Editing B.R.E.N.T.
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=Attributes= | =Attributes= | ||
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*More Power Points (7) | *More Power Points (7) | ||
*Super Karma (7) | *Super Karma (7) | ||
− | *Marksman | + | *Marksman +2 to ranged attack when not moving |
− | *No Mercy | + | *No Mercy - May Spend a Benny to reroll any damage roll. |
=Super Powers (26)= | =Super Powers (26)= | ||
*Construct (5): +2 to recover from Shaken, No Wound Penalties, Immune to Disease and Poison, Repair rather than Healing to recover from Wounds | *Construct (5): +2 to recover from Shaken, No Wound Penalties, Immune to Disease and Poison, Repair rather than Healing to recover from Wounds | ||
*Gifted (1) | *Gifted (1) | ||
− | *Super Skills Shooting (1) + | + | *Super Skills Shooting (1) +3 die types, requires activation. |
*Attack, Ranged (5) 3d6 damage, Device | *Attack, Ranged (5) 3d6 damage, Device | ||
*Marksman (2) | *Marksman (2) | ||
*No Mercy (2) | *No Mercy (2) | ||
*Animation (10) 1000 pounds, d12+2, size +4, pace 10, MAP to do multiple | *Animation (10) 1000 pounds, d12+2, size +4, pace 10, MAP to do multiple |