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| ==''MISCELLANEOUS ADVANTAGES''== | | ==''MISCELLANEOUS ADVANTAGES''== |
| *''Includes generic boons, and advantages that any player using any template may choose:'' | | *''Includes generic boons, and advantages that any player using any template may choose:'' |
− | *The cost to purchase a particular misc advantage is listed next to the advantage. | + | *The cost to purchase a particular misc boon is listed next to the boon. |
− | **ESOTERIC PATHS (cost equals the level of esoteric technique learnt)
| + | **WEALTH (costs varies): See reign rulebook |
− | ***For the details of specific esoteric paths, see [[B-Grade Esoteric and Martial Paths]]
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− | ***Each Esoteric path has about 5 esoteric techniques in it.
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− | ***A character can only learn a maximum of 15 different esoteric techniques (unless the template specifies different).
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− | ***Points Cost to learn an esoteric technique is equal to the level you want to attain. eg to attain a 4th level esoteric technique costs 4 points at char gen. Futhermore, you must have all lower techniques on that path beforehand. eg. you cannot learn a level 4 esoteric technique until you have attained levels 1,2 and 3 on that martial path.
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− | **MARTIAL PATH (cost equals the level of martial technique learnt)
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− | ***For the details of specific paths, see [[B-Grade Esoteric and Martial Paths]]
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− | ***Each martial path has about 5 martial techniques in it.
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− | ***A character can only learn a maximum of 15 different martial techniques (unless the template specifies different. eg the martial artist).
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− | ***Points Cost to learn a martial technique is equal to the level you want to attain. eg to attain a 4th level martial technique costs 4 points at char gen. Futhermore, you must have all lower techniques on that path beforehand. eg. you cannot learn a level 4 martial technique until you have attained levels 1,2 and 3 on that martial path.
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− | **SPELLS (costs vary)
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− | ***1 point cost: one spell at intensity 2 '''OR''' two spells at intensity 1
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− | ***2 point cost: one spell at intensity 3 '''OR''' two spells at intensity 2
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− | ***3 point cost: one spell at intensity 4 '''OR''' two spells at intensity 3
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− | ***4 point cost: one spell at intensity 5 '''OR''' two spells at intensity 4
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− | ***5 point cost: one spell at intensity 6 '''OR''' two spells at intensity 5
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− | ***Starting characters can't know spells above intensity 6.
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− | ***This advantage can be bought multiple times.
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− | **WEALTH (costs vary from 0 to 10): | |
− | ***See reign rulebook
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− | ***Can drop wealth by 1 point for 1 xp (only in plausible situations)
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