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[[Balazaring Character Creation]]
 
[[Balazaring Character Creation]]
 
[[Wullunga Icewalker]]
 
 
[[Altmor True Soul]]
 
 
[[Kassia Flowersong]]
 
  
 
=Back Ground Information=
 
=Back Ground Information=
 
[[Leaping Salmon Clan]]
 
  
 
[[Balazaring Culture]]
 
[[Balazaring Culture]]
  
 
[[History of the Elder Wilds]]
 
[[History of the Elder Wilds]]
 
[[Balazar Map]]
 
 
 
=People of Note=
 
=People of Note=
  
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'''Bilini River:''' This relatively tame river is populated every four years by great numbers of Elf Sea salmon.
 
'''Bilini River:''' This relatively tame river is populated every four years by great numbers of Elf Sea salmon.
 
'''[[Brother Hills]]:''' Where the sons of Balazar hid when he went to the Dragon Kill in Dragon Pass.
 
 
'''[[Crow Stone]]:''' 
 
  
 
'''Dog Hills:''' A large range of rolling, rocky hills in west Balazar.  The region is usually claimed by Elkoi, and the clans centered there are usually its allies.
 
'''Dog Hills:''' A large range of rolling, rocky hills in west Balazar.  The region is usually claimed by Elkoi, and the clans centered there are usually its allies.
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'''Dwerrow River:''' This river is deep enough to be occasionally occupied by huge monsters from the Elf Sea.  It is rightly known as deadly; most Balazarings recommend avoiding it.  It effectively divides Balazar into two regions.  It is one of the rivers used by the Elf Sea salmon every four years for spawning.
 
'''Dwerrow River:''' This river is deep enough to be occasionally occupied by huge monsters from the Elf Sea.  It is rightly known as deadly; most Balazarings recommend avoiding it.  It effectively divides Balazar into two regions.  It is one of the rivers used by the Elf Sea salmon every four years for spawning.
  
'''[[Dykene]]:''' One of the ancient citadels founded by Balazar but destroyed by giants and only recently resettled.  It is famous for its great hawks that serve as mounts for its warriors.
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'''[[Dykene:]]''' One of the ancient citadels founded by Balazar but destroyed by giants and only recently resettled.  It is famous for its great hawks that serve as mounts for its warriors.
  
 
'''Elder Wilds:''' A distant region, rarely visited by humans, where large numbers of the Elder Races still live.  The region has never been conquered by humans; to most peoples it is hostile territory.  Its inhabitants have always been members of the Elder Races.
 
'''Elder Wilds:''' A distant region, rarely visited by humans, where large numbers of the Elder Races still live.  The region has never been conquered by humans; to most peoples it is hostile territory.  Its inhabitants have always been members of the Elder Races.
 
'''Elders Rock:'''
 
  
 
'''Eleven Big Giant Mountains:''' A range of very high, ice-capped mountains in the eastern Rockwoods, they are ancient giants who rebelled against the gods and were turned to stone.  All giants are descended from two or more of these giants.  The southern portion of this range, called the Three Little Giant Mountains, gives birth to the Zola Fel River which flows into Prax, and it is these giants who used to float their babies down the river to the sea.  
 
'''Eleven Big Giant Mountains:''' A range of very high, ice-capped mountains in the eastern Rockwoods, they are ancient giants who rebelled against the gods and were turned to stone.  All giants are descended from two or more of these giants.  The southern portion of this range, called the Three Little Giant Mountains, gives birth to the Zola Fel River which flows into Prax, and it is these giants who used to float their babies down the river to the sea.  
  
'''[[Elf Sea]]:'''The Elf Sea is an extremely large fresh water lake located adjacent to both the Elder Wilds and Balazar. No elves have been seen on this great freshwater lake for many centuries.  Recently, the sea has become infested with a plentiful supply of exotic and dangerous creatures, and it has become all but impassable.
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'''[[Elf Sea:]]'''The Elf Sea is an extremely large fresh water lake located adjacent to both the Elder Wilds and Balazar. No elves have been seen on this great freshwater lake for many centuries.  Recently, the sea has become infested with a plentiful supply of exotic and dangerous creatures, and it has become all but impassable.
  
 
The Elf Sea got its name during the First Age.  The elves once grew wondrous shapes, and from them constructed magical ships and boats.  From the Elf Sea they sailed northward upon the Arcos River, and also portaged their boats from the Elf Sea overland to the Oslir River.  The forest which grew the boat parts was in the Balazar region, but has since been destroyed, perhaps by Zorak Zoran, or even by some Fire god.
 
The Elf Sea got its name during the First Age.  The elves once grew wondrous shapes, and from them constructed magical ships and boats.  From the Elf Sea they sailed northward upon the Arcos River, and also portaged their boats from the Elf Sea overland to the Oslir River.  The forest which grew the boat parts was in the Balazar region, but has since been destroyed, perhaps by Zorak Zoran, or even by some Fire god.
  
