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DM: 5 (6 with insects)
 
DM: 5 (6 with insects)
  
Health: 60
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Health: 75
  
 
Energy: 85
 
Energy: 85
  
 
+
'''
'''Beelzebub’s Feast:''' 44 Damage, cost 10 EN to use, 1km range; if the attack missed by a margin less than 3 it can be tried again in next round; scores one extra hit for every 3 the roll is above the minimum number to succeed; target suffers -3 penalty on defense; maximum 4 adjacent targets at a time; target must make a Target Number 12 roll at -3 penalty, if failed then suffers -3 penalty on all rolls for rounds equal to the amount by which the target failed the roll; if the attack penertrates the armor, at the end of each round the target loss Health Points equal to one-fifth the original damage inflicted for 3 round.
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Beelzebub’s Feast:''' 44 Damage, cost 10 EN to use, 1km range; if the attack missed by a margin less than 3 it can be tried again in next round; scores one extra hit for every 3 the roll is above the minimum number to succeed; target suffers -3 penalty on defense; maximum 4 adjacent targets at a time; target must make a Target Number 12 roll at -3 penalty, if failed then suffers -3 penalty on all rolls for rounds equal to the amount by which the target failed the roll; if the attack penertrates the armor, at the end of each round the target loss Health Points equal to one-fifth the original damage inflicted for 3 round.
  
  
 
'''Death Watch:''' 34 cost 10 EN to use, Can attack anyone within 10 meter area; target must make a Target Number 12 roll at -3 penalty, if failed then suffers -3 penalty on all rolls for rounds equal to the amount by which the target failed the roll; armor can stops 4 additional damage from this attack, Force Field can stops 8 additional damage from this attack.
 
'''Death Watch:''' 34 cost 10 EN to use, Can attack anyone within 10 meter area; target must make a Target Number 12 roll at -3 penalty, if failed then suffers -3 penalty on all rolls for rounds equal to the amount by which the target failed the roll; armor can stops 4 additional damage from this attack, Force Field can stops 8 additional damage from this attack.

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