Editing Badlands Chargen
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[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | ||
− | You're a Duster, at home in the badlands. You look human, but you're really not. Life in the wilds has changed you on a fundamental level, and you and your crew and your airship are the lynchpins that | + | You're a Duster, at home in the badlands. You look human, but you're really not. Life in the wilds has changed you on a fundamental level, and you and your crew and your airship are the lynchpins that holds society together. |
==Source Material== | ==Source Material== | ||
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==Setting Rules== | ==Setting Rules== | ||
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | ||
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+ | '''Born A Hero:''' Heroes may ignore the Rank qualifications for Edges during chargen (excluding Legendary Edges). | ||
'''Heroes Never Die:''' As implied, things that should kill you somehow don't. Wild Card NPCs get similar benefit. | '''Heroes Never Die:''' As implied, things that should kill you somehow don't. Wild Card NPCs get similar benefit. | ||
− | '''More | + | '''More Trait Points:''' PCs begin with '''15''' skill points instead of 12. |
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==Duster Template== | ==Duster Template== | ||
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | ||
− | '''Outsider''' - Dusters appear human on the surface - mostly - but | + | '''Outsider''' - Dusters appear human on the surface - mostly - but civilized folk can sense something is ''off'' with 'them. Subtract 2 from persuasion rolls vs non-Dusters. |
− | '''Environmental Resistance''' (Dust) - Dusters get +4 to resist the negative effects of Dust that | + | '''Environmental Resistance''' (Dust) - Dusters get +4 to resist the negative effects of Dust (the atmospheric storms that plague the badlands). |
− | '''Attribute Increase''' | + | '''Attribute Increase''' - Increase a particular attribute (Agility, Smarts, Spirit, Strength, or Vigor) one die type. That die has an attribute maximum of '''d12 +1'''. |
'''Adaptable''' - Gain one free Novice edge that you meet the requirements for. | '''Adaptable''' - Gain one free Novice edge that you meet the requirements for. | ||
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[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | ||
− | The skills '''Driving''', '''Electronics''', '''Hacking''', and '''Language''' won't see use in this game. | + | The skills '''Driving''', '''Electronics''', '''Hacking''', and '''Language''' won't see use in this game. Similarly, the ''Power'' skills '''Faith''', '''Focus''', '''Psionics''', '''Spellcasting''' and '''Weird Science''' are unavailable. |
− | + | ==Edges== | |
+ | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | ||
− | + | The edge '''Arcane Background''' is unavailable. | |
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==Hindrances== | ==Hindrances== | ||
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==Gear== | ==Gear== | ||
− | Tech level is mostly wild west-ish, if the wild west had airships. Make your choices for personal gear accordingly | + | Tech level is mostly wild west-ish, if the wild west had airships. Make your choices for personal gear accordingly. |
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− | + | The party will collectively have their own airship, but that will get statted out by the group in the development thread. | |
==Rank and Advances== | ==Rank and Advances== | ||
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | ||
− | + | PCs start play as '''Novices''', but they have two '''Advances''' under their belts to spend during chargen . |