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=Jeffwen= ==Bio== '''Age''': 22 years '''Gender''': Male '''Home region''': Alberia '''Social Status''': Middle class ==Description== To Do ==Backstory == Jeffwen is the child of a merchant family from a town in the region of Alberia at the edge of a border it is beginning to flourish in trade but still focueses on the logging and farming for most of its wealth. Born being able to see the supernatural from very young age they grew up thinking it was normal and natural to see these things, they would play with the friendly, cute spirits, avoid the large and scary one,s marvel at the differing colours and shapes the various magical effects and psychic matrixes would take. while talking to the adults in his life about what he has seen, most world smile and say what an imaginative child you are, Ok their father would say very imaginative but get back to your studies it won't help you in business. It was only his maternal grandmother who talked and acted differently. Always seen as a weird women of the town, helpful but weird, she showed him about the spirits she knew, the ones to avoid and the ones that could help if asked correctly. That was till the night she disappeared from his home and village, his parents wouldn't talk about where she had gone and instead of calling his tales imaginative told him to keep quiet and ignore those things. They quickly learnt to keep quiet as asked but instead of ignoring the various things he could see, they kept it to themselves and only interacted with them in secret. In their youth began chafing under the strict expectations and already planned life that their parents have chosen for them. Breaking free from the house and their tutors they end up at a local pond, where they meet a creature of water, mud and life it contains where they bond over different but similar bondage, one bound to a small geographic features never to see farther, never to know where the ducks go, of where migrating insect come from, the other by parental and sociality expectations. Promising to help the other break free, the boy learns the craft of summoners and binding themselves as master and familiar. Once bound the teen runs from home using the strength of the creature to help protect themselves and learning how to fight long side as a ally. Since then they travel around learning how better to fight and earn a living while ever exploring new places and events. =Sheet= ==Quick reference== Current '''LP''':69 '''AT''': '''Ki Reserve''': '''Zeon''': '''MA''': '''EZD''': 30 '''Unspent PP''': ==Type/Class/Level== '''Type''': Human '''Class''': Warrior Summoner '''Level''': 1 ==Stats== '''STR''': 7 '''DEX''': 8 '''AGI''': 5 '''CON''': 5 '''INT''': 7 '''POW''': 10 '''WP''': 6 '''PER''': 6 '''Appearance''': 7 ==Traits== ===Universal Abilities=== '''Move''': 5 '''Size''': 12 '''Fatigue''': 5 '''Life Point''': 80 '''Initiative''': 55 '''Regeneration''': 1 ===Resistances=== '''Physical Resistance''': 30 '''Disease Resistance''': 30 '''Poison Resistance''': 30 '''Magic Resistance''': 22.5 '''Psychic Resistance''': 35 ===Martial Abilities=== '''Attack''': 60 '''Block''': 60 '''Dodge''': '''Wear Armor''': 10 ===Magical Abilities=== '''Zeon''': 205 '''MA''': 10 '''Zeon regen''': 40 '''Magic Projection''': '''Path levels''': ===Summoning Abilities=== '''Summon''': 60 '''Control''': 60 '''Bind''': 65 '''Banish''': 45 ===Ki Abilities=== '''Ki''': XX '''Ki Accumulation''': XX '''Martial knowledge''': 20/20 ===Psychic Powers=== '''PP''': '''Free PP''': '''Psychic