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B-Grade Templates, Stats & Skills
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==='''STATS and SKILLS'''=== *Characters in B-Grade have 6 Stats: Body, Dex (same as Coordination in reign), Sense, Knowledge, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. There are 2 derived stats ([[threat]] and [[resist]]). Skills appropriate to each stat are under each stat. (''and the skill set has been limited to about 4-5 per stat. I don't like massive skill sets in games'') *'''BODY''' **This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury. **Skills are ***Athletics (includes swimming/running/endurance/lifting/gymnastics) ***Vigor (determines how severe a wound really is after combat has ended, and resistance to poisons) ***Brawl (unarmed fighting) ***Fight (using simple weapons that you whack people with. eg clubs, axes, hammer) *'''DEXTERITY''' **This Stat encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, and dexterous physical activities. Threat may be derived from this stat **Skills are ***Dodge/Escape ***Ride/Drive________ (eg horseriding, land vehicles) ***Stealth/Thievery ***Weaponskill ________ (eg blades, guns, thrown weapons, heavy weapons such as bazookas) *'''CHARM''' **This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations. **Skills are ***Performance _________ (eg dance, song) ***Command ***Taunt/Jest ***Persuade (includes lie/plead/haggle/streetwise) *'''SENSE''' **This Stat indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose. It helps you perceive your environment **Skills are ***Survival (includes tracking/orienteering/direction) ***Intuition (includes sensing spells/supernatural) ***Scrutinize/Find ***Ride/Drive (only flying mounts, air and water vehicles) *'''KNOWLEDGE''' **This is pure intellectual capacity. Intelligence helps you analyze problems, understand information, make logical inferences, and generally perform any task requiring the application of thought, reason, and knowledge. **Skills are ***Strategy/Tactics ***Lore ________ (eg occult, science)/Languages ***Spellcasting *'''SPIRIT''' **This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis. Resist is derived from this. **Skills are ***Intimidate ***Faith ***Cool ==='''DERIVED STATS'''=== *Note that you round down when calculating averages in B-Grade *'''THREAT''' **For Melee Combat: threat = Average of body + Weapon skill (if in armour) '''OR''' (player's choice) Average of Coord + Weapon skill (if in non-bulky/no armour) **For Projectile combat: threat = Average of Coord + Dodge **For Firearms: threat = Body (you can't dodge bullets. Best to be far away from the firer (distance modifier) or in cover (cover modifier) *'''RESIST''' **resist = Average of Spirit + Spellcasting
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