Editing BDH: Game Mods

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We will be using the following Mods in this game.
 
We will be using the following Mods in this game.
  
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'''Action Resolution'''(ish)''':''' We will be using a single opposed roll to determine the success or failure of a given action. I will put together an opposing pool to the player's roll if they are initiating the action. If I am initiating the action, I will roll before the player or assign a static difficulty. <u>'''Ties go to the Player'''</u>.
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'''Action Resolution'''(ish)''':''' We will be using a single opposed roll to determine the success or failure of a given action. I will put together an opposing pool to the player's roll if they are initiating the action. If I am initiating the action, I will roll before the player or assign a static difficulty. <u>'''All ties go to the Player'''</u>.
  
 
'''Asset Generation:''' Players can generate scene assets via pp spend or by using an action to roll for them. Purchased assets are [[file:d6a.png|24px|d6]] assets unless an SFX converts them to [[file:d8a.png|24px|d8]] Rolled assets are always [[file:d8a.png|24px|d8]] assets.
 
'''Asset Generation:''' Players can generate scene assets via pp spend or by using an action to roll for them. Purchased assets are [[file:d6a.png|24px|d6]] assets unless an SFX converts them to [[file:d8a.png|24px|d8]] Rolled assets are always [[file:d8a.png|24px|d8]] assets.

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