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*IC | [http://forum.rpg.net/showthread.php?752724-Labyrinth-Lord-IC-II-The-Barrowmaze-Campaign IC 2]
 
*[http://forum.rpg.net/showthread.php?747665-OOC-Barrowmaze OOC] | [http://forum.rpg.net/showthread.php?751949-OOC-II-Labyrinth-Lord-The-Barrowmaze-Campaign OOC 2]
 
*[https://forum.rpg.net/showthread.php?747536-Closed-Recruitment-Labyrinth-Lord-Basic-Barrowmaze-Complete Recruitment] | [https://forum.rpg.net/showthread.php?748218-DM-Notes-Labyrinth-Lord-The-Barrowmaze-Campaign DM Notes]
 
 
 
==Player Characters==
 
==Player Characters==
*[[Hrothgar]], Dwarf 5, 18/23 HP, AC -1
+
*[[Torgo II]], Halfling 5, 17/17 HP, AC 4
*[[Severi Silvertongue]], Elf 4, 16/21HP, AC 6
+
*[[Hrothgar]], Dwarf 5, 23/23 HP, AC 0
*[[Zortan the Heretic]], Cleric 6, 19/24 HP, AC 3
+
*[[Severi Silvertongue]], Elf 4, 21/21HP, AC 6
*[[Telemachus]], Magic-User 5, 15/22 HP, AC 9
+
*[[Zortan the Heretic]], Cleric 5, 18/24 HP, AC 3
*[[Aneirin the Sure]], Elf 4, 12/12 HP, AC 2
+
*[[Telemachus]], Magic-User 5, 22/22 HP, AC 9
 +
*[[Aneirin the Sure]], Elf 4, 6/12 HP, AC 2
 
*[[Blank Labyrinth Lord Sheet]]
 
*[[Blank Labyrinth Lord Sheet]]
 
===Retainers===
 
===Retainers===
*[[Socus]] - Magic-User 2, 7/7 HP, AC 9, retainer to [[Telemachus]]
+
*[[Viabet]] - Thief 2, 11/11 HP, AC 8, retainer to [[Fraiio the Friendless]]
 +
*[[Socus]] - Magic-User 1, 3/3 HP, AC 9, retainer to [[Telemachus]]
  
 
===Mercenaries===
 
===Mercenaries===
*San, Light Mounted, 0-level, 6 hp, AC 8
+
*San, Light Mounted
*Tarn, Light Mounted 0-level, 5 hp, AC 8
+
*Rutar, Light Mounted
*Kolla, Mounted Bowman 1st level, 5 hp, AC 9
+
*Tarn, Light Mounted
*Gery, Heavy Mounted 0-level, 3 hp, AC 3
+
*Anis, Mounted Bowman
*Wine, Heavy Mounted 0-level, 6 hp, AC 3
+
*Kolla, Mounted Bowman
*Epher, Heavy Mounted 0-level, 2 hp AC 3
+
*Gery, Heavy Mounted
*Helry, Heavy Mounted 1st level, 7/7 hp, AC 3
+
*Wine, Heavy Mounted
*Reder, Heavy Mounted 0-level, 4 hp, AC 3
+
*Epher, Heavy Mounted
 
+
*Helry, Heavy Mounted
===Lost In The Dark===
+
*Reder, Heavy Mounted
*[[Torgo II]], Halfling 5, 17/17 HP, AC 4
 
  
 
==Encumbrance Ape==
 
==Encumbrance Ape==
  
 +
*[[Torgo II]]
 +
**Adventuring Gear: 45 lbs
 +
**Treasure: 0 lbs
 +
**Total Encumbrance: 45 lbs
 +
**Movement Rate:  90'
 
*[[Zortan the Heretic]]
 
*[[Zortan the Heretic]]
**Adventuring Gear: 53.5 lbs
+
**Adventuring Gear: 50 lbs
**Treasure:  
+
**Treasure: 0 lbs
**Total Encumbrance: 53.5 lbs
+
**Total Encumbrance: 50 lbs
 
**Movement Rate: 90'
 
**Movement Rate: 90'
 
*[[Severi Silvertongue]]
 
*[[Severi Silvertongue]]
**Adventuring Gear: <60 lbs
+
**Adventuring Gear: 60 lbs
**Treasure: Mysterious Wight Scroll, Which Cost Viabet His Life
+
**Treasure: 0
 
