Editing Before the Flood:Vilma Bartos

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Vilma has a mercenary nature, which allows her to look out for herself first and foremost. Life on the streets has taught her not to be the most trusting but if somehow her loyalty is earned, it goes a long way. Her brain tends to work at a 100mph at all times, not necessarily contemplating anything productive and as a result she is very unhappy about "standing around doing nothing" at any point.  
 
Vilma has a mercenary nature, which allows her to look out for herself first and foremost. Life on the streets has taught her not to be the most trusting but if somehow her loyalty is earned, it goes a long way. Her brain tends to work at a 100mph at all times, not necessarily contemplating anything productive and as a result she is very unhappy about "standing around doing nothing" at any point.  
  
Clan: Gangrel
+
Clan: Unknown (To be added after Prelude)
  
 
House: Unknown (To be added after Prelude)
 
House: Unknown (To be added after Prelude)
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Health: 7
 
Health: 7
  
Willpower: 5
+
Willpower: 3
  
 
Blood Potency: 1
 
Blood Potency: 1
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Humanity: 7
 
Humanity: 7
  
Defense: 3
+
Defense: 2
  
Speed: 11
+
Speed: 9
 +
 
 +
Initiative Modifier: 3
  
Initiative Modifier: 6
 
  
 
=Aspirations=
 
=Aspirations=
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Put down roots for the first time (gain a permanent haven).
 
Put down roots for the first time (gain a permanent haven).
  
End her Sire, Alena, somehow.  
+
Gain any information about other Kindred she may find useful in the future.
  
 
Long term: Find someone to share immortality with (Embrace).
 
Long term: Find someone to share immortality with (Embrace).
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=Banes=
 
=Banes=
  
The Feral Curse - Difficulty to resist Frenzy
+
To be determined by Clan.
 +
 
  
 
=Touchstones=
 
=Touchstones=
  
Ferenc (12) - an orphan whom Vilma claims to have "accidentally" rescued from the disaster, which killed his parents. The young boy has now become a permanent fixture in the Savage's life and sadly, as much as she hates to admit it, she is growing more attached by the hour.
+
Murderer (TBC)
 +
 
  
 
=Disciplines=
 
=Disciplines=
  
'''Protean - 2'''
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To be determined by Clan.
 
 
''Unmarked Grave •''
 
 
 
''Predatory Aspect ••''
 
 
 
- Claws: Sharp claws grow from the vampire’s fingers. They are 1L mundane weapons that use Brawl to attack.
 
 
 
- Extra Sense: The Kindred grows extra sensory organs, giving her tremor sense, echolocation, or some other sense that allows her to “see” without using her eyes. Using this sense, she has a 360-degree field of vision.
 
 
 
- Wall Crawling: The vampire grows hundreds of tiny insect legs, claws on his feet, or barbed hairs on his body that allow him to move freely across walls and ceilings without an Athletics roll.
 
  
'''Resilience - 2'''
 
  
 
=Attributes=
 
=Attributes=
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Wits 3
 
Wits 3
  
Resolve 3
+
Resolve 2
  
  
Strength 2
+
Strength 1
  
Dexterity 4
+
Dexterity 3
  
 
Stamina 2
 
Stamina 2
  
  
Presence 1
+
Presence 2
  
Manipulation 3
+
Manipulation 4
  
 
Composure 2
 
Composure 2
 +
  
 
=Skills=
 
=Skills=
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Athletics 1
+
Athletics 1  
 
 
Brawl 2
 
  
 
Larceny 3 (Lock Picking)
 
Larceny 3 (Lock Picking)
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Stealth 1
 
Stealth 1
  
Survival 3 (Navigation)
+
Survival 2
  
  
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Subterfuge 2
 
Subterfuge 2
 +
  
 
=Merits=
 
=Merits=
 +
 +
Cacophony Savvy (2)
 
 
 
Contacts (1) - Street
 
Contacts (1) - Street
 
 
 
Fast Talking (1)
 
Fast Talking (1)
 
Indomitable (2)
 
  
 
Safe Place (1) - Abandoned Building
 
Safe Place (1) - Abandoned Building
  
 
Sleight of Hand (2)
 
Sleight of Hand (2)
 +
  
 
=Equipment=
 
=Equipment=

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