Editing Badlands Chargen
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | ||
− | You're a Duster, at home in the badlands. You look human, but you're really not. Life in the wilds has changed you on a fundamental level, and you and your crew and your airship are the lynchpins that | + | You're a Duster, at home in the badlands. You look human, but you're really not. Life in the wilds has changed you on a fundamental level, and you and your crew and your airship are the lynchpins that holds society together. |
==Source Material== | ==Source Material== | ||
Line 17: | Line 17: | ||
:Additionally, '''Piloting/Boating''' will be treated as a single skill and is considered a Core Skill in this campaign, starting at [[file:d4a.png|20px]] instead of untrained. | :Additionally, '''Piloting/Boating''' will be treated as a single skill and is considered a Core Skill in this campaign, starting at [[file:d4a.png|20px]] instead of untrained. | ||
− | '''Languages:''' Everyone speaks '''Trade Tongue''' in the settlements | + | '''Languages:''' Everyone speaks '''Trade Tongue''' in the civilized settlements, including Dusters. Dustlings, small humanoid creatures native to the badlands, have their own language, '''Dustling''', rarely understood by civilized folk, but which can be spoken and understood by the Dusters who share the badlands with them. |
− | |||
− | Dustlings, small humanoid creatures native to the badlands, have their own language, ''' | ||
− | |||
− | |||
+ | Dusters have also developed their own pidgin of Trade and Dustling that they often speak among themselves. | ||
[[File:Dustling0002.png|center|150px]] | [[File:Dustling0002.png|center|150px]] | ||
Line 29: | Line 26: | ||
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | ||
− | '''Outsider''' - Dusters appear human on the surface - mostly - but | + | '''Outsider''' - Dusters appear human on the surface - mostly - but civilized folk can sense something is ''off'' with them. Persuasion rolls are made at '''-2''' vs non-Dusters. |
'''Environmental Resistance''' (Dust) - Dusters get +4 to resist the negative effects of Dust that plagues the badlands. | '''Environmental Resistance''' (Dust) - Dusters get +4 to resist the negative effects of Dust that plagues the badlands. | ||
− | '''Attribute Increase''' (Player's Choice) - One attribute (Agility, Smarts, Spirit, Strength, or Vigor) starts at [[file:d6a.png|20px]] | + | '''Attribute Increase''' (Player's Choice) - One attribute (Agility, Smarts, Spirit, Strength, or Vigor) starts at [[file:d6a.png|20px]] That attribute die's maximum is [[file:d12a.png|20px]] '''+1'''. |
'''Adaptable''' - Gain one free Novice edge that you meet the requirements for. | '''Adaptable''' - Gain one free Novice edge that you meet the requirements for. | ||
Line 44: | Line 41: | ||
Similarly, the ''Power'' skills '''Faith''', '''Psionics''', '''Spellcasting''' and '''Weird Science''' are unavailable. | Similarly, the ''Power'' skills '''Faith''', '''Psionics''', '''Spellcasting''' and '''Weird Science''' are unavailable. | ||
− | '''Focus''' is available, but will only be useful to those who take the edge | + | '''Focus''' is available, but will only be useful to those who take the edge, '''Arcane Background''' (Gifted). |
'''Piloting/Boating''' will be treated as a single skill and is considered a Core Skill in this campaign, starting at [[file:d4a.png|20px]] instead of untrained. | '''Piloting/Boating''' will be treated as a single skill and is considered a Core Skill in this campaign, starting at [[file:d4a.png|20px]] instead of untrained. | ||
Line 58: | Line 55: | ||
Tech level is mostly wild west-ish, if the wild west had airships. Make your choices for personal gear accordingly. We will be using the '''Wealth''' stat instead of x-monies-per-character. | Tech level is mostly wild west-ish, if the wild west had airships. Make your choices for personal gear accordingly. We will be using the '''Wealth''' stat instead of x-monies-per-character. | ||
− | We won't roll | + | We won't roll for starting gear, but your starting gear is subject to GM approval. (If it seems reasonable, it will be approved). |
:[[file:d4a.png|20px]] This is starting '''Wealth''' for characters with the '''Poverty''' hindrance. | :[[file:d4a.png|20px]] This is starting '''Wealth''' for characters with the '''Poverty''' hindrance. | ||
Line 76: | Line 73: | ||
[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | ||
− | + | PCs start play as '''Novices'''. |