**Total Encumbrance: 60
 
**Total Encumbrance: 60
 
**Movement Rate: 90/30
 
**Movement Rate: 90/30
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**Movement Rate: 90'
 
**Movement Rate: 90'
 
*[[Telemachus]]
 
*[[Telemachus]]
**Adventuring Gear: 29.5 lbs
+
**Adventuring Gear: 25.5 lbs
**Treasure: Boots & Sword
+
**Treasure: 0 lbs
**Total Encumbrance: 29.5 lbs
+
**Total Encumbrance: 25.5 lbs
 +
**Movement Rate: 120'
 +
*[[Viabet]], Thief retainer
 +
**Adventuring Gear: 34 lbs
 +
**Treasure: 0 lbs
 +
**Total Encumbrance: 34 lbs
 
**Movement Rate: 120'
 
**Movement Rate: 120'
 
*[[Socus]], M-U retainer
 
*[[Socus]], M-U retainer
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==Treasure, XP Awards, Party Slush Fund==
 
==Treasure, XP Awards, Party Slush Fund==
 
===XP Awards===
 
===XP Awards===
*[http://forum.rpg.net/showthread.php?747665-OOC-Barrowmaze&p=18708100#post18708100 Defeated six harpies (92/46 XP)]
+
*Defeated six harpies [http://forum.rpg.net/showthread.php?747665-OOC-Barrowmaze&p=18708100#post18708100]
*[http://forum.rpg.net/showthread.php?747665-OOC-Barrowmaze&p=18766930#post18766930 Defeated eight harpies and acquired platinum necklace. (252/89 XP)]
 
*[http://forum.rpg.net/showthread.php?747735-IC-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18780149#post18780149 Looted harpy nest and defeated two Tower Guardians (218/72 XP)]
 
*[http://forum.rpg.net/showthread.php?747665-OOC-Barrowmaze&p=18810699#post18810699 Defeated six giant centipedes] and [http://forum.rpg.net/showthread.php?747665-OOC-Barrowmaze&p=18811340#post18811340 looted barrow. (55/14 XP)]
 
*[http://forum.rpg.net/showthread.php?747665-OOC-Barrowmaze&p=18810147#post18810147 Looted barrow and took eight urns (51/13 XP)]
 
*[http://forum.rpg.net/showthread.php?751949-OOC-II-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18834211#post18834211 Defeated 23 zombies, 1 wight, and 1 giant pteradon (268/134 XP)]
 
*[http://forum.rpg.net/showthread.php?751949-OOC-II-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18835645#post18835645 Acquired an amphora, a silver ring studded with diamonds, and nine amethysts (418/105 XP)]
 
*[http://forum.rpg.net/showthread.php?751949-OOC-II-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18836515#post18836515 Sold pieces of a pteradon (18/5 XP)]
 
*[http://forum.rpg.net/showthread.php?751949-OOC-II-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18862263#post18862263 Defeated a barrow wight and a wight (138/69 XP)]
 
*[http://forum.rpg.net/showthread.php?751949-OOC-II-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18864080#post18864080 Sold three urns (343/86 XP)]
 
*[http://forum.rpg.net/showthread.php?752724-Labyrinth-Lord-IC-II-The-Barrowmaze-Campaign&p=18968137#post18968137 Sold Elven Boots (4,762/1,190 XP)]
 
*[http://forum.rpg.net/showthread.php?751949-OOC-II-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18974679#post18974679 Sold Dust of Disappearance, Incense of Meditation, and non-magical ring (1,667/417 XP)]
 
 
 
