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==''“You can have peace. Or you can have freedom.”'' - R. A. Heinlein== | ==''“You can have peace. Or you can have freedom.”'' - R. A. Heinlein== | ||
[[File:Bean.jpg|400px]] | [[File:Bean.jpg|400px]] | ||
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'''Influence''' [d10] | '''Influence''' [d10] | ||
− | '''Move''' [ | + | '''Move''' [d6] |
'''Notice''' [d10] | '''Notice''' [d10] | ||
− | '''Operate''' [d8] | + | '''Operate''' [d8] |
'''Shoot''' [d12] | '''Shoot''' [d12] | ||
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'''Survive''' [d6] | '''Survive''' [d6] | ||
− | '''Treat''' [ | + | '''Treat''' [d10] |
==Untrained Skills== | ==Untrained Skills== | ||
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==Distinctions== | ==Distinctions== | ||
− | '''London Jack''' [d8] '' | + | '''London Jack''' [d8] ''A true Londinium scoundrel, you can curse a man and spit on his boots with one breath and slip a lady's hand to your lips with posh words and ballroom manners the next.'' |
* '''Step Back:''' Roll d4 instead of d8 for 1 PP | * '''Step Back:''' Roll d4 instead of d8 for 1 PP | ||
− | * '''Devil You Know:''' ''You got a ruthless reputation, but you might just be better than the alternative.'' When | + | * '''Devil You Know:''' ''You got a ruthless reputation, but you might just be better than the alternative.'' When convincing someone to see or do things your way, step up or double Influence. 1s and 2s count as complications. |
− | * Jack Be Nimble: ''Your eyes are always moving. You know the best route to take and the best time to take it.'' When you need to get out of a situation in a hurry, spend 1 PP to | + | * Jack Be Nimble: ''Your eyes are always moving. You know the best route to take and the best time to take it.'' When you need to get out of a situation in a hurry, spend 1 PP to include your Notice die in your Move roll and add it to your total. |
'''Highlighted Skills:''' Influence/Move/Notice | '''Highlighted Skills:''' Influence/Move/Notice | ||
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− | '''Former Field Medic''' [d8] ''You | + | '''Former Field Medic''' [d8] ''You didn't go no fancy school to learn doctorin. You went to war.'' |
* '''Step Back:''' Roll d4 instead of d8 for 1 PP | * '''Step Back:''' Roll d4 instead of d8 for 1 PP | ||
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'''Highlighted Skills:''' Fight/Notice/Shoot | '''Highlighted Skills:''' Fight/Notice/Shoot | ||
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==Signature Assets== | ==Signature Assets== | ||
'''Steady Hands''' [d8] Your hands don't flinch or shake, and they don't hesitate. No matter what is going on around you, your hands know what they are about. | '''Steady Hands''' [d8] Your hands don't flinch or shake, and they don't hesitate. No matter what is going on around you, your hands know what they are about. | ||
− | ''' | + | '''Mule Hoof''' [d8] Favored for its heft and unparalleled stopping power at close range, this heavy, compact pistol was popularized by medics, comm officers, and other Independence soldiers not issued rifles to carry into battle. |
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'''Medic's Satchel''' [d6] Everything you need to treat afflictions and wounds in the field. | '''Medic's Satchel''' [d6] Everything you need to treat afflictions and wounds in the field. | ||
==Scene/Episode Assets== | ==Scene/Episode Assets== | ||
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Birth Planet: Londinium | Birth Planet: Londinium | ||
− | A battlefield medic | + | A battlefield medic in the War, Bean drifted aimless for a long time afterwards. |
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− | Bean drifted aimless | ||
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