Editing
Big Easy Voodoo Noir: Whiskey Boudreaux
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[Category:Big Easy Voodoo Noir]] '''Aspects''' '''''High Concept:''''' Paranormal Private Investigator '''''Trouble:''''' A Black Woman Playing a White Man's Game '''''One''''' Detective Chelsea Rye, NOPD '''''Two''''' Friends in Unexpected Places '''''Three''''' Friends on the Other Side (Maman Brigitte) '''Skills''' '''''Great''''' (+4) skill: Investigate '''''Good''''' (+3) skills: Combat, Ritual '''''Fair''''' (+2) skills: Contacts, Notice, Provoke '''''Average''''' (+1) skills: Athletics, Drive, Rapport, Stealth '''Extras''' '''''Name:''''' Voodoo Charm '''''Function:''''' Protective Talisman '''''Stunts:''''' Danger Sense: The charm provides its wearer with a preternatural capacity for detecting danger. As long as the charm is being worn the wearer's Notice skill works unimpeded by conditions like total concealment, darkness or other sensory impairments in situations where someone or something intends to harm them. Luck be a Lady: Once per scene you can spend a Fate point to create a Temporary Advantage or Boost. This is automatic--no roll needed. The Advantage is free-taggable by your character or any other character you designate. '''''Permission:''''' Aspect Slot Indicating the Favor of a Voodoo Loa(s) '''''Cost:''''' One Refresh '''Stunts''' '''''One''''' Blackbelt in Barstool: Virtually anything can be a lethal weapon in your hands, as long as you can comfortably and casually lift it. You never need to spend a fate point in order to declare that an improvised weapon is close at hand, unless your surroundings have been deliberately prepared against this (such as a prison cell). '''''Two''''' Sharp-Eyed Lady: Once per scene you can spend a fate point (and a few minutes of observation) to make a special Investigate roll representing your potent deductive faculties. For each shift you make on this roll you discover or create an aspect, on either the scene or the target of your observations, though you may only invoke one of them for free. '''''Three''''' Try Saying That To My Face: You can use Investigate instead of Empathy to defend against Deceive attempts. What others discover through gut reactions and intuition, you learn through careful observation of micro-expressions. '''''Four''''' They Call Me the Voodoo Woman : You get a +2 to all Ritual rolls relating to Voodoo and African/African Disapora Occultism. '''Refresh:''' 1
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information