Editing Beneath Castle Everglory: LEVEL 7: The Tomb

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'''Monsters'''
+
Monsters
  
'''The Forgotten King'''
+
The Forgotten King
  
 
ST: 40 HP: 60 Speed: 8
 
ST: 40 HP: 60 Speed: 8
 
 
DX: 15 Will: 25 Move: 8
 
DX: 15 Will: 25 Move: 8
 
 
IQ: 20 Per: 20
 
IQ: 20 Per: 20
 
 
HT: 13 FP: 50 SM: 2
 
HT: 13 FP: 50 SM: 2
 
 
Dodge: N/A Parry: N/A DR: 2
 
Dodge: N/A Parry: N/A DR: 2
 
 
Engulfment (15): 4D.  May not be Blocked or Parried.  Engulfed characters cannot breathe.  Once a character has been engulfed, they stay engulfed and automatically take damage each turn unless they break free with a successful ST-2 roll.  Breaking free takes an entire second and allows for no other action.  The king can engulf up to 40 ST worth of characters.
 
Engulfment (15): 4D.  May not be Blocked or Parried.  Engulfed characters cannot breathe.  Once a character has been engulfed, they stay engulfed and automatically take damage each turn unless they break free with a successful ST-2 roll.  Breaking free takes an entire second and allows for no other action.  The king can engulf up to 40 ST worth of characters.
 
 
Spray of Corruption (15): 2d(5) toxic + follow-up 1d toxic (3 one-second cycles). (Jet, Range 10/20).  Characters who fail to roll against DX+2 are blinded for seconds equal to their margin of failure.
 
Spray of Corruption (15): 2d(5) toxic + follow-up 1d toxic (3 one-second cycles). (Jet, Range 10/20).  Characters who fail to roll against DX+2 are blinded for seconds equal to their margin of failure.
 
 
Traits: Amphibious; Combat Reflexes; Dark Vision, Detect (Supernatural), Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunize to Non-Magical Weapons; Injury Tolerance (Diffuse); Infiltration, Can ooze under barriers and through tiny holes); Invertebrate; No Legs (Slithers).
 
Traits: Amphibious; Combat Reflexes; Dark Vision, Detect (Supernatural), Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunize to Non-Magical Weapons; Injury Tolerance (Diffuse); Infiltration, Can ooze under barriers and through tiny holes); Invertebrate; No Legs (Slithers).
 
 
Class: Undead.
 
Class: Undead.
 
 
Notes:  Too insane to communicate or negotiate.
 
Notes:  Too insane to communicate or negotiate.
  
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'''7 Pudding Zombies'''
+
7 Pudding Zombies
  
 
Pudding Zombies are 250 pounds or so of liquid undead that come in various shades of brown and dark green.  They are composed of lumpy, rotting, liquefied flesh and their stench is indescribable.
 
Pudding Zombies are 250 pounds or so of liquid undead that come in various shades of brown and dark green.  They are composed of lumpy, rotting, liquefied flesh and their stench is indescribable.
  
 
ST: 14 HP: 18 Speed: 5
 
ST: 14 HP: 18 Speed: 5
 
 
DX: 12 Will: 11 Move: 5
 
DX: 12 Will: 11 Move: 5
 
 
IQ: 1 Per: 10
 
IQ: 1 Per: 10
 
 
HT: 12 FP: N/A SM: 0
 
HT: 12 FP: N/A SM: 0
 
 
Dodge: 10Parry N/A DR: 2
 
Dodge: 10Parry N/A DR: 2
 
 
Kiss (15): Pudding Zombies attack the face at no penalty.  If they succeed, they attach themselves, blinding and deafening their host as well as making it impossible for them to breathe.  They may be removed through a successful contest of ST but will otherwise remain until either they or the host are killed.  If there are no faces around to attack, one Pudding Zombie may temporarily merge with another who has already laid claim to a face – creating a zombie with twice as much ST and twice as many hit points.  Merged zombies may separate again at will.
 
Kiss (15): Pudding Zombies attack the face at no penalty.  If they succeed, they attach themselves, blinding and deafening their host as well as making it impossible for them to breathe.  They may be removed through a successful contest of ST but will otherwise remain until either they or the host are killed.  If there are no faces around to attack, one Pudding Zombie may temporarily merge with another who has already laid claim to a face – creating a zombie with twice as much ST and twice as many hit points.  Merged zombies may separate again at will.
 
 
Traits: Amphibious; Dark Vision, Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (Diffuse; Infiltration, Can ooze under barriers and through tiny holes); Invertebrate; No Legs (Slithers).
 
Traits: Amphibious; Dark Vision, Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (Diffuse; Infiltration, Can ooze under barriers and through tiny holes); Invertebrate; No Legs (Slithers).
 
 
Class: Undead.
 
Class: Undead.
 
 
Notes:  Too insane to communicate or negotiate.
 
Notes:  Too insane to communicate or negotiate.
  
  
'''Treasure'''
+
Treasure
  
 
At the bottom of the sarcophagus, under the filthy brown liquid that is the king’s body, lies a platinum crown.
 
At the bottom of the sarcophagus, under the filthy brown liquid that is the king’s body, lies a platinum crown.
  
''Crown of the Unknown King''
+
Crown of the Unknown King
  
 
This heavy (wt. 3lbs) platinum crown is covered in twisting spires of metal of different lengths and thickness, arranged in no discernible pattern.  Engraved around the band are the letters of the alphabet in order, each written simply, with no flourish or decoration.  Connoisseurs of fine jewelry are likely to find the crown ugly.  Others are just likely to think that it looks weird.
 
This heavy (wt. 3lbs) platinum crown is covered in twisting spires of metal of different lengths and thickness, arranged in no discernible pattern.  Engraved around the band are the letters of the alphabet in order, each written simply, with no flourish or decoration.  Connoisseurs of fine jewelry are likely to find the crown ugly.  Others are just likely to think that it looks weird.

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