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*[http://wiki.rpg.net/index.php/A_Darker_Age wiki]
 
*[http://wiki.rpg.net/index.php/A_Darker_Age wiki]
  
*[http://forum.rpg.net/showthread.php?p=12248550#post12248550 IC thread ]
 
*[http://forum.rpg.net/showthread.php?t=517478 OC thread]
 
*[http://forum.rpg.net/showthread.php?t=514131 recruitment]
 
  
=Daegmund 'The Bastard Hound of Andazyn' =
 
*[http://i1026.photobucket.com/albums/y322/iskallor/daegmund.jpg picture of the man]
 
 
Okay my concept so far is that of a bastard son of a noble, who has been happily working as a hunter on the estate until his father has decided that its time for him to be a knight. Introduced into 'polite' society and given a sword and shield he has been placed under his half brothers protection to be tutored in the ways of the Knightly world.
 
Okay my concept so far is that of a bastard son of a noble, who has been happily working as a hunter on the estate until his father has decided that its time for him to be a knight. Introduced into 'polite' society and given a sword and shield he has been placed under his half brothers protection to be tutored in the ways of the Knightly world.
  
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I decided to go with no magical skills what's so ever
 
I decided to go with no magical skills what's so ever
  
I'm going to be rather uncomfortable being a knight and giving up my country ways. Armour..what the??? Clumsy with the sword and shield. Totally at home with animals and would rather sleep in a stable. Owns a large white wolfhound Evoric.
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I'm going to be rather uncomfortable being a knight and giving up my country ways. Armour..what the??? Clumsy with the sword and shield. Totally at home with animals and would rather sleep in a stable
  
 
After reading Chalklines post on Bastards , I'm going with my character being accepted by high society but perhaps not by his immediate peers and male siblings.
 
 
So he's a man caught between two worlds (Must admit his fostered life can't have been too harsh though), slightly confused and inclined towards a harshness to the serfs that embarrasses even himself.
 
 
With regards to his sister he admires her and looks to her for guidance. Depending on her long term goals he shall support fully in her endeavors. As he has, at the moment no immediate goals or long term ambitions.
 
 
Birget is the female warrior, inner fire and healer. She is accompanied by her sister who is a raven and her sister who is a horse. [Morrig and Eponn].
 
Her constellation is Angberelius.
 
 
*Young, giddy and quick to anger...not really knight material but there you go
 
 
=family=
 
*Baron
 
*Sir Chanyl of Terane foster father
 
*Half sister
 
*Baron of lerenil: Uncle
 
  
 
==Barbarian hunter with noble package==
 
==Barbarian hunter with noble package==
*age 22
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*age 21
 
* Ulandus the tree
 
* Ulandus the tree
*219 silvers
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*1300 silvers
*hero points 3
 
  
  
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*CHA 13
 
*CHA 13
  
*ENC'''12/23''' just with armour
 
  
  
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*MOV 8
 
*MOV 8
 
*MP 12
 
*MP 12
*SR 16/15 with armour 15 with leather.
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*SR 16/13 with armour
  
 
==Combat skills==
 
==Combat skills==
*sword and shield 45%
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*sword and shield 44%
*long bow 85%
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*long bow 72%
*Seax 60%
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*dagger 59%
 
*club 34%
 
*club 34%
*Spear 30%
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*Spear 29%
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
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!width="50"|ENC
 
!width="50"|ENC
 
|-
 
|-
|Boar Spear|| M || L|| 1D8+1(+1d10 horse) || 5 ||5 || 30 || IMPALE || ...  || ... || 2
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|Boar Spear|| M || L|| 1D8+1 || 5 ||5 || 29 || IMPALE || ...  || ... || 2
 
|-
 
|-
|War sword|| M || M || 1D8+1 || 6 || 11 || 45 || BLEED/IMPALE || ...  || ... || 2
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|War sword|| M || M || 1D8 || 6 || 10 || 44 || BLEED/IMPALE || ...  || ... || 2
 
|-
 
|-
|Short Bow|| ... || ... || 1D6(+2) || 4 || 4 || 85 ||IMPALE||80 || 1 || 1
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|Long Bow|| ... || ... || 1D8 || 4 || 7 || 72 ||IMPALE||175 || 1 || 1
 
|-
 
|-
|Long Bow|| ... || ... || 1D8(+2) || 4 || 7 || 85 ||IMPALE||175 || 1 || 1
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|Dagger|| S || S ||1D4+1 || 6 || 8 || 59 ||BLEED/IMPALE || ...  || ... || ...
|-
 
|Seax|| S || S ||1D4+1 || 6 || 8 || 60 ||BLEED/IMPALE || ...  || ... || ...
 
 
|-
 
|-
 
|Club|| M || S || 1D6 || 4 || 4 || 34 || STUN || ...  || ... || 1
 
|Club|| M || S || 1D6 || 4 || 4 || 34 || STUN || ...  || ... || 1
 
|-
 
|-
|Heater Shield|| L || S || 1D4 || 6 || 12 || 45 || ... || ... || ... || 2
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|Heater Shield|| L || S || 1D4 || 6 || 12 || 44 || ... || ... || ... || 2
 
|}
 
|}
*Total weapon ENC: 9
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*Total weapon ENC: 8
  
 
==Hit Points and Armour==
 
==Hit Points and Armour==
*wear armour conx2  36% #
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{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
 
!width="90"|Location
 
!width="90"|Location
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!width="70"|Damage
 
!width="70"|Damage
 
|-
 
|-
|19-20 || Head || Close helmet/padding || 13 || 5 || -0  
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|19-20 || Head || ...|| ... || 5 || -0  
 
|-
 
|-
|16-18 || Left Arm ||Light leather/kurbal || 4 || 4 || -0
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|16-18 || Left Arm ||...|| 1 || 4 || -0
 
|-
 
|-
|13-15 || Right Arm ||Light leather/kurnbal || 4 || 4 || -0   
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|13-15 || Right Arm ||...|| 1 || 4 || -0   
 
|-
 
|-
|10-12 || Chest || mail hauberk/padding || 7 || 7 || -0   
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|10-12 || Chest || Chainmail Hauberk|| 5 || 7 || -0   
 
|-
 
|-
|07-09 || Abdomen || mail hauberk/padding || 7 || 6 || -0
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|07-09 || Abdomen || Chainmail Hauberk|| 5 || 6 || -0
 
|-
 
|-
|04-06 || Left Leg || Light leather/kurbal || 5 || 5 || -0  
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|04-06 || Left Leg || ...|| 1 || 5 || -0  
 
|-
 
|-
|01-03 || Right Leg || Light leather/kurbal|| 5 || 5 || -0  
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|01-03 || Right Leg || ...|| 1 || 5 || -0  
 
|}
 
|}
*Total Armour ENC 24.5/10 = '''3'''' or '''1''' for leather
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*Total Armour ENC = (Total AP)/5 = 14/5 = '''3'''
*Armour Penalty =1# or 1 if wearing leather
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*Armour Penalty =
  
 
==Skills==
 
==Skills==
 
Common (Base %) %  
 
Common (Base %) %  
*'''Athletics'''(str+siz) '''50%'''
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*'''Athletics'''(str+siz) '''59%'''
 
*'''Brawn''' (Str+Siz )  '''28%'''   
 
*'''Brawn''' (Str+Siz )  '''28%'''   
 
*'''Culture'''(Eastern Harn)(Intx2 )  '''70%'''
 
*'''Culture'''(Eastern Harn)(Intx2 )  '''70%'''
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*'''First Aid''' (Int+Dex ) '''29%''' -10% apply to self. 1d3 min to apply. Makeshift bandages etc -20%.  
 
*'''First Aid''' (Int+Dex ) '''29%''' -10% apply to self. 1d3 min to apply. Makeshift bandages etc -20%.  
 
