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Batman PL20
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Batman PL 20; Init: +15 (+5 dex, +10 super dex); Defense 35 (+10 base, +5 dex, +10 super dex); Speed 30 ft; Atk +16 melee (+9S Strike, crit 19-20), Ranged +15 (+5S, Batarang); SV Dmg +4, Fort +4, Ref +15, Will +15; Str 18, Dex 20, Con 18, Int 20, Wis 20, Cha 20 Skills: Acrobatics +19, Balance +15, Bluff +15, Climb +16, Concentration +10, Computers +16, Demolitions +15, Disable Device +16, Disguise +15, Drive +18, Escape Artist +15, Gather Information +20, Hide +15, Innuendo +16, Intimidate +15, Jump +15, Listen +15, Medicine +16, Move Silently +15, Open Lock +16, Pilot +18, Read Lips +16, Repair +16, Science +15, Search +15, Sense Motive +15, Sleight of Hand +16, Spot +15, Survival +15, Swim +10, Taunt +15 Feats: Accurate Attack, Ambidexterity, Assessment, Attack Finesse, Attack Focus (unarmed), Blind Fight, Dodge, Endurance, Evasion, Expertise, Headquarters (), Heroic Surge, Improved Critical (unarmed), Improved Disarm, Improved Trip, Indomitable Will, Infamy (Fame as Bruce Wayne), Instant Stand, Rapid Strike, Rapid Takedown, Sidekick, Startle, Stunning Attack, Surprise Strike, Takedown Attack, Trance, Powers: Super Dexterity +10 (extra: strike +5, super intelligence, comprehension, super wisdom, super charisma, intimidating presence, source training, cost 105) Equipment: Gadgets +20, Swinging +10 (flaw device), Weapon +5 (batarang), darkvision lenses, communicator (radio hearing/broadcast) cost 38 Weakness: Quirk (devotion to justice)
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