead/haggle/streetwise) | ***Persuade (includes lie/plead/haggle/streetwise) | ||
*'''SENSE''' | *'''SENSE''' | ||
− | ** | + | **This Stat indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose. |
**Skills are | **Skills are | ||
***Survival (includes tracking/orienteering/direction) | ***Survival (includes tracking/orienteering/direction) | ||
***Intuition (includes sensing spells/supernatural) | ***Intuition (includes sensing spells/supernatural) | ||
− | *** | + | ***Scrutinize/Find |
− | |||
***Ride/Drive (only flying mounts, air and water vehicles) | ***Ride/Drive (only flying mounts, air and water vehicles) | ||
*'''BRAINS''' | *'''BRAINS''' | ||
− | **This is pure intellectual capacity. | + | **This is pure intellectual capacity. Intelligence helps you analyze problems, understand information, make logical inferences, and generally perform any task requiring the application of thought and knowledge. |
**Skills are | **Skills are | ||
***Strategy/Tactics | ***Strategy/Tactics | ||
− | ***Lore ________ (eg | + | ***Lore ________ (eg occult, science)/Languages |
− | |||
***Spellcasting | ***Spellcasting | ||
− | |||
*'''SPIRIT''' | *'''SPIRIT''' | ||
**This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis. | **This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis. | ||
**Tag skills are | **Tag skills are | ||
***Intimidate | ***Intimidate | ||
− | ***Faith ( | + | ***Faith |
− | *** | + | ***Cool |
− | *** | + | |
+ | ==='''DERIVED STATS'''=== | ||
+ | *Note that you always round down in B-Grade when calculating averages | ||
+ | *'''THREAT''' | ||
+ | **For Melee Combat: threat = Average of body + Weapon skill (if in armour) '''OR''' (player's choice) Average of Dex + Weapon skill (if in non-bulky/no armour) | ||
+ | **For Projectile combat: threat = Average of Dex + Dodge | ||
+ | **For Firearms: threat = Body (you can't dodge bullets. Best to be far away from the firer (distance modifier) or in cover (cover modifier) | ||
+ | *'''RESIST''' | ||
+ | **resist = Average of Spirit + Spellcasting | ||
+ | |||
+ | ==='''OTHER NOTES'''=== | ||
+ | * | ||
+ | ==='''MORE NOTES'''=== | ||
+ | * |