Editing Beneath Castle Everglory: LEVEL 7: The Tomb

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 109: Line 109:
  
  
'''Monsters'''
+
Monsters
  
'''8 Grave Attendants'''
+
8 Grave Attendants
  
 
The grave attendants are corpses in advanced stages of decomposition, sewn into simple work clothes.  They wear white linen long-sleeved shirts sewn to white cotton gloves at the hands and to black linen trousers at the waist.  The trousers are stitched directly to black leather boots.  The dead have all had their mouths sewn shut and their eyes are yellowed and sunken.
 
The grave attendants are corpses in advanced stages of decomposition, sewn into simple work clothes.  They wear white linen long-sleeved shirts sewn to white cotton gloves at the hands and to black linen trousers at the waist.  The trousers are stitched directly to black leather boots.  The dead have all had their mouths sewn shut and their eyes are yellowed and sunken.
  
 
ST: 15 HP: 20 Speed: 5
 
ST: 15 HP: 20 Speed: 5
 
 
DX: 12 Will: 14 Move: 5
 
DX: 12 Will: 14 Move: 5
 
 
IQ: 12 Per: 16
 
IQ: 12 Per: 16
 
 
HT: 11 FP: 30 SM: 0
 
HT: 11 FP: 30 SM: 0
 
 
Dodge: 10 Parry: 10 (Brawling) DR: 2
 
Dodge: 10 Parry: 10 (Brawling) DR: 2
 
 
Claws (13): 1d cut.
 
Claws (13): 1d cut.
 
 
Traits: Combat Reflexes; Dark Vision, Detect (Supernatural); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Higher Purpose (Obey); Immunity to Metabolic Hazards; Injury Tolerance (No Blood, No Vitals).
 
Traits: Combat Reflexes; Dark Vision, Detect (Supernatural); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Higher Purpose (Obey); Immunity to Metabolic Hazards; Injury Tolerance (No Blood, No Vitals).
 
 
Class: Undead.
 
Class: Undead.
  
 
The undead in this room are intelligent but have been undead slaves so long that they have become entirely passive.  They will not fight even if attacked but will otherwise obey any order given.  They will not communicate, however – they are psychologically incapable of trying to answer back.  Any attempt to read their minds will merely cause a Fright Check at -5, involving horrific visions of something the caster won’t be able to recall.
 
The undead in this room are intelligent but have been undead slaves so long that they have become entirely passive.  They will not fight even if attacked but will otherwise obey any order given.  They will not communicate, however – they are psychologically incapable of trying to answer back.  Any attempt to read their minds will merely cause a Fright Check at -5, involving horrific visions of something the caster won’t be able to recall.
 +
  
 
=8.  Green Room=
 
=8.  Green Room=

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)