Editing Badlands Chargen
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[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | ||
− | You're a Duster, at home in the badlands. You look human, but you're really not. Life in the wilds has changed you on a fundamental level, and you and your crew and your airship are the lynchpins that | + | You're a Duster, at home in the badlands. You look human, but you're really not. Life in the wilds has changed you on a fundamental level, and you and your crew and your airship are the lynchpins that holds society together. |
==Source Material== | ==Source Material== | ||
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'''Heroes Never Die:''' As implied, things that should kill you somehow don't. Wild Card NPCs get similar benefit. | '''Heroes Never Die:''' As implied, things that should kill you somehow don't. Wild Card NPCs get similar benefit. | ||
− | '''More Skill Points:''' PCs begin with '''15''' skill points instead of 12. | + | '''More Skill Points:''' PCs begin with '''15''' skill points instead of 12. Additionally, '''Piloting/Boating''' is treated as a Core Skill, starting at '''d4''' instead of untrained. |
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− | '''Languages:''' Everyone speaks '''Trade Tongue''' | + | '''Languages:''' Everyone in the setting speaks '''Trade Tongue'''. Dusters have developed their own secret language known only to them. |
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==Duster Template== | ==Duster Template== | ||
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | ||
− | '''Outsider''' - Dusters appear human on the surface - mostly - but | + | '''Outsider''' - Dusters appear human on the surface - mostly - but civilized folk can sense something is ''off'' with them. Subtract 2 from Persuasion rolls vs non-Dusters. |
'''Environmental Resistance''' (Dust) - Dusters get +4 to resist the negative effects of Dust that plagues the badlands. | '''Environmental Resistance''' (Dust) - Dusters get +4 to resist the negative effects of Dust that plagues the badlands. | ||
− | '''Attribute Increase''' (Player's Choice) - One attribute (Agility, Smarts, Spirit, Strength, or Vigor) starts at [[file:d6a.png|20px]] | + | '''Attribute Increase''' (Player's Choice) - One attribute (Agility, Smarts, Spirit, Strength, or Vigor) starts at [[file:d6a.png|20px|d6]] That attribute die's maximum is [[file:d12a.png|20px|d6]] '''+1'''. |
'''Adaptable''' - Gain one free Novice edge that you meet the requirements for. | '''Adaptable''' - Gain one free Novice edge that you meet the requirements for. | ||
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Similarly, the ''Power'' skills '''Faith''', '''Psionics''', '''Spellcasting''' and '''Weird Science''' are unavailable. | Similarly, the ''Power'' skills '''Faith''', '''Psionics''', '''Spellcasting''' and '''Weird Science''' are unavailable. | ||
− | '''Focus''' is available, but will only be useful to those who take the edge | + | '''Focus''' is available, but will only be useful to those who take the edge, '''Arcane Background''' (Gifted). |
− | '''Piloting/Boating''' will be treated as a single skill | + | '''Piloting/Boating''' will be treated as a single skill. |
==Hindrances== | ==Hindrances== | ||
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==Gear== | ==Gear== | ||
− | Tech level is mostly wild west-ish, if the wild west had airships. Make your choices for personal gear accordingly. We will be using the '''Wealth''' stat instead of x-monies-per-character. | + | Tech level is mostly wild west-ish, if the wild west had airships. Make your choices for personal gear accordingly. We will be using the '''Wealth''' stat instead of x-monies-per-character. Starting gear is subject to GM approval, but will probably will be approved if it seems reasonable. |
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− | :[[file:d4a.png|20px]] This is starting '''Wealth''' for characters with the '''Poverty''' hindrance. | + | :[[file:d4a.png|20px|d6]] This is starting '''Wealth''' for characters with the '''Poverty''' hindrance. |
− | :[[file:d6a.png|20px]] This is starting '''Wealth''' for base characters. | + | :[[file:d6a.png|20px|d6]] This is starting '''Wealth''' for base characters. |
− | :[[file:d8a.png|20px]] This is starting '''Wealth''' for characters with the '''Rich''' edge. | + | :[[file:d8a.png|20px|d6]] This is starting '''Wealth''' for characters with the '''Rich''' edge. |
− | :[[file:d10a.png|20px]] This is starting '''Wealth''' for characters with the '''Very Rich''' edge | + | :[[file:d10a.png|20px|d6]] This is starting '''Wealth''' for characters with the '''Very Rich''' edge |
The party will collectively have their own airship that will get statted out by the group in development. | The party will collectively have their own airship that will get statted out by the group in development. | ||
− | :[[file:d8a.png|20px]] This is starting '''Wealth''' for the ship. | + | :[[file:d8a.png|20px|d6]] This is starting '''Wealth''' for the ship. |
==Rank and Advances== | ==Rank and Advances== | ||
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | ||
− | + | PCs start play as '''Novices'''. |