Editing Beneath Castle Everglory: THE TOWN OF LAND’S END

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=THE TOWN OF LAND’S END=
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THE TOWN OF LAND’S END
  
 
[[Image: Medievalplowingwoodcut.jpg‎]]
 
[[Image: Medievalplowingwoodcut.jpg‎]]
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The little town of Land’s End sits on Coldwater Creek, south of the forest known as Orcwood.  The main business is crop farming, which allows the town to feed itself and export barley.  The land is fertile here but the close proximity of Orcwood, so named because of its infestation of Orcs, scares new settlers away and keeps the locals in poverty.  The Orcs prey on any who would enter their forest and sometimes raid the outlying farms, looting and killing.  As everyone knows, the Orcs have made their lair in the ruins of Castle Everglory, up Coldwater Creek.
 
The little town of Land’s End sits on Coldwater Creek, south of the forest known as Orcwood.  The main business is crop farming, which allows the town to feed itself and export barley.  The land is fertile here but the close proximity of Orcwood, so named because of its infestation of Orcs, scares new settlers away and keeps the locals in poverty.  The Orcs prey on any who would enter their forest and sometimes raid the outlying farms, looting and killing.  As everyone knows, the Orcs have made their lair in the ruins of Castle Everglory, up Coldwater Creek.
  
Most of the people of Land’s End are simply resigned to their precarious existence.  They say that things have always been this way and that there is nothing that can be done about it.  Far from cheering the PCs on to attack the Orcs, they will warn them that the Orcs are simply too powerful to be fought.  On the other hand, if the PCs defeat the Orcs, the townsfolk will be genuinely grateful.  They are too poor to offer lavish rewards, but will provide praise along with free goods and services.
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Most of the people of Land’s End are simply resigned to their precarious existence.  They say that things have always been this way and that there is nothing that can be done about it.  Far from cheering the PCs on to attack the Orcs, they will warn them that the Orcs are simply too powerful to be fought.  On the other hand, if the PCs defeat the Orcs, the townsfolk will be genuinely grateful.  They are too poor offer lavish rewards, but will provide praise along with free goods and services.
  
 
The old people know that Everglory Castle was built sixty years ago by the present mayor, Orin Bladebearer, and his comrades in arms, after a victory over the Orcs of the forest, supposedly clearing the Orcs from Orcwood forever.  Orin said at the time that the castle would make it impossible for the Orcs to ever come back, but eventually, the Orcs overran the castle.  The younger people don’t have any idea who built Castle Everglory – as far as they are concerned, the ruin has always been there, full of Orcs.
 
The old people know that Everglory Castle was built sixty years ago by the present mayor, Orin Bladebearer, and his comrades in arms, after a victory over the Orcs of the forest, supposedly clearing the Orcs from Orcwood forever.  Orin said at the time that the castle would make it impossible for the Orcs to ever come back, but eventually, the Orcs overran the castle.  The younger people don’t have any idea who built Castle Everglory – as far as they are concerned, the ruin has always been there, full of Orcs.
  
  
==The Dog and Duck Inn==
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The Dog and Duck Inn
 
 
[[Image: Tavern_scene_woodcut1.jpg]]
 
  
 
Not many strangers come by Land’s End, so the Dog and Duck serves primarily as a public house where locals gather once the day is done.  The shingle hanging outside the door depicts a wolfhound lying relaxed on its side, with a duck standing on it.  There is rarely a roaring fire inside, even in chilly weather, since nobody likes to gather firewood in Orcwood.
 
Not many strangers come by Land’s End, so the Dog and Duck serves primarily as a public house where locals gather once the day is done.  The shingle hanging outside the door depicts a wolfhound lying relaxed on its side, with a duck standing on it.  There is rarely a roaring fire inside, even in chilly weather, since nobody likes to gather firewood in Orcwood.
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The Dog and Duck also employs a short, red-haired serving-wench Mogran Farmer (no relation to Grildi).  Mogran is amiable but very stupid and somehow has it stuck in her head that the PCs are travelling musicians.  Mogron will not respond to any romantic advances, and will be quick to point out that she is engaged.  She collects buttons and may show interest in any unusual buttons the PCs may have on display.
 
The Dog and Duck also employs a short, red-haired serving-wench Mogran Farmer (no relation to Grildi).  Mogran is amiable but very stupid and somehow has it stuck in her head that the PCs are travelling musicians.  Mogron will not respond to any romantic advances, and will be quick to point out that she is engaged.  She collects buttons and may show interest in any unusual buttons the PCs may have on display.
  
==Mayor Orin Bladebearer==
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Mayor Orin Bladebearer
  
 
Orin Bladebearer is mayor for life and has looked after the town to the best of his ability for the last 60 years.  He is an old man now, tall and imposing with a long mane of white hair flowing down his back, but at 84 years of age, is not the warrior he once was.  Orin will be pleased to entertain adventurers at his home because he still thinks of himself as an adventurer and yearns to trade tales.  In his youth, he adventured with the mage Tessamon, the priest Ordo and the thief Grimsby, and together they were as daring a band as the world has ever seen.  According to Orin, it was he and his party who built Castle Everglory after saving the town by driving the Orcs from Orcwood.  They built the castle, with labor from the townsfolk, to make sure that the Orcs could never hold Orcwood again.  The townspeople were so grateful that they made him permanent mayor.  Given half a chance, Orin will take the PCs out to the town graveyard to visit the graves of his old friends.  Tessamon’s marble headstone reads “Tessamon of Whitfield.  The fire never dies.”  Ordo’s stone reads “Brother Ordo.  The Rock endures”.  Grimsby’s reads “Grimsby Findle.  Terror of the Orks”.
 
