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Anima Beyond Fantasy Beyond Crisis The Lord of War has sent an open recruitment for mercenaries to protect the Northern Border of Helenia from the Skuling Clan of the North. The Skuling Clan constantly attacks villages and other settlements and even have camps on the edges of Helenia. For your own reason, gold, wanting to protect people or perhaps something else, you have come to answer the call. This is where you will meet the others. =Characters = [[Beyond_crisis_ABF:Jeffwen| Jeffwen Traveling Warrior Summoner]] [[Beyond_crisis_ABF:Lucas| Lucas Self testing Technician]] [[Beyond_crisis_ABF:Reika| Reika Kragsdotyr Traveling Mentalist]] [[Beyond_crisis_ABF:Charactersheettemplate| Character sheet template]] ==Pc== ==Important NPC's== =Locations of note= =Rules & Rulings= *Level 1, Natura 10 (3 Destiny Points) *55 points to distribute for your characteristics (10 cost 2 points instead of 1, for a total of 11, with a minimum of 3 for each characteristic) *Humans/Nephilims are available. *Between Life and Death *Limit to Secondary Abilities (Currently max of 200 until level 4) *Training rules from Dominus and Arcana Exxet are in effect *Unification of Ki *Medium Supernatural: **Mystical Archetype max of 50 path level, can use 50% of Magic levels at creation **Mixed Archetype max of 40 path level, can use 40% of Magic levels at creation **Other Archetypes max of 10 path level, can use 10% of Magic levels at creation **Can use 50% of Martial Knowledge (MK) at creation **If you want servants/bound creatures, you need a minimum of 40 in Summon, Control, and Binding (Start with 1 level creature and one level 0 creature) **If you want to start with an invocation, you need 60 in Summon at minimum (Up to 3rd degree) *For your Gear and Equipment, check out your Principality/Nation of Origin social class , if you don't have access to this information, I'll provide what you need. *Reasonably your character can't be part of some Secret Organizations at the beginning. The Magus order is a fine place to be from, for mystical archetypes however. *Weaponmaster pays half DP for all Ars Magnus and Impossible weapons (still full price for the MK) but DP cost half.
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