Editing Barbarians of Lemuria: The Breath Of A Demon God
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== Player Characters == | == Player Characters == | ||
− | * [[ | + | * [[Neave of Valgard]], played by scorch |
+ | |||
+ | * [[Tambourlane of Parsool]], played by Tophocles | ||
− | * | + | * Talathlan of Shamballah, played by Space Cowboy |
− | * | + | * Oohlot of Zalut, played by JeStor |
− | * | + | * Eadwin of Oomis, played by Dorsai |
− | === | + | === Enok of Shamballah, played by Zolock === |
+ | Lifeblood 11/11, Hero Points 5/5 | ||
− | + | Strength 1, Agility -1, Mind 1, Appeal 3 | |
+ | |||
+ | Brawl 0, Melee 2, Ranged -1, Defence 3, | ||
+ | |||
+ | Barbarian 2, Gladiator 2, Mariner 0, Mercenary 0 | ||
− | + | Gear: Extremely large and elaborate two-handed sword. | |
− | + | Enok, once a warrior of renown, now spends more time sitting in taverns and ranting about his exploits than producing new ones. It has been noted by those who bother to pay attention to him that many of his stories are verifiably less than true, but it is difficult to discern if he is making things up or has genuinely forgotten how things actually went. Surviving for years on the not-inconsiderable pile of gold he'd accumulated throughout his splendid adventures, his gut has gone south and his once formidable pecs have lost their brazen luster. Despite his resources, he has not bothered to replace any of the gear he once used and still makes a valiant attempt to wear his old loincloth and spiked pauldrons, using generous quantities of twine to hold them in place on his skinny frame. His grey hair hangs down well over his eyes, his hooked nose poking through the fringe like a rock from the sea. | |
+ | Among those who once heard the tales of his deeds (and still believe them), he has a surprising degree of enduring celebrity. Enok keeps encounters with such people brief and taut, lest they wise up. | ||
== Origin summary == | == Origin summary == | ||
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=== Sorcery === | === Sorcery === | ||
− | Briefly, there are two kinds of magic you need to worry about - cantrips and spells of the First Magnitude. There are spells of | + | Briefly, there are two kinds of magic you need to worry about - cantrips and spells of the First Magnitude. There are spells of great Magnitudes, but those require extensive preparation, so you don't need to worry about those just yet. |
Cantrips are minor special effects - flickering lights, phantom sounds, levitating coins, that sort of thing. If you have the Magician career, you are assumed to be carrying around a bunch of amulets and trinkets that you can use to cast cantrips, and they have no other Requirements. They generally cost 1 point of Arcane Power to use and do not usually require a roll. If you are trying to use a cantrip to directly affect someone else (like creating a noise in the other direction that you hope a guard will go and investigate), or you are for some reason trying to cast a cantrip without having your equipment handy, they require a roll of 2d6+Mind+Magician and cost 2 points of Arcane Power. A roll of 8 or 9 will generally be a success. | Cantrips are minor special effects - flickering lights, phantom sounds, levitating coins, that sort of thing. If you have the Magician career, you are assumed to be carrying around a bunch of amulets and trinkets that you can use to cast cantrips, and they have no other Requirements. They generally cost 1 point of Arcane Power to use and do not usually require a roll. If you are trying to use a cantrip to directly affect someone else (like creating a noise in the other direction that you hope a guard will go and investigate), or you are for some reason trying to cast a cantrip without having your equipment handy, they require a roll of 2d6+Mind+Magician and cost 2 points of Arcane Power. A roll of 8 or 9 will generally be a success. | ||
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Any cantrip or spell that tries to mess with someone's mind or perception, directly or indirectly, takes the target's Mind stat as a penalty to the Mind+Magician roll. | Any cantrip or spell that tries to mess with someone's mind or perception, directly or indirectly, takes the target's Mind stat as a penalty to the Mind+Magician roll. | ||
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