 
===Treasure===
 
===Treasure===
*A stylized mask in the image of a grinning goat's skull, chased in silver and platinum, and likely worth 900 gold (carried by Zortan)
+
*Spectre's staff, carried by Zortan
*An interesting looking mace of black iron (carried by Zortan)
+
** Passwall effect, cast Web, function as a Wand of Paralyzation or be broken as a retributive strike
*35 gold hepats [http://forum.rpg.net/showthread.php?752724-Labyrinth-Lord-IC-II-The-Barrowmaze-Campaign&p=18884323#post18884323]
+
**At the same time Socus examines the staff. It takes about an hour, and at the end of the time the young mage is staring at the staff with awe. "It's the most powerful thing I've ever seen, and I'm not sure I've plumbed the depths of its powers, nor have an accurate idea of how much energy remains stored in it. But here's what I was able to tell. It functions as a normal magical stave vis a vis the ability to damage certain creatures only vulnerable to magic, if used in combat. The wielder can use it to open a portal through almost any material, or create a mass of a sticky, web-like material. Further, its powers can be called upon to create a cone shape ray that freezes all within its area. In addition, should the need be great, the wielder can break the staff, releasing the remaining stored energy in a great explosion. This is likely to kill the wielder, in all honesty. Unfortunately, in my estimation the stave has little energy left, perhaps enough for four uses of any of the powers I described. Of course, breaking it uses up all the remaining energy."
*Ointment of Healing x4 (One ancient looking jar labeled Warkar, 4,000 gp)
+
**The adventurers meet with Leera in the morning. She is handling the staff with more respect -- awe even, perhaps -- than the first time she laid hands on it. "This staff," she says, "was created by the Archmage Gahlemdas during the Second Age of Man, and lost from history until now. It is theorized that one of his apprentices claimed it after his death, but records from that time period are spotty, inconsistent at best. It is said the the fortress of Gahlemdas was once located far to the west of Greenspire, on the shores of the Shallow Sea. But the boundaries of the ocean have changed since then, and no trace has ever been found of his once-mighty redoubt. This staff," she says, gesturing, "has the following abilities: It can create a mass of sticky strands, similar to the spell commonly known as Web. The wielder can use the stave to become invisible, or open a portal through solid material. She can summon a great whirlwind, such as those created by the elementals known as djinn. The wielder may create a cone of paralyzation, or if nearing defeat can break the staff, releasing the remaining stored energy in a potent explosion. Perhaps most interesting of all, there is an elemental of earth bound to this staff: the histories name it Renregin. The wielder can summon this being in time of need, but be wary, as you must maintain total concentration while the elemental is in this world, or it will be freed from its bonds and attempt to slay the bearer of the staff. We have determined there are nine uses remaining to this puissant item." She takes a deep breath. "I have spoken to my superiors, who have in turn contacted the Guild offices in Eras. We are prepared to offer you thirty thousand gold noturis for this item."
*A carefully folded packet labelled Shafka (appear to contain dust of some sort, are made of oiled vellum, and appear to be quite old)
+
**Recharging: Leera has obviously either been expecting this question or has been asked by the Guild to look into it, because she produces a sheet of paper detailing exactly what is needed to recharge the staff. Sadly, the list does not include instructions on where or how to obtain the items needed. OOC: So, I've eyeballed the base cost to construct a Staff of Wizardry at 160,000 gp, not including special components. Fully recharging the staff is likely to have a base cost of between 25,000 and 40,000 gp, in addition to special components. Let me think on this a bit before I give you an answer. I promise, though, that recharging the staff would be significantly easier than making a new one.
*Kentol of Keferth's spellbook, stored with Huffnpuff
+
*Spectre's spellbook, carried by Zortan
**1st Order: Light, Read Languages, Ventriloquism
 
*Bandit mage green booklet (carried by Telemachus)
 
*Barrow wight dust worth 650 gp, wight dust worth 110 gp (from Barrow 30)
 
*Brass scroll case, containing a single sheet of rolled vellum, from Barrow 30 [http://forum.rpg.net/showthread.php?747735-IC-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18860637#post18860637]. Contains  one Bless, one Know Alignment and two Cure Disease. Valued at 4500gp if sold.
 
*Dagger +1 (with wolf head shaped into hilt) and magical preserved leather sheath (IC 628 [http://forum.rpg.net/showthread.php?747735-IC-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18769985#post18769985]), carried by Zortan
 
*[[Staff of the Spectre]] (aka Gahlemdas' Staff), carried by Telemachus
 
*Gahlemdas' spellbook, stored with Huffnpuff
 
 
**1st-Order: Charm Person, Detect Magic, Magic Missile, Ventriloquism + AEC: Jarring Hand, Summon Familiar, Unseen Servant
 
**1st-Order: Charm Person, Detect Magic, Magic Missile, Ventriloquism + AEC: Jarring Hand, Summon Familiar, Unseen Servant
**2nd-Order: Continual Light, Detect Evil, Knock, Locate Object, Web + AEC: Amnesia, False Gold
+
**2nd-Order: Continual Light, Detect Evil, Knock, Locate Object, Web + AEC: Amnesia, Fool's Gold
 
