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*[http://forum.rpg.net/showthread.php?t=524320 recruitment]
 
*[http://forum.rpg.net/showthread.php?t=524320 recruitment]
*[http://forum.rpg.net/showthread.php?t=526543 OC thread]
 
*[http://forum.rpg.net/showthread.php?t=526422 IC thread]
 
  
 
==Introduction==
 
==Introduction==
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* [[Marava Anders]] Two-fisted Navy engineer.
 
* [[Marava Anders]] Two-fisted Navy engineer.
  
==Useful links==
 
*[http://wiki.rpg.net/index.php/Aslan_glossary Aslan glossary]
 
*[http://www.travellermap.com/ traveller map]
 
  
 
==Setting==
 
==Setting==
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To the average citizen, these seem to be the major powers at play in the Reach. At least, these seem to be the three most consistent theories that explain the sudden urgency to colonise borderworlds, move fleet bases, take a more aggresive approach to the zone pirates and formally lift the tech ban on Hradu.
 
To the average citizen, these seem to be the major powers at play in the Reach. At least, these seem to be the three most consistent theories that explain the sudden urgency to colonise borderworlds, move fleet bases, take a more aggresive approach to the zone pirates and formally lift the tech ban on Hradu.
 
you'll hear one or the other bantered about in bars from startown to startown.
 
you'll hear one or the other bantered about in bars from startown to startown.
 
==Setting focus==
 
*A moral Axis [an overarching 'bad' and 'good', even if unclear]
 
Both the Imperium and Aslan Exiles can be seen as good guys in a way…both are fairly honourable and there are strong factors within both that want to keep peace [or minimise war]. There are elements within both that are ‘bad’ in that they promote war or use the situation to further themselves.
 
This will be the playground of the game – sides being drawn and choices made in border politics.
 
 
*Obvious ‘bad’ folk:
 
The Raiders of the Reach – quasi organised pirates from both sides of the border. The pirate lords of Theev are the worst and seemingly have some form of immunity from the local Imperial navy.
 
The Glorius Empire – An Aslan splinter empire that practices human slavery, including slaving across the Reach.
 
 
*A clear enemy [group has personally, not political]
 
The Reach pirates are a shadowy and growing organisation with its tentacles in an increasing number of bufferworld governments and organised crime in both Imperial and Aslan space. All the normal players are alarmed at their increasing organisation and facility in the game of local politics and even the megacorporations are starting to take notice. They are far from the only threat along the frontier, but they are rapidly becoming the greatest to trade and safety.
 
 
*A clear purpose [series of missions, an objective]
 
A science ship and its guard vessel were attacked by pirates out in the zone. The guard vessel made it out and has reported the science vessel was captured. However, the reseach team were on the planet below. The PC's job is to retrieve the reseachers.
 
 
  
  
 
==Character Generation==
 
==Character Generation==
  
*[http://wiki.rpg.net/index.php/RS_trav_char_gen Character Generation]
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Homeworld: pick one from within the Trojan Reach sector [ maps with UPP's available here ] or roll one up and I'll place it somewhere useful.
 
 
==Characters intertwined histories==
 
 
 
History and contacts
 
 
 
Here is the megabackstory as it stands. Pick places along it to place contacts [meetings] and we’ll edit them in. I’m not sure if Shadowjack is finished yet [though I think he is], so be ready to be flexible. Remember, you can have multiple contacts with the same pc.
 
 
 
 
 
'''Current day 1108:'''
 
Henrik
 
5 terms ago - Trained with Wu, to get Melee skill +1
 
4 terms ago - Worked with Scouty McScout on the covert operations, which is where he gained his contact too, to get +1 Stealth
 
3 terms ago - Trained Axander (though obviously not well enough), as part of an investigation into a crime ring dealing in dodgy artifacts, to get Streetwise 1
 
2 terms ago - Trained with Marava Anders, to get Computer 1
 
1 term ago - Clashed with Scouty McScout - both doing missions to the same place, leading to what appeared to be disaster for both (our mishaps), but which secretly played into Henryk's hands (his successful mission), which was to kill off his research partners, who were known to be passing information to alien paymasters, to get Vacc Suit 1 (it was a harsh environment)
 
 
 
 
 
 
 
  
'''6 terms ago'''
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Stats: Take 9,8,7,7,6,5 as attribute rolls. Roll 1d6 and add the result to your attributes, divided up as you see fit. Sort them into any order you desire.
*Wu makes a friend during his rite of passage. [[A Meeting of Minds]]
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Or Roll stats up on invisible castle, throw away anything with 42 or less total points.
*Jan Chersky [Survey Scout] makes an astonishing discovery that changes scientific debate about history in the Reach.
 
