Editing Beneath Castle Everglory: CASTLE EVERGLORY

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===12 Cutnose Orc Warriors===
 
===12 Cutnose Orc Warriors===
{{CEG-CutnoseWarriors}}
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ST: 12 HP: 13 Speed: 5
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DX: 11 Will: 9 Move: 5
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IQ: 9 Per: 12
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HT: 11 FP: 13 SM: 0
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Block: 11 (shield) Dodge: 8 Parry: 9 (Broadsword) DR: 0
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Weapons (13): Broadsword (1d+2 cut)
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Traits:  Infravision
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Class: Mundane.
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Notes:  Speak Orcish.
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===3 Blood Axe Bugbears (Rock, Hammer and Strangefruit)===
 
===3 Blood Axe Bugbears (Rock, Hammer and Strangefruit)===
{{CEG-BloodaxeBugbears}}
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ST: 20 HP: 24 Speed: 6
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DX: 13 Will: 11 Move: 5
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IQ: 8 Per: 12
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HT: 13 FP: 20 SM: 1
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Dodge: 9 Parry: 11 (Axe) DR: 4 (Heavy Bugbear mail, protects skull, torso, vitals, arms, groin and legs)
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Weapons (15): Great Axe (4d+1 cut)
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Traits:  Combat Reflexes, High Pain Threshold, Infravision; Social Stigma (Savage).
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Class: Mundane.
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Notes:  Speak Orcish and Bugbear.  They ignore any orders they are given.  Given a chance to fight, they will just charge into the fray, regardless of what the Orcish captain wants.
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===Iron Claw (Orcish Captain)===
 
===Iron Claw (Orcish Captain)===
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Iron Claw is a short, stocky, buck-toothed Orc with arms long enough for him to drag his knuckles.  He is bare-chested but wears fine-looking human breeches.  He is stupid, arrogant and stubborn, though not insane.  Iron Claw’s lack of brains may well be the defenders most significant weakness.
 
Iron Claw is a short, stocky, buck-toothed Orc with arms long enough for him to drag his knuckles.  He is bare-chested but wears fine-looking human breeches.  He is stupid, arrogant and stubborn, though not insane.  Iron Claw’s lack of brains may well be the defenders most significant weakness.
  
{{GURPSNPCTraits|14|13|8|13|14|12|8|16|6|5|0|0|9|11|10+2DB|Orcish Broadsword-15 2d+1 Cut|Appearance (Ugly); Bully (12); Combat Reflexes; High Pain Threshold; Infravision; Rapid Healing; Resistant to Metabolic Hazards (+3); Social Stigma (Savage).|None|Mundane|Speaks Orcish.}}
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ST: 14 HP: 14 Speed: 6
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DX: 13 Will: 12 Move: 5
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IQ: 8 Per: 8
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HT: 13 FP: 16 SM: 0
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Block: 12 (medium shield) Dodge: 9 Parry: 11 (Broadsword) DR: 0
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Weapons (15): Broadsword (2d+1 cut),
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Traits:  Appearance (Ugly); Bully (12); Combat Reflexes, High Pain Threshold, Infravision; Rapid Healing; Resistant to Metabolic Hazards (+3); Social Stigma (Savage).
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Class: Mundane.
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Notes:  Speaks Orcish.
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===Toad Face (Orcish Shaman)===
 
===Toad Face (Orcish Shaman)===
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In combat, Toad Face’s first priority is keeping himself out of melee range.  His next priority is to look for an opportunity to cast Mass Daze on a concentrated enemy group.  He will also look for an opportunity to disrupt enemy plans with Dispel Magic and may use Minor Healing and Major Healing to heal himself or one of the Blood Axe Bugbears.  If forced into melee combat, he will cast Strike Blind on whoever looks most likely to hurt him.
 
In combat, Toad Face’s first priority is keeping himself out of melee range.  His next priority is to look for an opportunity to cast Mass Daze on a concentrated enemy group.  He will also look for an opportunity to disrupt enemy plans with Dispel Magic and may use Minor Healing and Major Healing to heal himself or one of the Blood Axe Bugbears.  If forced into melee combat, he will cast Strike Blind on whoever looks most likely to hurt him.
  
{{GURPSNPCTraits|10|12|13|12|12|13|14|14 + 4 (Power Item Quarterstaff)|5.5|5|0|0|8|12|N/A|Quarterstaff-15 1d+2 Crush|Appearance (Ugly); Bully (12); Combat Reflexes; High Pain Threshold; Infravision; Rapid Healing; Resistant to Metabolic Hazards (+3); Social Stigma (Savage).|None|Mundane|Speaks Bugbear, Common, Goblin and Orcish.}}
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ST: 10 HP: 12 Speed: 5.5
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DX: 12 Will: 13 Move: 5
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IQ: 13 Per: 14
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HT: 12 FP: 14 +4 (Power Item Quarterstaff) SM: 0
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Dodge: 8 Parry: 12 (Staff) DR: 0
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Weapons (15): Quarterstaff (1d+2 cr)
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Traits:  Appearance (Ugly); Bully (12); Infravision; Rapid Healing; Resistant to Metabolic Hazards (+3); Social Stigma (Savage).
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Class: Mundane.
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Notes:  Speaks Bugbear, Common, Goblin and Orcish.
  
'''Spells:''' The shaman knows the following spells, all at level 16:  Armor, Cure Disease, Darkness, Daze, Detect Magic, Dispel Magic, Major Healing, Mass Daze, Mass Sleep, Minor Healing, Paralyze Limb, Sleep, Staff, Strike Blind, Touch.
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Spells:  The shaman knows the following spells, all at level 16:  Armor, Cure Disease, Darkness, Daze, Detect Magic, Dispel Magic, Major Healing, Mass Daze, Mass Sleep, Minor Healing, Paralyze Limb, Sleep, Staff, Strike Blind, Touch.
  
 
==Treasure==
 
==Treasure==

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