**3rd-Order: Clairvoyance, Hold Person, Lightning Bolt + Feign Death, Suggestion
 
**3rd-Order: Clairvoyance, Hold Person, Lightning Bolt + Feign Death, Suggestion
*323 gold coins, an ivory handled brush worth twenty five gold and two platinum coins from the Temple of Orcus
 
  
 
===Disbursed coinage===
 
===Disbursed coinage===
 
*Recovered 1,998 gp from Treasure Map #1 [http://forum.rpg.net/showthread.php?747735-IC-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18708833#post18708833]
 
*Recovered 1,998 gp from Treasure Map #1 [http://forum.rpg.net/showthread.php?747735-IC-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18708833#post18708833]
 
*Spectre's ruby, sold for 9100 gp and divided amongst Hrothgar, Zortan, Severi, Viabet, and party slush
 
*Spectre's ruby, sold for 9100 gp and divided amongst Hrothgar, Zortan, Severi, Viabet, and party slush
*gold ring worth 40 hepats, a jeweled necklace worth 30, another gold ring worth another 40 hepats, a silver bracelet worth 25, a gold circlet worth 50, an ivory comb worth 25, a silver ring worth 30 and finally a bone-handled dagger worth 15 hepats. (IC 754)
 
*Platinum necklace (800 gp?), sold for 720 gp
 
*6 garnets (100 gp each), wolf's head silver ring (sold for 200 gp to the lion-folk)
 
*3 urns, worth 600 gp each [http://forum.rpg.net/showthread.php?747735-IC-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18856412#post18856412] (offered 395 each)
 
*20 pp for dinosaur organs
 
*Amphora worth 600 gp [http://forum.rpg.net/showthread.php?747735-IC-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18814743#post18814743] (offered 390 gp)
 
*9 amethysts worth 100 gp each. (IC 953 [http://forum.rpg.net/showthread.php?747735-IC-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18825439#post18825439])
 
*8 urns worth 35 gp each (IC 1172 [http://forum.rpg.net/showthread.php?747665-OOC-Barrowmaze&p=18810147#post18810147]) (offered 184 gp as group or 18 gp individually)
 
*9,450 gp for sale of Incense, Dust, and ring. (IC2 400 [http://forum.rpg.net/showthread.php?752724-Labyrinth-Lord-IC-II-The-Barrowmaze-Campaign&p=18974100#post18974100])
 
 
 
===Party Slush Fund===
 
===Party Slush Fund===
 
*each PC will donate 15% of the monies distributed to them as loot into the party's slush fund.
 
*each PC will donate 15% of the monies distributed to them as loot into the party's slush fund.
*Current Contents of Slush Fund = 4308.06 gp, secured as five pieces of scrip with Silver Standard
+
*Current Contents of Slush Fund = 378 gp in scrip/gems
*party has a lockbox containing two waxed vellum pouches with barrow wight dust and wight dust (two feet wide, a foot deep and roughly the same height -- made of bog oak and divided into twenty-four compartments by vertical partitions and a removable shelf, weighs twenty pounds, and can contain twenty-four discrete items, purchased for 75 gp)
 
  
 
==Marching Order==
 
==Marching Order==
 
In the dungeon, without mercenaries
 
In the dungeon, without mercenaries
  
*Hrothgar / Zortan
+
Hrothgar / Torgo
*Telemachus / Severi
 
*Socus (NPC) / Aneirin
 
  
 +
Severi / Zortan
  
'''Single-order'''
+
Socus (NPC) / Telemachus
  
*Hrothgar
+
Viabet (NPC) / Fraiio
*Severi
 
*Zortan
 
*Telemachus
 
*Socus
 
*Aneirin
 
  
 
==Watch Order==
 
==Watch Order==
Shift 1: Severi + Telemachus + Socus
+
Shift 1: Severi + Telemachus and henchman
  
Shift 2: Hrothgar
+
Shift 2: Torgo II + Viabet
  
Shift 3: Hrothgar
+
Shift 3: Torgo II + Hrothgar
  
 
Shift 4: Hrothgar
 
Shift 4: Hrothgar
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Shift 5: Aneirin + Zortan
 
Shift 5: Aneirin + Zortan
  
2 hour delay: catch-up sleep for Hrothgar, the elves and spellcasters keep watch and alternate spell study
+
2 hour delay: catch-up sleep for Torgo + Hrothgar, the elves and spellcasters keep watch and alternate spell study
  
 
All shifts are 2 hours.
 
