Editing BDH: Game Mods

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'''Complications:''' This game uses complications to track character and environmental setbacks. Complications stepped up to [[file:d12a.png|24px|d12]]'''+''' provide additional narrative leverage for the GM to use in the story (environmental complications) or take out the character in question (character complications). Players can keep their character from being taken out by spending a pp and taking an appropriate complication ranked at the highest die type from the pool that would have taken them out.
 
'''Complications:''' This game uses complications to track character and environmental setbacks. Complications stepped up to [[file:d12a.png|24px|d12]]'''+''' provide additional narrative leverage for the GM to use in the story (environmental complications) or take out the character in question (character complications). Players can keep their character from being taken out by spending a pp and taking an appropriate complication ranked at the highest die type from the pool that would have taken them out.
  
βˆ’
'''Effect Dice:''' We won't be using effect dice.
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'''Effect Die:''' We won't be using effect dice.
  
 
'''Plot Points:''' Players start each episode with 1 pp and may earn pp via SFX and GM purchased hitches. All plot point spend options from '''p28-29''' apply except ''Join a Contest'' since we are not using contests.
 
'''Plot Points:''' Players start each episode with 1 pp and may earn pp via SFX and GM purchased hitches. All plot point spend options from '''p28-29''' apply except ''Join a Contest'' since we are not using contests.

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