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*[http://forum.rpg.net/showthread.php?t=524320 recruitment]
 
*[http://forum.rpg.net/showthread.php?t=524320 recruitment]
*[http://forum.rpg.net/showthread.php?t=526543 OC thread]
 
*[http://forum.rpg.net/showthread.php?t=526422 IC thread]
 
  
 
==Introduction==
 
==Introduction==
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* [[Marava Anders]] Two-fisted Navy engineer.
 
* [[Marava Anders]] Two-fisted Navy engineer.
  
==Useful links==
 
*[http://wiki.rpg.net/index.php/Aslan_glossary Aslan glossary]
 
*[http://www.travellermap.com/ traveller map]
 
  
 
==Setting==
 
==Setting==
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==Character Generation==
 
==Character Generation==
  
*[http://wiki.rpg.net/index.php/RS_trav_char_gen Character Generation]
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Homeworld: pick one from within the Trojan Reach sector [ maps with UPP's available here ] or roll one up and I'll place it somewhere useful.
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Stats: Take 9,8,7,7,6,5 as attribute rolls. Roll 1d6 and add the result to your attributes, divided up as you see fit. Sort them into any order you desire.
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Or Roll stats up on invisible castle, throw away anything with 42 or less total points.
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Careers As normal, except roll twice each term for a skill, rather than once.
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Please record the happenings of each term - advances, skills earned, events.
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Mustering out As normal. Things like weapon or armour might get a little more significant in a space opera game [especially in careers that dont get ship share/ship options]. Tailored integrated smart weapons systems, battledress, etc.
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Something new they added in is a skill package for the group to pick over.
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They suggest each PC picks a skill [at lvl1] until everyone has one, then divvy the rest up. I'm going to go with that except make it two skills each [allowing overlap in peoples choices from the package] at lvl-1 and any skill in the package you dont have after that at lvl-0.
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The choice of skill package is ultimately the players, but I'd recommend the starship package at the moment - though a case could be made for mercenary or diplomat.
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Connections is the tricky bit - until everyone has rolled characters and worked out terms, it's hard to make connections between PC's that make sense chronologically. For now, assume you will gain one free skill per term from meeting another PC during an event [theirs or yours]. It would be nice if the skill fitted the event, but not essential. Lets hold off on these skills until a few characters have been created [nothing wrong with sketching them in, of course...]
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After that, its equipment and assignment.
  
 
==Characters intertwined histories==
 
==Characters intertwined histories==
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'''1 Term ago'''
 
'''1 Term ago'''
 
*Henryk Jensen [now a Scholar; field researcher] won a prestigious prize in Sophontology.
 
*Henryk Jensen [now a Scholar; field researcher] won a prestigious prize in Sophontology.
*Wu [envoy/spy] does contract work for the Heirate investigating the Burini triad.
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*Wu [envoy/spy] does contract work for aliens.
 
*Axander Li [Tomb robber] clashes with the Burini triad, from whom he acquired a valuable relic [which he sold].
 
*Axander Li [Tomb robber] clashes with the Burini triad, from whom he acquired a valuable relic [which he sold].
 
*Marava Anders loses an eye in the line of duty. It is restored [though she sports a patch].
 
*Marava Anders loses an eye in the line of duty. It is restored [though she sports a patch].
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==House Rules==
 
==House Rules==
*[http://wiki.rpg.net/index.php/RS_houserules House rules]
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*Shotgun has been folded into Slug rifle as a skill.
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*Engineering is modified.  
  
 
==Dimorous, Henryk's homeworld==
 
==Dimorous, Henryk's homeworld==
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So a pretty repressive place. Its an A class, so people will use it, but theres no trade or passengers to be had. Probably only a few hundred civilian starport personnel making up the permanent population. The rest [in the tens of thousands] are all navy/marines on duty.
 
So a pretty repressive place. Its an A class, so people will use it, but theres no trade or passengers to be had. Probably only a few hundred civilian starport personnel making up the permanent population. The rest [in the tens of thousands] are all navy/marines on duty.
 
==Hradus B54699B-7 Wu's Homeworld==
 
*[http://wiki.rpg.net/index.php/Hradus_B54699B-7 Haradus ]
 
  
 
==Significant NPC's==
 
==Significant NPC's==
  
 
*Wu.
 
*Wu.
  My romantic interest from term 4 is my AIM female Aslan tech officer. And wife?
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  My romantic interest from term 4 is my AIM female Aslan tech officer.
 
My enemy from term 2 is my commanding human marine officer from my failed mission
 
My enemy from term 2 is my commanding human marine officer from my failed mission
 
and my enemy from term 3 is who ever was tipping off the pirates from Theev (Who I think I am currently hunting down)
 
and my enemy from term 3 is who ever was tipping off the pirates from Theev (Who I think I am currently hunting down)
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They met during the affairs of the Outrim Scandal eight years ago [certain imperial branches were incriminated in turning a blind eye to piracy/raiders from certain worlds] and have been on again, off again lovers ever since. She always accompanies him to any formal occasions and drags him off to press award ceremonies when he is 'home'.  
 
They met during the affairs of the Outrim Scandal eight years ago [certain imperial branches were incriminated in turning a blind eye to piracy/raiders from certain worlds] and have been on again, off again lovers ever since. She always accompanies him to any formal occasions and drags him off to press award ceremonies when he is 'home'.  
 
Has recently been promoted to correspondent - a far more mobile position.
 
Has recently been promoted to correspondent - a far more mobile position.
 
 
==TAS description==
 
==TAS description==
 
*The obvious by-the-book effects of membership are a major discount on hotel accommodations when a TAS hostel is present, and the free high passage ticket you get every (what is it, once a month? once per two months?). When I'm a GM, I play it that the TAS also has a good information network for research and job contacts, and provides banking services, etc., and plus you get to sign your name "John Smith, Traveller", which often impresses the natives—but of course I'm not the GM in this game, so that may not be the case here.  
 
*The obvious by-the-book effects of membership are a major discount on hotel accommodations when a TAS hostel is present, and the free high passage ticket you get every (what is it, once a month? once per two months?). When I'm a GM, I play it that the TAS also has a good information network for research and job contacts, and provides banking services, etc., and plus you get to sign your name "John Smith, Traveller", which often impresses the natives—but of course I'm not the GM in this game, so that may not be the case here.  

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