Editing BDH: Game Mods
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β | ''' | + | '''Hero Dice:''' If a player beats the GM's roll or static difficulty by 5 or more, the Character earns a Hero Die equal to the highest die type in the GM's pool or a [[file:d8a.png|24px|d8]] vs a static difficulty. |
'''Complications:''' This game uses complications to track character and environmental setbacks. Complications stepped up to [[file:d12a.png|24px|d12]]'''+''' provide additional narrative leverage for the GM to use in the story (environmental complications) or take out the character in question (character complications). Players can keep their character from being taken out by spending a pp and taking an appropriate complication ranked at the highest die type from the pool that would have taken them out. | '''Complications:''' This game uses complications to track character and environmental setbacks. Complications stepped up to [[file:d12a.png|24px|d12]]'''+''' provide additional narrative leverage for the GM to use in the story (environmental complications) or take out the character in question (character complications). Players can keep their character from being taken out by spending a pp and taking an appropriate complication ranked at the highest die type from the pool that would have taken them out. |