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=Brian "Bean" Kilpatrick=
 
 
 
==''“You can have peace. Or you can have freedom.”'' - R. A. Heinlein==
 
==''“You can have peace. Or you can have freedom.”'' - R. A. Heinlein==
 
[[File:Bean.jpg|400px]]
 
[[File:Bean.jpg|400px]]
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'''Influence''' [d10]  
 
'''Influence''' [d10]  
  
'''Move''' [d8]
+
'''Move''' [d6]
  
 
'''Notice''' [d10]  
 
'''Notice''' [d10]  
  
'''Operate''' [d8]
+
'''Operate''' [d8]  
  
 
'''Shoot''' [d12]  
 
'''Shoot''' [d12]  
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'''Survive''' [d6]
 
'''Survive''' [d6]
  
'''Treat''' [d8]
+
'''Treat''' [d10]
  
 
==Untrained Skills==
 
==Untrained Skills==
'''Craft, Drive, Fix, Fly,''' Focus, Know, '''Labor,''' Perform, Sneak, '''Throw,''' Trick [All d4]
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Craft, Drive, Fix, Fly, Focus, Know, Labor, Perform, Sneak, Throw, Trick [All d4]
  
 
==Distinctions==
 
==Distinctions==
'''London Jack''' [d8] ''The Tong aren't the only gang in the 'Verse. You are a member of an opposing faction out of Londinium, particularly at ease in the Core's dark underbelly.''
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'''Itinerant Peacekeeper''' [d8] ''You got no jurisdiction, but you got credentials, and that can open doors whispers and bribes cain't.''  
  
* '''Step Back:''' Roll d4 instead of d8 for 1 PP
+
* '''Step Back:''' Roll d4 Instead of d8 for 1 PP
  
* '''Devil You Know:''' ''You got a ruthless reputation, but you might just be better than the alternative.'' When using intimidation to convince someone to see or do things your way, step up or double Influence. 1s and 2s count as complications.
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* '''Simmer Down:''' ''Keeping the peace is your first job wherever you go.'' When you try to defuse a charged situation, step up or double Influence. Take or step up a Complication to do both.
  
* Jack Be Nimble: ''Your eyes are always moving. You know the best route to take and the best time to take it.'' When you need to get out of a situation in a hurry, spend 1 PP to roll your Notice die and add it to your total on any Move or Sneak roll.
+
* Skip Trace: ''Sometimes breakers of the peace hafta be sought out.'' Spend 1 PP to create a Quarry Asset at d6. Choose your target; they don’t have to be in your presence. You may use this Asset in any rolls made to track down and capture your target. Every time you use it in a die roll and fail, you may step it up by one. You may only have one Quarry Asset at a time.
  
'''Highlighted Skills:''' Influence/Move/Notice
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'''Highlighted Skills:''' Influence/Move/Shoot
  
  
 
----
 
----
'''Former Field Medic''' [d8] ''You ain't go to no fancy school to learn doctorin. You went to war.''  
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'''Former Field Medic''' [d8] ''You didn't go to school to learn to patch folk up. You went to war.''  
  
* '''Step Back:''' Roll d4 instead of d8 for 1 PP
+
* '''Step Back:''' Roll d4 Instead of d8 for 1 PP
  
 
* '''Battlefield Triage:''' ''You know how to get folk stable til you can see to em proper.'' Spend 1 PP to step back another character’s medical or injury related complication.
 
* '''Battlefield Triage:''' ''You know how to get folk stable til you can see to em proper.'' Spend 1 PP to step back another character’s medical or injury related complication.
  
* Head on a Swivel: ''A battlefield medic has to be aware of his surroundings at all times.'' Step up or double Treat when tending to someone under adverse circumstances. Take or step up a Complication to do both.
+
* Head on a Swivel: ''A battlefield medic has to see everything to get the job done.'' Step up or double Treat when tending to someone under adverse circumstances. Take or step up a Complication to do both.
  
 
'''Highlighted Skills:''' Operate/Survive/Treat
 
'''Highlighted Skills:''' Operate/Survive/Treat
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'''On the Way to Meet the Buddha''' [d8] ''If you should meet the Buddha upon the road, kill him.''
 