All shifts are 2 hours.
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*Wizard's Tomb Map [https://docs.google.com/drawings/d/1R2nbxgHyYK3Fk1CZtXCCo8TSHkks_yz0ycXrefJEUbQ/edit]
 
*Wizard's Tomb Map [https://docs.google.com/drawings/d/1R2nbxgHyYK3Fk1CZtXCCo8TSHkks_yz0ycXrefJEUbQ/edit]
 
*[[The Expanding World]]
 
*[[The Expanding World]]
*Harpy Lair [https://docs.google.com/drawings/d/1TPu9P2OZHf9CUR662ISDE7WQ_d1TVfGIGVTeKjpV-mw/edit]
 
*Barrow 29 [https://docs.google.com/drawings/d/1WDk5p3rFxi9LofwxUZbUnDl6hUxyTk_WmI63VfeG6eo/edit]
 
  
 
==Plot Hooks==
 
==Plot Hooks==
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*[[Fraiio the Friendless]] - Halfling 5, 18/20 HP, AC 3
 
*[[Fraiio the Friendless]] - Halfling 5, 18/20 HP, AC 3
 
*[[Everbert]] - Magic-User 1, 2/2 HP, AC 7, retainer to [[Triath]]
 
*[[Everbert]] - Magic-User 1, 2/2 HP, AC 7, retainer to [[Triath]]
*[[Viabet]] - Thief 2, 11/11 HP, AC 8, retainer to [[Zortan the Heretic]]
 
 
==Fallen Mercenaries==
 
*Rutar, Light Mounted
 
*Anis, Mounted Bowman 0-level, 5 hp, AC 9
 
  
 
==Houserules==
 
==Houserules==
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'''Spellbooks:''' The LL rules state it is a week and 1000 gp per spell level to replace a book that has been destroyed, so let's say it takes one day and 100 gp per spell level to recopy a spell you know -- and have access to, obviously -- to a second spell book (this does not apply to scribing scrolls, of course).
 
'''Spellbooks:''' The LL rules state it is a week and 1000 gp per spell level to replace a book that has been destroyed, so let's say it takes one day and 100 gp per spell level to recopy a spell you know -- and have access to, obviously -- to a second spell book (this does not apply to scribing scrolls, of course).
 
===Monster Parts===
 
 
'''Skin:''' Often sold to make rare, but mundane, goods (such as boots, gloves, etc.). Skin of any sort can typically be sold to fashion parchment, and thicker hide tanned to bind books. When used to fashion magical items the hide must be intact and undamaged, and often imparts qualities the animal is known for. There are a few species where the worked hide provides bonuses without being inherently magical. Note also that the skin of certain beasts gains qualities largely through the act of slaying the creature in some dramatic manner.
 
 
'''Blood:''' Must be harvested within hours of death, in most cases blood has strictly magical uses and is used as an ingredient or spell component, rather than the finished product.
 
 
'''Organs:''' Again, organs are typically harvested for use as an ingredient or component. Certain primitive tribes and races hold the belief that eating the organs of one's enemy will impart some of the quality to the victor.
 
 
'''Bones:''' Used for components, ingredients as well as the finished product in magical items. For instance, one might fashion a flute from the femur of a harpy, that has the power to charm those who hear its music. Such items can only be fashioned from the bones of large and powerful foes, and not just any ordinary monster (in other words, they should have max hp or increased HD). Otherwise, bones can be sold as trophies or curiosities. Only the bones of rare or exemplary examples of a species tend to be worth much.
 
 
'''Claws/teeth:''' As bones, above, although exceptional trophies can occasionally be used as charms without actual enchantment, especially if the wearer slew the beast in single combat, or through a great feat of strength or without the use of magic, and so forth. Again, exceptional trophies can also be sold as mundane curiosities.
 