Orin Bladebearer is mayor for life and has looked after the town to the best of his ability for the last 60 years.  He is an old man now, tall and imposing with a long mane of white hair flowing down his back, but at 84 years of age, is not the warrior he once was.  Orin will be pleased to entertain adventurers at his home because he still thinks of himself as an adventurer and yearns to trade tales.  In his youth, he adventured with the mage Tessamon, the priest Ordo and the thief Grimsby, and together they were as daring a band as the world has ever seen.  According to Orin, it was he and his party who built Castle Everglory after saving the town by driving the Orcs from Orcwood.  They built the castle, with labor from the townsfolk, to make sure that the Orcs could never hold Orcwood again.  The townspeople were so grateful that they made him permanent mayor.  Given half a chance, Orin will take the PCs out to the town graveyard to visit the graves of his old friends.  Tessamon’s marble headstone reads “Tessamon of Whitfield.  The fire never dies.”  Ordo’s stone reads “Brother Ordo.  The Rock endures”.  Grimsby’s reads “Grimsby Findle.  Terror of the Orks”.
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==Other Handy NPCs==
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Other Handy NPCs
 
 
[[Image: Market.jpg‎]]
 
  
 
Kerrigan Blacksmith is a skinny young man with lank black hair, perpetually sooty skin, and knotty muscles.  He can supply mundane metal items, including ordinary weapons, and perform simple repairs.  He has always wanted to meet a Dwarf ever since his father told him stories about them as a child.  If the party has a Dwarf, Kerrigan will take to them right away.  Otherwise, he would be interested in hearing about the party’s experience with Dwarves.
 
Kerrigan Blacksmith is a skinny young man with lank black hair, perpetually sooty skin, and knotty muscles.  He can supply mundane metal items, including ordinary weapons, and perform simple repairs.  He has always wanted to meet a Dwarf ever since his father told him stories about them as a child.  If the party has a Dwarf, Kerrigan will take to them right away.  Otherwise, he would be interested in hearing about the party’s experience with Dwarves.
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Doctor Gimmerson is a mysterious wizard who has settled in town to perform experiments that he does not share with outsiders.  He’s thin and pale, always formally dressed and has a pet bat that likes to ride his shoulder.  He’s also completely harmless.  He will help the PCs with healing magic if Mother Bendyl cannot and unlike the cleric, he is able to cast the Resurrection spell.  He keeps the nature of his magic powers as secret at he can and will request that the PCs not tell anyone how he has helped them.  Given the good that the PCs are liable to do for the town, he will not accept money in return for his help.
 
Doctor Gimmerson is a mysterious wizard who has settled in town to perform experiments that he does not share with outsiders.  He’s thin and pale, always formally dressed and has a pet bat that likes to ride his shoulder.  He’s also completely harmless.  He will help the PCs with healing magic if Mother Bendyl cannot and unlike the cleric, he is able to cast the Resurrection spell.  He keeps the nature of his magic powers as secret at he can and will request that the PCs not tell anyone how he has helped them.  Given the good that the PCs are liable to do for the town, he will not accept money in return for his help.
  
==Rumors in Land’s End==
 
  
[[Image: Gossip.jpg]]
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Rumors in Land’s End
  
 
There are various ways that the PCs can pick up rumors from the rumor table below.  They get 1 roll for half an hour of the evening spent in the bar of the Dock and Duck Inn with a successful Carousing roll.  They get 1 roll for an hour spent in the street with a positive reaction roll.  Additionally, the GM should feel free to hand out one or more rumors whenever skill use or role-playing seems to warrant it.
 
There are various ways that the PCs can pick up rumors from the rumor table below.  They get 1 roll for half an hour of the evening spent in the bar of the Dock and Duck Inn with a successful Carousing roll.  They get 1 roll for an hour spent in the street with a positive reaction roll.  Additionally, the GM should feel free to hand out one or more rumors whenever skill use or role-playing seems to warrant it.
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17-18. If you drink water by moonlight and touch a hog with your bare foot, you turn into an Orc and run away to join them in the forest.  (False)
 
17-18. If you drink water by moonlight and touch a hog with your bare foot, you turn into an Orc and run away to join them in the forest.  (False)
 
[http://wiki.rpg.net/index.php/Beneath_Castle_Everglory Table of Contents]
 
 
[http://wiki.rpg.net/index.php/Beneath_Castle_Everglory:_CUTNOSE_ORCS_AND_BLOOD_AXE_BUGBEARS:_A_Primer CUTNOSE ORCS AND BLOODAXE BUGBEARS: A Primer]
 

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