Editing Beaver dam crocodiles

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
TREBA DODAT: perception DC za vidit kroks, athletics dc 15 za izać iz vode na obali, beaver damn je hard terrain, past u vodu kad krokodil grizne dc a5 acrobatics check.
+
TREBA DODAT: blago (vrijednost kože, skinning DC...), perception DC za vidit kroks, athletics dc 15 za izać iz vode na obali, beaver damn je hard terrain, past u vodu kad krokodil grizne dc a5 acrobatics check.
 
== Creature stats ==
 
== Creature stats ==
  
Line 10: Line 10:
 
The beaver dams and lodges are difficult terrain.  
 
The beaver dams and lodges are difficult terrain.  
  
== Rule reminders ==
 
  
=== Aquatic combat ===
+
 
 +
== Aquatic combat ==
  
 
Creatures using powers with the '''fire''' key word take a '''-2 penalty''' to attack rolls.
 
Creatures using powers with the '''fire''' key word take a '''-2 penalty''' to attack rolls.
Line 22: Line 22:
 
Creatures use their swim speed. Creatures without a swim speed use their athletic skill.
 
Creatures use their swim speed. Creatures without a swim speed use their athletic skill.
  
=== Athletics (swim) ===
+
== Athletics (swim) ==
  
 
[[File:Swimming.JPG]]
 
[[File:Swimming.JPG]]
  
=== Suffocation (during combat) ===
+
== Suffocation (combat) ==
  
 
While a character is holding his breath, he must make a '''DC 20 Endurance check''' at the end of his turn in a round where he takes damage.  
 
While a character is holding his breath, he must make a '''DC 20 Endurance check''' at the end of his turn in a round where he takes damage.  
 
A failed check results in a loss of a healing surge. A character without healing surges takes damage equal to his level.
 
A failed check results in a loss of a healing surge. A character without healing surges takes damage equal to his level.
  
=== Escaping from a grab ===
+
== Escaping from a grab ==
  
 
[[File:Escape.JPG]]
 
[[File:Escape.JPG]]
  
== Skill challenge: Skinning ==
+
== Skinning ==
  
 
Skill challenge complexity 1 (4 successes before 2 failures) per [[crocodile]].
 
Skill challenge complexity 1 (4 successes before 2 failures) per [[crocodile]].
Line 78: Line 78:
 
If you worship a nature deity, you can say a prayer for the fallen crocodiles.
 
If you worship a nature deity, you can say a prayer for the fallen crocodiles.
  
=== Part 3 – The Reward ===
+
=== Part 2 – The Reward ===
  
 
100 xp per successful skinning.
 
100 xp per successful skinning.
 
+
xx sp per skin.
10 sp per skin. A Diplomacy check (DC 16) can fetch the price up to 12, or (DC 20) up to 14 sp.
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)