Editing BDH: Game Mods
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'''Asset Generation:''' Players can generate scene assets via pp spend or by using an action to roll for them. Purchased assets are [[file:d6a.png|24px|d6]] assets unless an SFX converts them to [[file:d8a.png|24px|d8]] Rolled assets are always [[file:d8a.png|24px|d8]] assets. | '''Asset Generation:''' Players can generate scene assets via pp spend or by using an action to roll for them. Purchased assets are [[file:d6a.png|24px|d6]] assets unless an SFX converts them to [[file:d8a.png|24px|d8]] Rolled assets are always [[file:d8a.png|24px|d8]] assets. | ||
β | :'''Note:''' Rolled assets must be justifiable in the fiction as something the character can produce through their own agency, | + | :'''Note:''' Rolled assets must be justifiable in the fiction as something the character can produce through their own agency, Rolled assets just appear as something that was always there but is just now appearing 'on screen' as it were. |
:'''Note:''' Any scene asset can be converted to an episode asset if the player spends a pp to do so before the end of the scene. | :'''Note:''' Any scene asset can be converted to an episode asset if the player spends a pp to do so before the end of the scene. | ||
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'''Big Damned Hero Dice:''' If a player beats the GM's roll or static difficulty by 5 or more, the Character earns a Big Damned Hero Die equal to the highest die type in the GM's pool or a [[file:d8a.png|24px|d8]] vs a static difficulty. | '''Big Damned Hero Dice:''' If a player beats the GM's roll or static difficulty by 5 or more, the Character earns a Big Damned Hero Die equal to the highest die type in the GM's pool or a [[file:d8a.png|24px|d8]] vs a static difficulty. | ||
β | '''Complications:''' | + | '''Complications:''' model environmental obstacles. Complications accrue when a character rolls a Hitch. |
+ | |||
+ | Stress and complications never start lower than [[file:d6a.png|24px|d6]] and drop off when stepped below [[file:d6a.png|24px|d6]] | ||
'''Effect Dice:''' We won't be using effect dice. | '''Effect Dice:''' We won't be using effect dice. | ||
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'''Opportunities:''' Players may purchase GM rolled opportunities to step back complications or to step up an asset for the scene. | '''Opportunities:''' Players may purchase GM rolled opportunities to step back complications or to step up an asset for the scene. | ||
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+ | '''Stress Tracks''' model a character's personal stress for social, physical, and magical conditions. Stress is accrued when a character fails a high stakes action. The amount accrued is determined by the effect die from the opposed pool - static difficulty will never be used for high stakes rolls. Effect die rated at [[file:d4a.png|24px|d4]] cannot produce or step up stress. | ||
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+ | :'''Despair:''' This track measures a character's social reserves. | ||
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+ | :'''Dweomer:''' This track measures a character's magical reserves. | ||
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+ | :'''Fatigue:''' This track measures a character's physical reserves. | ||
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[[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]] | [[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]] |