Editing Bastard Knight
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
*[http://wiki.rpg.net/index.php/A_Darker_Age wiki] | *[http://wiki.rpg.net/index.php/A_Darker_Age wiki] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
Okay my concept so far is that of a bastard son of a noble, who has been happily working as a hunter on the estate until his father has decided that its time for him to be a knight. Introduced into 'polite' society and given a sword and shield he has been placed under his half brothers protection to be tutored in the ways of the Knightly world. | Okay my concept so far is that of a bastard son of a noble, who has been happily working as a hunter on the estate until his father has decided that its time for him to be a knight. Introduced into 'polite' society and given a sword and shield he has been placed under his half brothers protection to be tutored in the ways of the Knightly world. | ||
Line 15: | Line 10: | ||
I decided to go with no magical skills what's so ever | I decided to go with no magical skills what's so ever | ||
− | I'm going to be rather uncomfortable being a knight and giving up my country ways. Armour..what the??? Clumsy with the sword and shield. Totally at home with animals and would rather sleep in a stable | + | I'm going to be rather uncomfortable being a knight and giving up my country ways. Armour..what the??? Clumsy with the sword and shield. Totally at home with animals and would rather sleep in a stable |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Barbarian hunter with noble package== | ==Barbarian hunter with noble package== | ||
− | *age | + | *age 21 |
* Ulandus the tree | * Ulandus the tree | ||
− | * | + | *1300 silvers |
− | |||
Line 50: | Line 27: | ||
*CHA 13 | *CHA 13 | ||
− | |||
Line 59: | Line 35: | ||
*MOV 8 | *MOV 8 | ||
*MP 12 | *MP 12 | ||
− | *SR 16/ | + | *SR 16/13 with armour |
==Combat skills== | ==Combat skills== | ||
− | *sword and shield | + | *sword and shield 44% |
− | *long bow | + | *long bow 72% |
− | * | + | *dagger 59% |
*club 34% | *club 34% | ||
− | *Spear | + | *Spear 29% |
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
Line 81: | Line 57: | ||
!width="50"|ENC | !width="50"|ENC | ||
|- | |- | ||
− | |Boar Spear|| M || L|| 1D8+1 | + | |Boar Spear|| M || L|| 1D8+1 || 5 ||5 || 29 || IMPALE || ... || ... || 2 |
|- | |- | ||
− | |War sword|| M || M || 1D8 | + | |War sword|| M || M || 1D8 || 6 || 10 || 44 || BLEED/IMPALE || ... || ... || 2 |
|- | |- | ||
− | | | + | |Long Bow|| ... || ... || 1D8 || 4 || 7 || 72 ||IMPALE||175 || 1 || 1 |
|- | |- | ||
− | | | + | |Dagger|| S || S ||1D4+1 || 6 || 8 || 59 ||BLEED/IMPALE || ... || ... || ... |
− | |||
− | |||
|- | |- | ||
|Club|| M || S || 1D6 || 4 || 4 || 34 || STUN || ... || ... || 1 | |Club|| M || S || 1D6 || 4 || 4 || 34 || STUN || ... || ... || 1 | ||
|- | |- | ||
− | |Heater Shield|| L || S || 1D4 || 6 || 12 || | + | |Heater Shield|| L || S || 1D4 || 6 || 12 || 44 || ... || ... || ... || 2 |
|} | |} | ||
− | *Total weapon ENC: | + | *Total weapon ENC: 8 |
==Hit Points and Armour== | ==Hit Points and Armour== | ||
− | + | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
!width="90"|Location | !width="90"|Location | ||
Line 107: | Line 81: | ||
!width="70"|Damage | !width="70"|Damage | ||
|- | |- | ||
− | |19-20 || Head || | + | |19-20 || Head || ...|| ... || 5 || -0 |
|- | |- | ||
− | |16-18 || Left Arm || | + | |16-18 || Left Arm ||...|| 1 || 4 || -0 |
|- | |- | ||
− | |13-15 || Right Arm || | + | |13-15 || Right Arm ||...|| 1 || 4 || -0 |
|- | |- | ||
− | |10-12 || Chest || | + | |10-12 || Chest || Chainmail Hauberk|| 5 || 7 || -0 |
|- | |- | ||
− | |07-09 || Abdomen || | + | |07-09 || Abdomen || Chainmail Hauberk|| 5 || 6 || -0 |
|- | |- | ||
