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* [[Enok of Shamballah]], played by Zolock
 
* [[Enok of Shamballah]], played by Zolock
  
* [[Oohlot of Zalut|Oohlat of Zalut]], played by JeStor
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* [[Neave of Valgard]], played by scorch
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* [[Oohlot of Zalut]], played by JeStor
  
 
* [[Talathlan of Shamballah]], played by Space Cowboy
 
* [[Talathlan of Shamballah]], played by Space Cowboy
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* [[Torm of the Axos Mountains]], played by Stattick
  
  
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* [[Tambourlane of Parsool]], played by Tophocles
 
* [[Tambourlane of Parsool]], played by Tophocles
 
* [[Neave of Valgard]], played by scorch
 
 
* [[Torm of the Axos Mountains]], played by Stattick
 
  
  
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=== Character Advancement ===
 
=== Character Advancement ===
  
Heroes receive Advancement Points after each completed adventure. The default amount is 2, but it may be raised to 3 to reward roleplaying. Advancement Points can be spent to improve character statistics as follows:
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Heroes receive Advancement Points after each completed adventure. The default amount is 2, but it may be raised to 3 to reward roleplaying (for reference, as of the day of writing, 2015-02-10, every active player has earned the roleplaying Advancement Point for the first adventure). Advancement Points can be spent to improve character statistics as follows:
  
 
* Raise an Attribute by 1 point: {current value of Attribute + 3} Advancement points. ''This has been altered from the RAW.''
 
* Raise an Attribute by 1 point: {current value of Attribute + 3} Advancement points. ''This has been altered from the RAW.''
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=== Entanglement ===
 
=== Entanglement ===
  
Certain weapons - whips, nets, bolas - can be used to entangle an opponent. An entanglement attack is made with Melee or Ranged, depending on the type of weapon, and has a -1 penalty. If successful, the attack does no damage but the target becomes entangled. While entangled, the target has a -3 penalty to all actions that require the free use of his or her limbs, except for rolls to break free of the entanglement. Such a roll takes one action, unless it achieves a Mighty Success, in which case the target may act normally in the same round as breaking free. The roll to break free can be made with Strength+Barbarian (in which case it breaks the weapon upon success), Agility+Dancer or Agility+Gladiator. The target is considered to have a Defense score of -1 while entangled.
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Certain weapons - whips, nets, bolas - can be used to entangle an opponent. An entanglement attack is made with Melee or Ranged, depending on the type of weapon, and has a -1 penalty. If successful, the attack does no damage but the target becomes entangled. While entangled, the target has a -3 penalty to all actions that require the free use of his or her limbs, except for rolls to break free of the entanglement. Such a roll takes one action, unless it achieves a Mighty Success, in which case the target may act normally in the same round as breaking free. The roll to break free can be made with Strength+Barbarian (in which case it breaks the weapon upon success), Agility+Dancer or Agility+Gladiator. The target does not get the benefits of his or her Defense ability while entangled.
  
 
An entanglement must be actively maintained by the attacker, or the target gets loose without the need for a roll. The attacker can perform attacks on the target or on other enemies while still maintaining the entanglement, but his or her damage die is capped at 1d3. The attacker can of course not use the weapon used for the entanglement in any way while still maintaining the entanglement.
 
An entanglement must be actively maintained by the attacker, or the target gets loose without the need for a roll. The attacker can perform attacks on the target or on other enemies while still maintaining the entanglement, but his or her damage die is capped at 1d3. The attacker can of course not use the weapon used for the entanglement in any way while still maintaining the entanglement.

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