'''[[Elkoi]]:'''  One of the ancient citadels founded by Balazar and occupied by the tribal kings ever since.  In 1564, Elkoi was seized by the Lunars.  Ever since that time, Elkoi has remained a Lunar outpost under the rule of a client king and is surrounded by a small agricultural population.
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'''[[Elkoi:]]'''  One of the ancient citadels founded by Balazar and occupied by the tribal kings ever since.  In 1564, Elkoi was seized by the Lunars.  Ever since that time, Elkoi has remained a Lunar outpost under the rule of a client king and is surrounded by a small agricultural population.
  
 
'''Er'oring Wilds:'''  This vast, virgin woodland is the remnant of the ancestral forest of the Elder Wilds Aldryami.  It is thick with elves who fiercely defend it against all intruders.
 
'''Er'oring Wilds:'''  This vast, virgin woodland is the remnant of the ancestral forest of the Elder Wilds Aldryami.  It is thick with elves who fiercely defend it against all intruders.
  
'''[[Firepoint]]:'''  A large glowing section of land where fire occasionally erupts from the earth.  Shaman are the only ones who go there to consult with salamanders and other fire spirits.
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'''[[Gonn Orta's Pass:]]''' This mountain pass is the home of a great, ancient, benevolent giant Issaries priest.  Gonn Orta is friendly to all strangers who come in peace and will trade with almost anybody.  The giant resides with his companions in a huge stone structure which completely blocks the pass, the only way through the eastern Rockwood Mountains for hundreds of miles.
 
 
'''Fishwade Ford:'''
 
 
 
'''Flint Hill:'''
 
 
 
'''[[Gonn Orta's Pass]]:''' This mountain pass is the home of a great, ancient, benevolent giant Issaries priest.  Gonn Orta is friendly to all strangers who come in peace and will trade with almost anybody.  The giant resides with his companions in a huge stone structure which completely blocks the pass, the only way through the eastern Rockwood Mountains for hundreds of miles.
 
  
 
'''Gork's Hills:'''  These rolling, wooded hills in the Elder Wilds are inhabited by tribes of trolls.  It is the "final" resting place of a powerful old vampire from the Empire of the Wyrms Friends period.  This vampire is believed to be the senior-most vampire of the entire region.
 
'''Gork's Hills:'''  These rolling, wooded hills in the Elder Wilds are inhabited by tribes of trolls.  It is the "final" resting place of a powerful old vampire from the Empire of the Wyrms Friends period.  This vampire is believed to be the senior-most vampire of the entire region.
 
'''[[Grave Stand]]:''' A site that is rich in flint.  There is a hill fort located there where the people retreated when Dykene was destroyed.
 
  
 
'''Greatway:'''  One of the major dwarf strongholds in Genertela, outsiders can see the beautiful town carved upon the slope of the mountain.  An extensive city honeycombs the interior of the eastern Rockwood Mountains for many miles. Dwarf Hat is the name of a nearby tall mountain with its own external city, but is actually part of the underground Greatway.  Although the dwarves were members of the various Dragon Pass Councils, they disdain to trade with Dragon Pass, but maintain some mercantile interests with the primitive Balazarings to the north.
 
'''Greatway:'''  One of the major dwarf strongholds in Genertela, outsiders can see the beautiful town carved upon the slope of the mountain.  An extensive city honeycombs the interior of the eastern Rockwood Mountains for many miles. Dwarf Hat is the name of a nearby tall mountain with its own external city, but is actually part of the underground Greatway.  Although the dwarves were members of the various Dragon Pass Councils, they disdain to trade with Dragon Pass, but maintain some mercantile interests with the primitive Balazarings to the north.
  
'''[[Griffin Mountain]]:'''  A tall and lonely peak located in the midst of the North Plains, it is inhabited by a clan of griffins.  There are rumors of a great treasure to be found near the top of the mountain.  The nearly extinct Windberry tree is also rumored to grow here.  
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'''[[Griffin Mountain:]]'''  A tall and lonely peak located in the midst of the North Plains, it is inhabited by a clan of griffins.  There are rumors of a great treasure to be found near the top of the mountain.  The nearly extinct Windberry tree is also rumored to grow here.  
  
 
'''High Wood:'''  The southern forest of eastern Balazar, this is a mixed forest of conifers and deciduous trees.  It is the wildest of Balazar's woods and inhabited by brown elves.
 
'''High Wood:'''  The southern forest of eastern Balazar, this is a mixed forest of conifers and deciduous trees.  It is the wildest of Balazar's woods and inhabited by brown elves.
  
 
'''Highbridge:''' This unusual geographic feature spans the Dwerrow River between the East Plan and West Plain.  It is a stone arch 15' wide and 180' long, curving gracefully over the dangerous waters 30' below.  It is believed to be dwarf-made. Legend says anyone who tries to claim ownership of the bridge will be cursed.
 