− | |04-06 || Left Leg || | + | |04-06 || Left Leg || ...|| 1 || 5 || -0 |
|- | |- | ||
− | |01-03 || Right Leg || | + | |01-03 || Right Leg || ...|| 1 || 5 || -0 |
|} | |} | ||
− | *Total Armour ENC | + | *Total Armour ENC = (Total AP)/5 = 14/5 = '''3''' |
− | *Armour Penalty = | + | *Armour Penalty = |
==Skills== | ==Skills== | ||
Common (Base %) % | Common (Base %) % | ||
− | *'''Athletics'''(str+siz) ''' | + | *'''Athletics'''(str+siz) '''59%''' |
*'''Brawn''' (Str+Siz ) '''28%''' | *'''Brawn''' (Str+Siz ) '''28%''' | ||
*'''Culture'''(Eastern Harn)(Intx2 ) '''70%''' | *'''Culture'''(Eastern Harn)(Intx2 ) '''70%''' | ||
Line 135: | Line 109: | ||
*'''First Aid''' (Int+Dex ) '''29%''' -10% apply to self. 1d3 min to apply. Makeshift bandages etc -20%. | *'''First Aid''' (Int+Dex ) '''29%''' -10% apply to self. 1d3 min to apply. Makeshift bandages etc -20%. | ||
*'''Influence''' (Chax2 ) '''36%''' | *'''Influence''' (Chax2 ) '''36%''' | ||
− | *'''Insight''' (Int+Pow ) ''' | + | *'''Insight''' (Int+Pow ) '''22%''' |
*'''Lore (Eastern Harn)''' (Intx2 ) '''70%''' | *'''Lore (Eastern Harn)''' (Intx2 ) '''70%''' | ||
− | *'''Perception''' (Int+Pow ) ''' | + | *'''Perception''' (Int+Pow ) '''57%''' |
− | *'''Persistence''' (Pow x2) ''' | + | *'''Persistence''' (Pow x2) '''14%''' |
− | *'''Resilience''' (Con x2 ) ''' | + | *'''Resilience''' (Con x2 ) '''76%''' |
− | *'''Ride''' (Dex+Pow ) ''' | + | *'''Ride''' (Dex+Pow ) '''62%''' |
− | *'''Sing''' (Cha+Pow ) ''' | + | *'''Sing''' (Cha+Pow ) '''30%''' |
*'''Sleight''' (Dex+Cha ) '''27%''' | *'''Sleight''' (Dex+Cha ) '''27%''' | ||
*'''Stealth''' (Dex+Int ) '''75%''' | *'''Stealth''' (Dex+Int ) '''75%''' | ||
− | *'''Swim''' (Str+Con ) ''' | + | *'''Swim''' (Str+Con ) '''46%''' |
− | *'''Unarmed''' (Str+Dex ) ''' | + | *'''Unarmed''' (Str+Dex ) '''50%''' |
− | ==advanced skills== | + | ===advanced skills=== |
*'''commerce''' 33% | *'''commerce''' 33% | ||
*'''language own'''78% | *'''language own'''78% | ||
Line 153: | Line 127: | ||
*'''Craft Furrier''' 36 | *'''Craft Furrier''' 36 | ||
*'''craft agriculture''' 36% | *'''craft agriculture''' 36% | ||
− | *'''Craft | + | *'''Craft Carpenter''' 36% |
*'''Engineering''' 36% | *'''Engineering''' 36% | ||
*'''Lore Herb''' 37% | *'''Lore Herb''' 37% | ||
*'''Lore mineral''' 37% | *'''Lore mineral''' 37% | ||
*'''Survival''' 70% | *'''Survival''' 70% | ||
− | *'''track''' | + | *'''track''' 68% |
*'''play drum''' 29% | *'''play drum''' 29% | ||
− | ==special== | + | ===special=== |
− | *Daegmund through growing up in the forests around his home has an innate ability when it comes to handling animals. Wether its the Manor's hunting dogs, Horses or even the | + | *Daegmund through growing up in the forests around his home has an innate ability when it comes to handling animals. Wether its the Manor's hunting dogs, Horses or even the deer he hunts he knows what to say, how to handle and ultimately how to hunt them. +5% to all animal interactions |
*The same life amongst the forest has given him an improved ability to move through dense and rough terrain, - 5% bonus to any rolls pertinent to speed or stealth. | *The same life amongst the forest has given him an improved ability to move through dense and rough terrain, - 5% bonus to any rolls pertinent to speed or stealth. | ||
*Fleet in foot as any deer he chases Daegmund gains +5% to contested running rolls. | *Fleet in foot as any deer he chases Daegmund gains +5% to contested running rolls. | ||
*Healthy and robust this hunter/knight resists fatigue at +5% | *Healthy and robust this hunter/knight resists fatigue at +5% | ||
− | *Blessed with a winning smile | + | *Blessed with a winning smile any artistic performance has a +5% bonus. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |