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=Daegmund 'The Bastard Hound of Andazyn' =
 
=Daegmund 'The Bastard Hound of Andazyn' =
*[http://i1026.photobucket.com/albums/y322/iskallor/daegmund.jpg picture of the man]
+
 
 
Okay my concept so far is that of a bastard son of a noble, who has been happily working as a hunter on the estate until his father has decided that its time for him to be a knight. Introduced into 'polite' society and given a sword and shield he has been placed under his half brothers protection to be tutored in the ways of the Knightly world.
 
Okay my concept so far is that of a bastard son of a noble, who has been happily working as a hunter on the estate until his father has decided that its time for him to be a knight. Introduced into 'polite' society and given a sword and shield he has been placed under his half brothers protection to be tutored in the ways of the Knightly world.
  
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Birget is the female warrior, inner fire and healer. She is accompanied by her sister who is a raven and her sister who is a horse. [Morrig and Eponn].
 
Birget is the female warrior, inner fire and healer. She is accompanied by her sister who is a raven and her sister who is a horse. [Morrig and Eponn].
 
Her constellation is Angberelius.
 
Her constellation is Angberelius.
 
*Young, giddy and quick to anger...not really knight material but there you go
 
 
 
=family=
 
=family=
 
*Baron  
 
*Baron  
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*age 22
 
*age 22
 
* Ulandus the tree
 
* Ulandus the tree
*219 silvers
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*549 silvers
*hero points 3
 
  
  
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*CHA 13
 
*CHA 13
  
*ENC'''12/23''' just with armour
 
  
  
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*MOV 8
 
*MOV 8
 
*MP 12
 
*MP 12
*SR 16/15 with armour 15 with leather.
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*SR 16/14 with armour 15 with leather.
  
 
==Combat skills==
 
==Combat skills==
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!width="50"|ENC
 
!width="50"|ENC
 
|-
 
|-
|Boar Spear|| M || L|| 1D8+1(+1d10 horse) || 5 ||5 || 30 || IMPALE || ...  || ... || 2
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|Boar Spear|| M || L|| 1D8+1 || 5 ||5 || 30 || IMPALE || ...  || ... || 2
 
|-
 
|-
 
|War sword|| M || M || 1D8+1 || 6 || 11 || 45 || BLEED/IMPALE || ...  || ... || 2
 
|War sword|| M || M || 1D8+1 || 6 || 11 || 45 || BLEED/IMPALE || ...  || ... || 2
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|Club|| M || S || 1D6 || 4 || 4 || 34 || STUN || ...  || ... || 1
 
|Club|| M || S || 1D6 || 4 || 4 || 34 || STUN || ...  || ... || 1
 
|-
 
|-
|Heater Shield|| L || S || 1D4 || 6 || 12 || 45 || ... || ... || ... || 2
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|Heater Shield|| L || S || 1D4 || 6 || 12 || 44 || ... || ... || ... || 2
 
|}
 
|}
 
*Total weapon ENC: 9
 
*Total weapon ENC: 9
  
 
==Hit Points and Armour==
 
==Hit Points and Armour==
*wear armour conx2  36% #
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*wear armour conx2  26%
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
 
!width="90"|Location
 
!width="90"|Location
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!width="70"|Damage
 
!width="70"|Damage
 
|-
 
|-
|19-20 || Head || Close helmet/padding || 13 || 5 || -0  
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|19-20 || Head || old  Remuli helmet || 4 || 5 || -0  
 
|-
 
|-
|16-18 || Left Arm ||Light leather/kurbal || 4 || 4 || -0
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|16-18 || Left Arm ||Light leather|| 2 || 4 || -0
 
|-
 
|-
|13-15 || Right Arm ||Light leather/kurnbal || 4 || 4 || -0   
+
|13-15 || Right Arm ||Light leather|| 2 || 4 || -0   
 
|-
 
|-
|10-12 || Chest ||  mail hauberk/padding || 7 || 7 || -0   
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|10-12 || Chest ||  Chainmail hauberk/padding || 7 || 7 || -0   
 
|-
 
|-
|07-09 || Abdomen ||  mail hauberk/padding || 7 || 6 || -0
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|07-09 || Abdomen ||  Chainmail hauberk/padding || 7 || 6 || -0
 
|-
 
|-
|04-06 || Left Leg || Light leather/kurbal || 5 || 5 || -0  
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|04-06 || Left Leg || Light leather|| 2 || 5 || -0  
 
|-
 
|-
|01-03 || Right Leg || Light leather/kurbal|| 5 || 5 || -0  
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|01-03 || Right Leg || Light leather|| 2 || 5 || -0  
 
|}
 
|}
*Total Armour ENC 24.5/10 = '''3'''' or '''1''' for leather
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*Total Armour ENC = (Total AP)/5 = 11/6 = '''2''
*Armour Penalty =1# or 1 if wearing leather
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*Armour Penalty =2 or 1 if wearing leather
  
 
==Skills==
 
==Skills==
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*'''Insight''' (Int+Pow )  '''27%'''
 
*'''Insight''' (Int+Pow )  '''27%'''
 
*'''Lore (Eastern Harn)''' (Intx2 )  '''70%'''
 
*'''Lore (Eastern Harn)''' (Intx2 )  '''70%'''
*'''Perception''' (Int+Pow ) '''70%''' @
+
*'''Perception''' (Int+Pow ) '''70%'''  
 
*'''Persistence''' (Pow x2)  '''24%'''
 
*'''Persistence''' (Pow x2)  '''24%'''
 
*'''Resilience''' (Con x2 )  '''80%'''  
 
*'''Resilience''' (Con x2 )  '''80%'''  
*'''Ride''' (Dex+Pow )  '''60%'''  @
+
*'''Ride''' (Dex+Pow )  '''60%'''   
 
*'''Sing''' (Cha+Pow ) '''25%'''  
 
*'''Sing''' (Cha+Pow ) '''25%'''  
 
*'''Sleight''' (Dex+Cha ) '''27%'''
 
*'''Sleight''' (Dex+Cha ) '''27%'''
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==Armour==
 
==Armour==
* Chain hauberk with hood over padding
+
* Chain hauberk over padding
 
*Soft leather on all locations 300L
 
*Soft leather on all locations 300L
*Kurbal greaves (lower legs) and arm guards 320 silvers
 
 
*Good boots
 
*Good boots
*Close Helm and padding
+
*Remuli helmet from mothers grandfather
*Shield with White wolfhound head on it
+
*Shield with White wolfhound head on it  
  
 
==Animals==
 
==Animals==
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=inherited=
 
=inherited=
 
*You have a very well made Arming Sword [+1 HP, +1 Slashing dam], a knights accounting [ warhorse, palfrey, Chain hauberk over Padding, Close Helm, Sword and shield and retainer - a gift from your father, and a monthly stipend of 60sp until you come into your own.
 
*You have a very well made Arming Sword [+1 HP, +1 Slashing dam], a knights accounting [ warhorse, palfrey, Chain hauberk over Padding, Close Helm, Sword and shield and retainer - a gift from your father, and a monthly stipend of 60sp until you come into your own.
 
 
=fighting=
 
*There is no distinction between dagger, sword and grappling; it was all one combined system. If your enemy got too close you grabbed his arm, twisted it into an arm-bar and spitted him with your sword. Kicking, scratching, etc, all were considered perfectly effective. If a knight dropped his opponent and the opponent 'turtled' (rolled into a ball and covered his elbow and groin joins) he would reverse his sword and use the quillions like a pick; holding the sword by the blade he'd simply punch a hole in the armour.
 
 
*Knights called the arming sword (MRQ2 'War Sword') the 'side arm', which is where the name for pistols came from. The arming sword was a ubiquitous weapon that form a combat system with the dagger. It could be used as a single handed sword for cutting and stabbing, it was difficult to get past due to its speed and shape, it could b used as a two handed sword on the grip or 'half-sword' it made a sharpened short spear;
 
 
[IMG]http://www.thearma.org/essays/Talhoffer/HT-Web_files/image012.jpg[/IMG]
 
 
*In combat the knight was usually horsed and concentrated on the lance and a short 'saddle weapon' such as a pick or a mace. In a cavalry scrum range was not as important, and you blocked the short weapons with your arms. After 1450 knights spent much of their time fighting on foot, using poll axes and other complex two handers. Armour had progressed to the point where shields were superfluous. They still used the sidearms in case their primary weapons was lost.
 
 
*Even after the eclipse of the knights, as armies became so large the small amount of knights were no longer a battle winner, they were deadly. At the Battle of Fornovo in the early 1500s a Venetian doctor examined the corpses of the dead men at arms and found that each had been killed by a lance thrust to the side of the helmet delivered at top speed over broken ground.
 

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