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TREBA DODAT: perception DC za vidit kroks, athletics dc 15 za izać iz vode na obali, beaver damn je hard terrain, past u vodu kad krokodil grizne dc a5 acrobatics check.
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TREBA DODAT: blago (vrijednost kože, skinning DC...), perception DC za vidit kroks, athletics dc 15 za izać iz vode na obali, beaver damn je hard terrain, past u vodu kad krokodil grizne dc a5 acrobatics check.
 
== Creature stats ==
 
== Creature stats ==
  
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The beaver dams and lodges are difficult terrain.  
 
The beaver dams and lodges are difficult terrain.  
  
== Rule reminders ==
 
  
=== Aquatic combat ===
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== Aquatic combat ==
  
 
Creatures using powers with the '''fire''' key word take a '''-2 penalty''' to attack rolls.
 
Creatures using powers with the '''fire''' key word take a '''-2 penalty''' to attack rolls.
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Creatures use their swim speed. Creatures without a swim speed use their athletic skill.
 
Creatures use their swim speed. Creatures without a swim speed use their athletic skill.
  
=== Athletics (swim) ===
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== Athletics (swim) ==
  
 
[[File:Swimming.JPG]]
 
[[File:Swimming.JPG]]
  
=== Suffocation (during combat) ===
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== Suffocation (combat) ==
  
 
While a character is holding his breath, he must make a '''DC 20 Endurance check''' at the end of his turn in a round where he takes damage.  
 
While a character is holding his breath, he must make a '''DC 20 Endurance check''' at the end of his turn in a round where he takes damage.  
 
A failed check results in a loss of a healing surge. A character without healing surges takes damage equal to his level.
 
A failed check results in a loss of a healing surge. A character without healing surges takes damage equal to his level.
  
=== Escaping from a grab ===
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== Escaping from a grab ==
  
 
[[File:Escape.JPG]]
 
[[File:Escape.JPG]]
 
== Skill challenge: Skinning ==
 
 
Skill challenge complexity 1 (4 successes before 2 failures) per [[crocodile]].
 
 
Primary skills: Athletics, Heal, Nature, Perception
 
 
Each skill can only be used to accomplish 1 success towards the overall skill challenge unless noted otherwise.
 
 
=== Part 1 – Battling the Beasts ===
 
 
Making any of the checks listed below during combat require a minor action. A failed check counts as 1 failure for that particular crocodile.
 
 
'''Athletics (DC 14, maximum 2 successes)'''
 
You make an Athletics check before any melee attack. If successful you make a melee attack and deal damage normally. The combination of a successful Athletics check and a successful hit cause minimal damage to the crocodile's skin and counts as one success in the skill challenge.
 
 
'''Heal (DC 19)'''
 
This use of Heal can only be attempted on a wolf that has already taken damage.
 
 
You notice a vital area of the crocodile that has already been damaged. Direct your next attack to that spot may cause it additional pain. If successful, you deal +1d6 damage on your next attack if you hit.
 
 
'''Nature (DC 12, maximum 2 successes)'''
 
You are familiar with the crocodiles’ anatomy and can direct blows to areas that are more likely to drop the beasts more quickly. +1 to the next attack made by you or an ally.
 
 
'''Perception (DC 14, maximum 2 successes)'''
 
You make a Perception check before any ranged attack. If successful you make a ranged attack and deal damage normally. The combination of a successful Perception check and a successful hit cause minimal damage to the crocodile's skin and counts as one success in the skill challenge.
 
 
'''Perception (DC 14)'''
 
This use of Perception can only be attempted on a crocodile that has already taken damage.
 
 
You notice a vital area of the crocodile that has already been damaged. Direct your next attack to that spot may cause it additional pain. If successful, you deal +1d6 damage on your next attack if you hit.
 
 
 
=== Part 2 – Skinning the Beasts ===
 
 
'''Perception (DC 8, assist)'''
 
You provide direction regarding where and what to cut. +2 to the next Nature check.
 
 
'''Nature (DC 12, maximum 4 successes)'''
 
You know how to field dress the animals taking only the parts of the corpses that will be valuable.
 
 
'''Religion (DC 12)'''
 
If you worship a nature deity, you can say a prayer for the fallen crocodiles.
 
 
=== Part 3 – The Reward ===
 
 
100 xp per successful skinning.
 
 
10 sp per skin. A Diplomacy check (DC 16) can fetch the price up to 12, or (DC 20) up to 14 sp.
 

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