Projection''': ==Advantages/Disadvantages== ===Advantages=== Animal affinity, Familiar, Unlimited Familiars,see supernatural ===Disadvantages=== Feeble, Exhausted, Susceptible to magic. ==Secondary Abilities== ===Athletics=== '''Acrobatics:''' '''Athleticism:''' '''Ride:''' '''Swim:''' '''Jump:''' '''Climb:''' ===Vigor=== '''Composure:''' '''Feats of Strength:''' -20 '''Withstand Pain:''' '''Perception''' '''Notice:''' 20 '''Search:''' '''Track:''' ===Intellectual=== '''Animals:''' 25 '''Sciences (Trained only):''' '''Herbal Lore:'''25 '''History (Trained only):''' '''Law (Trained only):''' '''Medicine (Trained only):''' 25 '''Memorize:''' '''Navigation:''' '''Occult:''' 20 '''Tactic (Trained only):''' '''Appraisal (Trained only):''' 10 '''Magic Appraisal (Trained only):''' 20 ===Social=== '''Trade:''' 10 '''Streetwise:''' '''Style:''' '''Etiquette:''' 15 '''Intimidate:''' '''Leadership:''' '''Persuasion:''' ===Subterfuge=== '''Lock Picking:''' '''Disguise:''' '''Hide:''' '''Theft:''' '''Stealth:''' '''Trap Lore:''' '''Poisons (Trained only):''' ===Creative=== '''Alchemy:''' '''Animism:''' '''Art:''' '''Dance (Trained only):''' '''Ritual Caligraphy:''' '''Forging (Trained only):''' '''Music (Trained only):''' '''Runes (Trained only):''' '''Sleight of Hand:''' ===Languages=== native/Latin? Jashu Arkes =Spells= =Summons= ==invocations== Hemrod: the messenger ==Vieher== Pond beast Vieher is a semi-physical being that represents a large pond, it's a being of water and mud and the life it contains in it. Physically I would say think a mix of Frog, Newt, Fish, Dragonfly and water boatmen basically a mix of life in and around the pond but with a bit of Pokemon logic making the form more uniform and not humanoid but anthropomorphise* and around a human teen in size. Though an early attempt at a picture ended up being a bit poor man's Lung with insect eyes and dragonfly wings. Category: Warlock Level: 1 , Gnosis: Between World, Elemental (Water) 15 AGI 6 CON 6 DEX 9 STR 7 INT 8 PER 5 POW 10 WIL 5 PhR: 35 VR: 35 DR: 35 MR: 50 PsR: 30 Presence: 30 Initiative: 65 LP: 105 AT: 0 Weapon: Fist of Water Attack: 70 Dodge: 65 Damage: 45 (Impact) Essential Abilities: The Gift, Natural Knowledge of Path 40 (Water), Aquatic Breathing Powers: Natural Weapon: Fist of Water (Elemental Attack), Grip of Water (trapping 10) Natural abilities: Magic Projection as Attack MA: 50 Water, 10 Earth Zeon: 285/335 Magic Projection: 65 Level of Magic: Water 40, Earth 15 Paths levels water 42 water 16 Secondary Abilities: Swim 45, Notice 35 Natural bonuses: Swim (STR)+10, Notice (PER) +10, Acrobatics+10, Athleticism+10, Search+10, ==Bastelien== Tinker Fairy "This fellow give him a cap of spirit [alcohol] and he'll keep your boots fixed, your tools and pots hole free and sharpened." Category: Thief Level: 0 , Gnosis: Between World 10 AGI 7 CON 5 DEX 8 STR 5 INT 5 PER 7 POW 6 WIL 6 PhR: 20 VR: 20 DR: 20 MR: 25 PsR: 25 Presence: 20 Initiative: 60 LP: 70 AT: 0 Weapon: Short sword Attack: 60 Dodge: 55 Damage: Short Sword 40 Essential Abilities: Unnatural Size (-5 size) Powers: Wings (Natural Flight 6) Secondary Abilities: Hide 60, Stealth 60, Forging 35 =Ki moves= =Equipment= A set of simple clothes rations for something more than one week a full knapsack of various equipment. Saber ATK 60, DEF 60, BDMG 45, FDMG 50, FINT 45, SPD 12, Fort 12, BKG 3, Prs 20, Crt1: CUT Crt2: THR Armored Longcoat: CUT:1 IMP:0 THR:2 HOT:1 COL:2 ELE:2 ENE:0 Money: 0gp, 75sp, 0cp [https://wiki.rpg.net/index.php/Beyond_Crisis_ABF]
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