*'''Influence''' (Chax2 ) '''36%'''
 
*'''Influence''' (Chax2 ) '''36%'''
*'''Insight''' (Int+Pow )  '''27%'''
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*'''Insight''' (Int+Pow )  '''22%'''
 
*'''Lore (Eastern Harn)''' (Intx2 )  '''70%'''
 
*'''Lore (Eastern Harn)''' (Intx2 )  '''70%'''
*'''Perception''' (Int+Pow ) '''70%''' @
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*'''Perception''' (Int+Pow ) '''57%'''  
*'''Persistence''' (Pow x2)  '''24%'''
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*'''Persistence''' (Pow x2)  '''14%'''
*'''Resilience''' (Con x2 )  '''80%'''  
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*'''Resilience''' (Con x2 )  '''76%'''  
*'''Ride''' (Dex+Pow )  '''60%'''  @
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*'''Ride''' (Dex+Pow )  '''62%'''   
*'''Sing''' (Cha+Pow ) '''25%'''  
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*'''Sing''' (Cha+Pow ) '''30%'''  
 
*'''Sleight''' (Dex+Cha ) '''27%'''
 
*'''Sleight''' (Dex+Cha ) '''27%'''
 
*'''Stealth''' (Dex+Int )  '''75%'''  
 
*'''Stealth''' (Dex+Int )  '''75%'''  
*'''Swim''' (Str+Con ) '''40%'''
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*'''Swim''' (Str+Con ) '''46%'''
*'''Unarmed''' (Str+Dex ) '''40%'''
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*'''Unarmed''' (Str+Dex ) '''50%'''
  
==advanced skills==
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===advanced skills===
 
*'''commerce''' 33%
 
*'''commerce''' 33%
 
*'''language own'''78%
 
*'''language own'''78%
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*'''Craft Furrier''' 36
 
*'''Craft Furrier''' 36
 
*'''craft agriculture''' 36%
 
*'''craft agriculture''' 36%
*'''Craft Fletcher''' 36%
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*'''Craft Carpenter''' 36%
 
*'''Engineering''' 36%
 
*'''Engineering''' 36%
 
*'''Lore Herb''' 37%
 
*'''Lore Herb''' 37%
 
*'''Lore mineral''' 37%
 
*'''Lore mineral''' 37%
 
*'''Survival''' 70%
 
*'''Survival''' 70%
*'''track''' 70%
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*'''track''' 68%
 
*'''play drum''' 29%
 
*'''play drum''' 29%
  
==special==
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===special===
*Daegmund through growing up in the forests around his home has an innate ability when it comes to handling animals. Wether its the Manor's hunting dogs, Horses or even the Deer he hunts he knows what to say, how to handle and ultimately how to hunt them. +5% to all animal interactions
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*Daegmund through growing up in the forests around his home has an innate ability when it comes to handling animals. Wether its the Manor's hunting dogs, Horses or even the deer he hunts he knows what to say, how to handle and ultimately how to hunt them. +5% to all animal interactions
 
*The same life amongst the forest has given him an improved ability to move through dense and rough terrain, - 5% bonus to any rolls pertinent to speed or stealth.
 
*The same life amongst the forest has given him an improved ability to move through dense and rough terrain, - 5% bonus to any rolls pertinent to speed or stealth.
 
*Fleet in foot as any deer he chases Daegmund gains +5% to contested running rolls.
 
*Fleet in foot as any deer he chases Daegmund gains +5% to contested running rolls.
 
*Healthy and robust this hunter/knight resists fatigue at +5%
 
*Healthy and robust this hunter/knight resists fatigue at +5%
*Blessed with a winning smile and cheerful disposition, any artistic performance has a +5% bonus.
+
*Blessed with a winning smile any artistic performance has a +5% bonus.
 
