Editing B-Grade Templates (Classes)

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==''MISCELLANEOUS ADVANTAGES''==
 
==''MISCELLANEOUS ADVANTAGES''==
 
*''Includes generic boons, and advantages that any player using any template may choose:''
 
*''Includes generic boons, and advantages that any player using any template may choose:''
*The cost to purchase a particular misc advantage is listed next to the advantage.
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*The cost to purchase a particular misc boon is listed next to the boon.
**ESOTERIC PATHS  (cost equals the level of esoteric technique learnt)
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**WEALTH (costs varies): See reign rulebook
***For the details of specific esoteric paths, see [[B-Grade Esoteric and Martial Paths]]
 
***Each Esoteric path has about 5 esoteric techniques in it.
 
***A character can only learn a maximum of 15 different esoteric techniques (unless the template specifies different).
 
***Points Cost to learn an esoteric technique is equal to the level you want to attain. eg to attain a 4th level esoteric technique costs 4 points at char gen. Futhermore, you must have all lower techniques on that path beforehand. eg. you cannot learn a level 4 esoteric technique until you have attained levels 1,2 and 3 on that martial path.
 
**MARTIAL PATH (cost equals the level of martial technique learnt)
 
***For the details of specific paths, see [[B-Grade Esoteric and Martial Paths]]
 
***Each martial path has about 5 martial techniques in it.
 
***A character can only learn a maximum of 15 different martial techniques (unless the template specifies different. eg the martial artist).
 
***Points Cost to learn a martial technique is equal to the level you want to attain. eg to attain a 4th level martial technique costs 4 points at char gen. Futhermore, you must have all lower techniques on that path beforehand. eg. you cannot learn a level 4 martial technique until you have attained levels 1,2 and 3 on that martial path.
 
**SPELLS (costs vary)
 
***1 point cost: one spell at intensity 2 '''OR''' two spells at intensity 1
 
***2 point cost: one spell at intensity 3 '''OR''' two spells at intensity 2
 
***3 point cost: one spell at intensity 4 '''OR''' two spells at intensity 3
 
***4 point cost: one spell at intensity 5 '''OR''' two spells at intensity 4
 
***5 point cost: one spell at intensity 6 '''OR''' two spells at intensity 5
 
***Starting characters can't know spells above intensity 6.
 
***This advantage can be bought multiple times.
 
**WEALTH (costs vary from 0 to 10):
 
***See reign rulebook
 
***Can drop wealth by 1 point for 1 xp (only in plausible situations)
 

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