'''Highbridge:''' This unusual geographic feature spans the Dwerrow River between the East Plan and West Plain.  It is a stone arch 15' wide and 180' long, curving gracefully over the dangerous waters 30' below.  It is believed to be dwarf-made. Legend says anyone who tries to claim ownership of the bridge will be cursed.
 
'''Kintal's River:'''
 
  
 
'''Look Hill:'''  The highest point in the West Plain.  From it one can see east or west, since it is the watershed for the West Plain.
 
'''Look Hill:'''  The highest point in the West Plain.  From it one can see east or west, since it is the watershed for the West Plain.
 
'''Morak's Mound:'''
 
 
'''Old Rope Bridge:'''
 
 
'''Old Tree:'''
 
 
'''Pebble Ford:'''
 
 
'''Pure Hearth:'''
 
  
 
'''Rockwood Mountains:''' These Mountains are a sheer range thrust upward in God Time as an impassable wall separating warring races of men.  It has served its purpose well.  Many peaks of the Rockwoods are so high that they are permanently snow capped, and in the winter, the snow demons spread their realm lower on the slopes and invade the lands of men.
 
'''Rockwood Mountains:''' These Mountains are a sheer range thrust upward in God Time as an impassable wall separating warring races of men.  It has served its purpose well.  Many peaks of the Rockwoods are so high that they are permanently snow capped, and in the winter, the snow demons spread their realm lower on the slopes and invade the lands of men.
  
 
Parts of the mountains are ruled by dwarves who have vast cities tunneled deep into the rocks and spend most of their lives underground.  Other parts are inhabited by huge mountain giants who cause rock and snow slides to kill any person stupid enough to try crossing them by climbing.
 
Parts of the mountains are ruled by dwarves who have vast cities tunneled deep into the rocks and spend most of their lives underground.  Other parts are inhabited by huge mountain giants who cause rock and snow slides to kill any person stupid enough to try crossing them by climbing.
 
'''Rodi's Gap:''' Open ground the separates Dangerground from the Eastern Plain of Balazar.
 
  
 
'''South Wood:'''  This forest is mostly conifers on the upper slopes of the Rockwood foothills, but deciduous on the lower regions around both banks of the river.
 
'''South Wood:'''  This forest is mostly conifers on the upper slopes of the Rockwood foothills, but deciduous on the lower regions around both banks of the river.
  
'''Summer Ford:'''
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'''[[Trilus:]]''' One of the ancient citadels founded by Balazar and occupied by the tribal kings ever since.  Its current King is Yalaring Monsterslayer.  It has a temple to the Lightbringer gods of the Orlanthi.
 
 
'''Taks Mound:'''
 
 
 
'''[[Trilus]]:''' One of the ancient citadels founded by Balazar and occupied by the tribal kings ever since.  Its current King is Yalaring Monsterslayer.  It has a temple to the Lightbringer gods of the Orlanthi.
 
  
 
'''Troll Hills:''' These steep and craggy foothills, much dotted by tumbled rocks, are inhabited by countless uncivilized trolls.  There are no trees left. The hills are covered with very tough brambles and brush, along with the common high grass.
 
'''Troll Hills:''' These steep and craggy foothills, much dotted by tumbled rocks, are inhabited by countless uncivilized trolls.  There are no trees left. The hills are covered with very tough brambles and brush, along with the common high grass.
 
'''Tuno's Cradle:'''
 
 
'''Turtle Landing:'''
 
 
'''[[Two Stone]]:''' A set of vertical stones were placed here by some an unknown group ages ago.  Two of those stones remain standing while the others have fallen over from time.  It is rumored to be haunted by ghosts of past ages.  Only shaman go there.
 
  
 
'''Valley of Hammers:''' This region of the upper Dwerrow River leads into Greatway Moutain.  It is devoid of vegetation.  Is is said to be the road made by the dwarves long ago to get safely down from Greatway to the lowlands.  It is still often used for this, though they also use more secret routes.
 
'''Valley of Hammers:''' This region of the upper Dwerrow River leads into Greatway Moutain.  It is devoid of vegetation.  Is is said to be the road made by the dwarves long ago to get safely down from Greatway to the lowlands.  It is still often used for this, though they also use more secret routes.
 
'''Whitefall River:'''
 
  
 
=Deities=
 
=Deities=
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'''[[Citadel Gods]]''' (Elkoi, Trilius, Dykene)
 
'''[[Citadel Gods]]''' (Elkoi, Trilius, Dykene)
  
'''[[Votank the Ancestor]]''' Votank is the son of Hunter and Hearth Mother by most people. He is the ancestor of the people of this region.  He taught them how to live and survive.
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'''[[Vontaki]]''' Votank is the son of Hunter and Hearth Mother by most people. He is the ancestor of the people of this region.  He taught them how to live and survive.
 +
'''[[Votank]]'''
  
 
==Foreign Deities==
 
==Foreign Deities==

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