 
==Equipment==
 
*Animal call whistle +10% survival for hunting 1L
 
*Animal snares 7L
 
*Fishing kit 15L
 
*flint and tinder
 
*hatchet
 
*Bedroll 1L
 
*Trailfood
 
*Spare clothes
 
*Saddle bag carries 30 enc 20L
 
*Sling bag
 
*Water flask
 
 
 
==Weapons==
 
*Ash cudgel 5L
 
*War sword
 
*Boar spear 20L
 
*Seax 30L
 
*Short bow 75L
 
*Yew long bow 200L
 
**Quiver 30 Bodkin arrows 2L
 
**Quiver 20 Broadhead arrows +2 dam vs unarmoured -25% range. 4L
 
**Spare bow strings
 
 
 
==Armour==
 
* Chain hauberk with hood over padding
 
*Soft leather on all locations 300L
 
*Kurbal greaves (lower legs) and arm guards 320 silvers
 
*Good boots
 
*Close Helm and padding
 
*Shield with White wolfhound head on it
 
 
 
==Animals==
 
*Horse 'HEVONNEN'
 
**saddle 60L
 
**bridle and reigns 15L
 
*White Wolfhound 'EVORIC'.
 
*
 
*str 9
 
*con 8
 
*siz 10
 
*int 5
 
*pow 21
 
*dex 18
 
 
 
 
 
*Move 7
 
*hp 9
 
*bite 30% SR 7 1d8
 
*dodge 34%
 
*Track 83%
 
 
 
*2 point fur
 
 
 
=retainer=
 
*Godfrey 40 year old retainer
 
*str 9
 
*con 13
 
*siz 11
 
*int 13
 
*pow 10
 
*dex 6
 
*cha  10
 
 
 
* Godfrey is an old poacher turned gamekeeper that lost his arm to a bear. Daegmund has kept him as his retainer, thankful for his wise council...
 
He's gregarious, a lecherous old fart and very good at his job. which is keeping his young master alive.
 
 
 
*Sling, Hand axe. javelin, knife. Leather hood, leather padded armour. Snares and various odds and ends.
 
 
 
=inherited=
 
*You have a very well made Arming Sword [+1 HP, +1 Slashing dam], a knights accounting [ warhorse, palfrey, Chain hauberk over Padding, Close Helm, Sword and shield and retainer - a gift from your father, and a monthly stipend of 60sp until you come into your own.
 
 
 
 
 
=fighting=
 
*There is no distinction between dagger, sword and grappling; it was all one combined system. If your enemy got too close you grabbed his arm, twisted it into an arm-bar and spitted him with your sword. Kicking, scratching, etc, all were considered perfectly effective. If a knight dropped his opponent and the opponent 'turtled' (rolled into a ball and covered his elbow and groin joins) he would reverse his sword and use the quillions like a pick; holding the sword by the blade he'd simply punch a hole in the armour.
 
 
 
*Knights called the arming sword (MRQ2 'War Sword') the 'side arm', which is where the name for pistols came from. The arming sword was a ubiquitous weapon that form a combat system with the dagger. It could be used as a single handed sword for cutting and stabbing, it was difficult to get past due to its speed and shape, it could b used as a two handed sword on the grip or 'half-sword' it made a sharpened short spear;
 
 
 
[IMG]http://www.thearma.org/essays/Talhoffer/HT-Web_files/image012.jpg[/IMG]
 
 
 
*In combat the knight was usually horsed and concentrated on the lance and a short 'saddle weapon' such as a pick or a mace. In a cavalry scrum range was not as important, and you blocked the short weapons with your arms. After 1450 knights spent much of their time fighting on foot, using poll axes and other complex two handers. Armour had progressed to the point where shields were superfluous. They still used the sidearms in case their primary weapons was lost.
 
 
 
*Even after the eclipse of the knights, as armies became so large the small amount of knights were no longer a battle winner, they were deadly. At the Battle of Fornovo in the early 1500s a Venetian doctor examined the corpses of the dead men at arms and found that each had been killed by a lance thrust to the side of the helmet delivered at top speed over broken ground.
 

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