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==Setting==
 
==Setting==
  
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The Barrowmaze book describes an area of of 11 x 11 6-miles hexes as the Duchy of Aerik. There are three towns ('''Ironguard Motte''', the largest settlement, Class V), '''Bogtown''' and '''Helix''' (Class VI, the town closest to the Barrowmaze, where I'm assuming you guys will start). The Barrows are a half-days walk from Helix, and you guys are likely going to need a guide to get there the first time. In the past I've been pretty lax about leaving mount outside of dungeons, assuming that if reasonable precaution is taken they'll be left alone, for the most part, but the area around the Maze is pretty dangerous, so having mercenaries to watch the horses might not be a bad idea.
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The Barrowmaze book describes an area of of 11 x 11 6-miles hexes as the Duchy of Aerik. There are three towns ('''Ironguard Motte''', the largest settlement, Class V), '''Bogtown''' and '''Helix''' (Class VI, the town closest to the Barrowmaze, where I'm assuming you guys will start). The Barrows are a half-days walk from Helix, and you guys are likely going to need a guide to get there the first time. In the past I've been pretty lax about leaving mount outside of dungeons, assuming that if reasonable precaution is taken they'll be left alone, for the most part, but the area around the Maze is pretty dangerous, so having mercenaries to watch the horses might not be a bad idea.  
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There's a class III city -- Greenspire -- about three days' ride away, and several Class II cities within three or four days of that. The nearest Class I city is about a ten to fourteen day ride from Helix. You've got essentially three months before the moors become impassable and the Barrowmaze is no longer accessible.
 
  
 
===Greenspire===
 
===Greenspire===

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