'''On the Way to Meet the Buddha''' [d8] ''If you should meet the Buddha upon the road, kill him.''
  
* '''Step Back:''' Roll d4 instead of d8 for 1 PP
+
* '''Step Back:''' Roll d4 Instead of d8 for 1 PP
  
 
* Misplaced Nirvana: ''Every man carries a fist in his hand.'' When you violently Take Out an opponent you may spend 1 PP to step back a mental or social based Complication.
 
* Misplaced Nirvana: ''Every man carries a fist in his hand.'' When you violently Take Out an opponent you may spend 1 PP to step back a mental or social based Complication.
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'''Highlighted Skills:''' Fight/Notice/Shoot
 
'''Highlighted Skills:''' Fight/Notice/Shoot
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 +
 +
----
  
 
==Signature Assets==
 
==Signature Assets==
 
'''Steady Hands''' [d8] Your hands don't flinch or shake, and they don't hesitate. No matter what is going on around you, your hands know what they are about.
 
'''Steady Hands''' [d8] Your hands don't flinch or shake, and they don't hesitate. No matter what is going on around you, your hands know what they are about.
  
'''F-7B "Fatboy"''' [d6] Prized for its heft and unparalleled stopping power at close range, this heavy, compact pistol was favored by medics, comm officers, and other Independence soldiers not issued rifles to carry into battle.  
+
'''London Jack''' [d6] You're a true Londinium scoundrel. You can curse a man in Rim brogue and spit black on his boots with one breath, and slip a lady's hand to your lips with the posh accents and manners of the Core on the next.
  
'''Duìzhǎng''' [d6] You hold the rank of Captain in the London Jacks, and you have the ink to prove it.
+
'''Mule Hoof''' [d6] Favored for its heft and unparalleled stopping power at close range, this heavy, compact pistol was popularized by medics, comm officers, and other Independent soldiers not issued rifles to carry into battle.  
  
 
'''Medic's Satchel''' [d6] Everything you need to treat afflictions and wounds in the field.
 
'''Medic's Satchel''' [d6] Everything you need to treat afflictions and wounds in the field.
  
 
==Scene/Episode Assets==
 
==Scene/Episode Assets==
*
 
*
 
 
*
 
*
  
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Birth Planet: Londinium
 
Birth Planet: Londinium
  
A battlefield medic, Bean attained the rank of corporal in the war, and despite people constantly trying to kill him to death, his time in the war was good for him, siding with the Independents, fighting for folk to be free. It had given him a place and a purpose in ways his posh and mannered Londinium upbringing never had.
+
A battlefield medic in the War, Bean drifted for a time afterwards. Hopping from planet to planet in search of he wasn't sure what, he finally traded on wartime contacts to become an Itinerant Peacekeeper. The job didn't have any particular solid authority, but it was respectable work and let him keep hopping around the 'Verse.
 
 
But the war had ended. Freedom gave way to an uneasy peace, and life lurched forward again. Mostly in spite of him.
 
 
 
Bean drifted aimless about the 'Verse in the aftermath, hopping from planet to planet, station to station, experience to experience, chasing after whatever caught his attention in the moment. On occasion, he would find opportunity to do the odd job for the Jacks until a hard falling out made continued contact with the gang . . . ill advised.
 
 
 
Duìzhǎng. Captain. His rank was probably the only reason he'd been allowed to walk away breathing.
 
  
If he ever ran into his old crew again they would demand an accounting, and Bean suspected the simple truth was not going to sit square in that reckoning.
+
From time to time he'd find himself tracking down the occasional fugitive, but mostly he just offered his services in keeping the peace when he touched down in places where the peace had become a mite stretched.
  
==[https://wiki.rpg.net/index.php/Firefly_PotR:Main_Page Back to Main Page]==
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For all he hops about, however, Bean avoids Londinium and that planet's arm of the tong. He is not above showing his tattoo and trading on his rank about the 'Verse, but he knows if he ever runs into that specific crew again, they're gonna want explanations, and the simple truth ain't like to satisfy them.

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