Editing BDH: Game Mods
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__NOTOC__ | __NOTOC__ | ||
+ | ==Mods== | ||
We will be using the following Mods in this game. | We will be using the following Mods in this game. | ||
− | '''Action Resolution'''(ish)''':''' We will be using a single opposed roll to determine the success or failure of a given action. I will put together an opposing pool to the | + | '''Action Resolution'''(ish)''':''' We will be using a single opposed roll to determine the success or failure of a given action. I will put together an opposing pool to the PC's roll if they are initiating the action. If I am initiating the action, I will roll before the PC or assign a static difficulty. <u>Ties go to the Defender</u>. |
− | ''' | + | '''Hero Dice:''' If a player beats the GM's roll or static difficulty by 5 or more, the Character earns a Hero Die equal their Effect die if the effect die is higher than [[file:d4a.png|24px|d4]] |
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− | + | '''Effect Die:''' Effect dice won't always apply to a roll, but when they do we will use them. Since we are not using contests, this pretty much limits them to asset creation, complications, hero dice, and stress. [[file:d4a.png|24px|d4]] effect results are always a null result to avoid the weird rules for using [[file:d4a.png|24px|d4]] as an asset, complication, stress, or hero rating, which happen to be particularly cumbersome in PBP. | |
+ | '''Plot Points:''' Players start each episode with 1 pp and may earn pp via SFX and GM purchased hitches. All plot point spend options from '''p28-29''' apply except ''Join a Contest'' since we are not using contests. | ||
− | + | '''GM Plot Points:''' GM starts each episode with 1 pp per player and may earn subsequent pp with SFX. | |
+ | '''Opportunities:''' Players may purchase GM rolled opportunities to step back complications or stress or to step up an asset for the scene. | ||
− | ''' | + | '''Stress and Complications:''' This game uses a single Stress Track (on the character table) to cover personal stress for individual characters, and we will be using Complications to represent external obstacles. Stress is accrued by failing a high stakes roll. Hitches will not be used to create or step up stress. Players may ''push'' stress (spend a pp to use it as an asset for one roll) but the stress is then stepped up following that action. |
+ | :'''GMC Stress:''' Where the characters inflict stress on Major GMCs (Minor GMCs and Extras don't get Stress) I will track their stress by name and die rating in a spoiler block at the end of each GM update where it applies. | ||
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− | : | + | [[Firefly_Prime:_I_Aim_to_Misbehave|< < < Return to Main Page]] |
+ | [[File:Hegemony0002.png|600px|center]] | ||
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[[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]] | [[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]] |