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Badlands Airship
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__NOTOC__ [[File:BLAirship0002.png|center|px500]] ==Ship's Name TBD== [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] ==Wealth [[file:d8a.png|24px|d8]]== This represents the purchasing power the crew has collectively to acquire cargo, affect repairs, and make improvements without tapping their personal funds. ==Stats== '''Beam''' 30' | '''Keel''' 150' ---- '''Pace''' 12 || '''Handling''' -2 || '''Toughness''' 8 :Players have '''6''' points to divide between Pace, Handling, and Toughness. :'''Note:''' Pace and Toughness per normal. Handling represents a penalty or bonus to Piloting checks. ---- '''Cannon''' 4 || '''Harpoons''' 4 || '''Illumination''' 2 :Players have '''6''' points to divide between Cannon, Harpoons, and Illumination. :'''Note:''' The mod for Cannon indicates bonus damage (regular damage determined by ammo) while the mod for Harpoon represents a bonus to Shooting. Illumination reduces penalties to vision, and if it exceeds the penalty may grant the difference as a bonus to certain actions to a max of +4. ---- ==Decks== [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] '''Forecastle''' (Forward/Bow Top) 30' x 20' '''Quarterdeck''' (Aft/Stern Top) 30' x 40' '''Main Deck''' (Open to air [30' x 120'] at Midships) 30' x 180' :Harpoons (3) '''Lower Deck''' (Covered) 30' x 180' :Cannons (6) '''Hold''' (Cargo/Supplies) 30' x 180' ==Hands== [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] The ship has 4 Clockwork Crew, Extras who act as Hands for general labor and to help keep the ship in the sky. ---- :'''Agility''' [[file:d6a.png|20px|d6]] '''Smarts''' [[file:d6a.png|20px|d6]] '''|| Spirit''' [[file:d4a.png|20px|d6]] '''|| Strength''' [[file:d8a.png|20px|d6]] '''|| Vigor''' [[file:d6a.png|20px|d6]] ---- :'''Pace''' [[file:d6a.png|20px|d6]] '''|| Parry''' [[file:d2b.png|20px|d6]] '''|| Toughness''' [[file:d6a.png|20px|d6]] ---- :'''Athletics''' [[file:d6a.png|20px|d6]] '''|| Notice''' [[file:d6a.png|20px|d6]] '''|| Repair''' [[file:d6a.png|20px|d6]] '''|| Shooting''' [[file:d6a.png|20px|d6]] ---- ::'''Construct:''' Clockwork Crew get +2 to recover from being Shaken; ignore 1 point of Wound penalties; don’t breathe, and are immune to poison and disease. ::'''Fearless:''' Clockwork Crew are immune to fear and Intimidation ---- [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]]
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