  
'''5 terms ago'''
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Careers As normal, except roll twice each term for a skill, rather than once.
*Henryk Jensen [Agent:Intelligence] received Advanced training. [a dud]. Met Chalklines scout?
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Please record the happenings of each term - advances, skills earned, events.
*Wu [Star Marine Officer] spends a lot of time on Navy vessels.
 
*Axander Li [Scholar, field researcher] turned down a chance to steal a fellow researchers [Jane Grey] work.
 
*Jan Chersky [Exploration:pathfinder] uncovers an asteroid full of rare metals. Reports it.
 
  
'''4 terms ago'''
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Mustering out As normal. Things like weapon or armour might get a little more significant in a space opera game [especially in careers that dont get ship share/ship options]. Tailored integrated smart weapons systems, battledress, etc.
*Henryk Jensen created a network of contacts [and still has one]
 
*Wu is part of a morally gray [to him] black ops mission that failed, leaving him with the sole survivor [his CO] as an enemy. He was awarded the MCUF for his actions and promoted for outstanding heroism.
 
*Axander Li is injured in the eye. He loses his job but becomes a local celebrity through the court case. He is restored by medical science.
 
*Jan[Special Ops: covert surveillance] discovers information about an item on a world that is of use to the imperium and is promoted over it.
 
  
'''3 terms ago'''
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Something new they added in is a skill package for the group to pick over.
*Henryk Jensen was befriended by a senior agent. [a top investigator]
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They suggest each PC picks a skill [at lvl1] until everyone has one, then divvy the rest up. I'm going to go with that except make it two skills each [allowing overlap in peoples choices from the package] at lvl-1 and any skill in the package you dont have after that at lvl-0.
*Wu Meets disaster hunting pirate bands, as they are being tipped off. He gains an enemy [whom he still hunts].
 
*Axander Li [Merchant broker] received specialist training [a dud]
 
*Marava Anders [Navy Cadet] goes to the academy, where she becomes a crack shot.
 
*Jan Chersky[espionage] makes an alliance with a powerful and charismatic noble, who becomes an Ally. Is promoted to Contact commander with his/her help.
 
  
'''2 terms ago'''
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The choice of skill package is ultimately the players, but I'd recommend the starship package at the moment - though a case could be made for mercenary or diplomat.
*Henryk Jensen completed a mission with benefits.
 
*Wu [Ground assault marine] forms a romantic relationship [Sig NPC – female Aslan, marine].
 
*Axander Li becomes lovers with Melissa chen, one of his clients.
 
*Marava Anders does cross-training [a dud]
 
*Jan Chersky[Contact:First contact] becomes romantically involved.
 
  
'''1 Term ago'''
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Connections is the tricky bit - until everyone has rolled characters and worked out terms, it's hard to make connections between PC's that make sense chronologically. For now, assume you will gain one free skill per term from meeting another PC during an event [theirs or yours]. It would be nice if the skill fitted the event, but not essential. Lets hold off on these skills until a few characters have been created [nothing wrong with sketching them in, of course...]
*Henryk Jensen [now a Scholar; field researcher] won a prestigious prize in Sophontology.
 
*Wu [envoy/spy] does contract work for the Heirate investigating the Burini triad.
 
*Axander Li [Tomb robber] clashes with the Burini triad, from whom he acquired a valuable relic [which he sold].
 
*Marava Anders loses an eye in the line of duty. It is restored [though she sports a patch].
 
*Jan Chersky[Courier:Comms] is on a courier mission that goes wrong and is trapped in hostile territory. He is eventually rescued.  
 
  
'''Now'''
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After that, its equipment and assignment.
*You have been re-united for about 6 months, 3 of it in intensive training [self-directed, covers some of the package skills].
 
  
 
==House Rules==
 
==House Rules==
*[http://wiki.rpg.net/index.php/RS_houserules House rules]
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*Shotgun has been folded into Slug rifle as a skill.
 +
*Engineering is modified.  
  
 
==Dimorous, Henryk's homeworld==
 
==Dimorous, Henryk's homeworld==
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So a pretty repressive place. Its an A class, so people will use it, but theres no trade or passengers to be had. Probably only a few hundred civilian starport personnel making up the permanent population. The rest [in the tens of thousands] are all navy/marines on duty.
 