  
 
==Languages==
 
==Languages==
Line 274: Line 225:
 
**Three jewelers stand out from the rest. Lady Chetmari, Mibeorth the Miser, and one other: [http://forum.rpg.net/showthread.php?747735-IC-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18725327#post18725327], [http://forum.rpg.net/showthread.php?747735-IC-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18725746#post18725746] and [http://forum.rpg.net/showthread.php?747735-IC-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18727163#post18727163]
 
**Three jewelers stand out from the rest. Lady Chetmari, Mibeorth the Miser, and one other: [http://forum.rpg.net/showthread.php?747735-IC-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18725327#post18725327], [http://forum.rpg.net/showthread.php?747735-IC-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18725746#post18725746] and [http://forum.rpg.net/showthread.php?747735-IC-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18727163#post18727163]
 
**Silver Standard Company: Before leaving the inn Severi made inquiries, and determined that the Silver Standard Company -- upon whom the bank notes are written -- has their main offices in Greenspire. From what the innkeeper says, it is halfway around the city, in a less prosperous section of town. "They're small," he says, "and I only know of them 'cause my brother-in-law used to be a partner, before he got a poisoned spear in the gut from those fucking frogmen they've got out there in the bogs."
 
**Silver Standard Company: Before leaving the inn Severi made inquiries, and determined that the Silver Standard Company -- upon whom the bank notes are written -- has their main offices in Greenspire. From what the innkeeper says, it is halfway around the city, in a less prosperous section of town. "They're small," he says, "and I only know of them 'cause my brother-in-law used to be a partner, before he got a poisoned spear in the gut from those fucking frogmen they've got out there in the bogs."
 
===Helix===
 
It is typical of any small frontier town; the few roads within the village are dirt (or mud, as the case may be), the houses small and rustic. Krothos Ironguard rules over Helix from a small keep with earthen walls on the eastern edge of town.
 
*Temples
 
**There is a small temple to St. Ygg in the center of town
 
*Vendors
 
**HHR Huffnpuff's
 
**the moneylender
 
**Turgen's Trade Goods
 
**The Axe and Anvil smithy
 
**The Brazen Stumpet Inn
 
**The Foul Pheasant, a combination tavern and brothel
 
**a young elf named Valeron serves as the bowyer
 
*Other locations of note
 
**the Mercenary Guild
 
**the Silver Standard Mercantile Company
 
**to the north, the tower of Mazzahs the Magnificent is the highest building in town
 
 
===Ironwood Motte===
 
The Motte is a town roughly three times the size of Helix, and while Helix has a certain bucolic charm Ironwood has very little in that regards. It is, quite simply, a city whose primary function is industry. After wandering around for a bit the two companions note the following:
 
 
* There are three obvious temples within the city. Two of them are dedicated to the new gods, while the third is a battletemple of Crom.
 
* There are four taverns -- The Bloated Halfling, The Leaky Barrel, The Black Dragon and The Half-lit Home -- and two inns -- The Golden Goose and Stella's.
 
* The Silver Standard Merchant Company has a large warehouse and trading post in the middle of the Merchant District, surrounded by other warehouses of various natures.
 
* There is a moneylenders called The Unexpected Gift. It's windows display a variety of necklaces and rings, all looking more expensive than what would otherwise be available in Helix.
 
* A small castle stands upon a slight rise in roughly the center of the town, surrounded by a wooden palisade of tree trunks sunk into the earth and lashed together. Guards in crimson and gold can be seen patrolling the walls. Groups of two or three guardsmen, wearing the same colors and bearing shields and short blades, can be seen periodically wandering through the streets.
 
  
 
==Rumors==
 
==Rumors==
Line 319: Line 244:
 
*For safety seek the pools.
 
*For safety seek the pools.
  
*From [http://forum.rpg.net/showthread.php?747735-IC-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18805367#post18805367 this post]: Two days walk that way (east) is a village of rana, or froglings, in your tongue. They have long bedeviled my people, and yours as well, I believe. Eliminate them, and Tlili of the Amax tribe (of lizardmen from the south) will be in your debt.
 
  
 
==DM Notes==
 
==DM Notes==
 
Link to DM Notes thread.  [http://forum.rpg.net/showthread.php?748218-DM-Notes-Labyrinth-Lord-The-Barrowmaze-Campaign]
 
Link to DM Notes thread.  [http://forum.rpg.net/showthread.php?748218-DM-Notes-Labyrinth-Lord-The-Barrowmaze-Campaign]

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