So a pretty repressive place. Its an A class, so people will use it, but theres no trade or passengers to be had. Probably only a few hundred civilian starport personnel making up the permanent population. The rest [in the tens of thousands] are all navy/marines on duty.
 
==Hradus B54699B-7 Wu's Homeworld==
 
*[http://wiki.rpg.net/index.php/Hradus_B54699B-7 Haradus ]
 
  
 
==Significant NPC's==
 
==Significant NPC's==
  
 
*Wu.
 
*Wu.
  My romantic interest from term 4 is my AIM female Aslan tech officer. And wife?
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  My romantic interest from term 4 is my AIM female Aslan tech officer.
 
My enemy from term 2 is my commanding human marine officer from my failed mission
 
My enemy from term 2 is my commanding human marine officer from my failed mission
 
and my enemy from term 3 is who ever was tipping off the pirates from Theev (Who I think I am currently hunting down)
 
and my enemy from term 3 is who ever was tipping off the pirates from Theev (Who I think I am currently hunting down)
 
*Ardent Leeds [Ardan Lede] Age 34.
 
677998 Scout: Survey [1 term] Entertainer: Journalist [3 terms]
 
R4- Correspondent for TNN [Trojan News Network]
 
 
Investigate-2 Art[holographic]-2, Persuade-2, Deception-1, Comms-1, Streetwise-1, Carouse-1, Recon-1, Vacc-1, Medic-1, Pilot[small craft]-0, survival-0, mech-0, astrogation-0, Steward-0, Drive-0, comp-0, Art[writing]-0, Gun cbt-0.
 
 
Current partner of Jan Chersky and a minor celebrity in her own right. TNN is based in Tobia, both world and subsector, but it covers stories from all over the Reach. They are seen as highly impartial in their reporting and have a reputation equivalent to the Traveller news service locally. Ardent Leeds is known as an anchor and her reports are seen all along the jump mains.
 
They met during the affairs of the Outrim Scandal eight years ago [certain imperial branches were incriminated in turning a blind eye to piracy/raiders from certain worlds] and have been on again, off again lovers ever since. She always accompanies him to any formal occasions and drags him off to press award ceremonies when he is 'home'.
 
Has recently been promoted to correspondent - a far more mobile position.
 
 
==TAS description==
 
*The obvious by-the-book effects of membership are a major discount on hotel accommodations when a TAS hostel is present, and the free high passage ticket you get every (what is it, once a month? once per two months?). When I'm a GM, I play it that the TAS also has a good information network for research and job contacts, and provides banking services, etc., and plus you get to sign your name "John Smith, Traveller", which often impresses the natives—but of course I'm not the GM in this game, so that may not be the case here.
 
 
*The TAS is a combination of an old gentlemans club, a retired servicemans association, a five star backpackers, a financial and employment clearing house and a secret society. There is prestige in being invited to join but it is also considered a meritocratic organisation - only the noted, the successful or the competent tend to be invited in. Everything in SJ's post would apply.
 
 
==Trojan Point Warping==
 
Give Trojan point warping a try.
 
 
Jump drives are nothing but a big particle accelerator in the guts of the ship, and they produce gravitons that, because they create thier own reality subset (this is all true folks), take the ship and everything in its grid into a different, smaller reality. You then motor through that tiny universe (carefully. If you get to the centre of the tube the gravity of the entire micro-universe squishes you into x-rays) and pop out the other side.
 
 
The twist is that no amount of number crunching can work out how create the desired reality subset (there are many that are VERY undesirable; like ones with less dimensions that what we are accustomed to) if you are being messed with by an existing, outside gravity field. Trojan points are places of equilibrium in the gravity field, so it is only there that the ships can safely boost out into hyperspace.
 
 
This has all sorts of good stuff. Big, important high traffic systems like Regina have entry only and exit only Trojan points where huge customs and system defence installations are nearby. If you try and leave there by an entry only point you are committing a major crime.
 
 
It also means that some systems with nothing more than a gas giant will have a big fuelling station there that runs robotic fuel lighters into the gas giant. You warp in, motor over and fill up, then go back to the Trojan point and jump out.
 
 
Of course, this means the pirates have maybe only thirty places to watch for a ship coming in . . .
 
 
  
 
==Barracks Humor==
 
==Barracks Humor==

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